Player Matchup

Erlang Shen
Erlang Shen
Cynx-_-24
Erlang Shen
Level 63
God Stats
1W - 5L
1,263 SR
Queue Stats
153W - 174L
1,377 Elo+
Party 1
Hachiman
Hachiman
PanQks
Hachiman
Level 120
God Stats
1W - 2L
1,412 SR
Queue Stats
242W - 227L
1,463 Elo+
Solo
Anubis
Anubis
Rebelsixshooter
Anubis
Level 41
God Stats
0W - 4L
1,133 SR
Queue Stats
41W - 62L
1,331 Elo+
Party 3
Charon
Charon
Unknown2381
Charon
Level 145
God Stats
9W - 9L
1,686 SR
Queue Stats
88W - 111L
1,390 Elo+
Party 3
Loki
Loki
fabiandarey18
Loki
Level 53
God Stats
3W - 8L
1,442 SR
Queue Stats
76W - 103L
1,345 Elo+
Party 1
Team Averages
Level 84
1,387 SR
1,381 Elo+

VS

Team Averages
Level 80
1,551 SR
1,472 Elo+
Gilgamesh
Gilgamesh
DeeleTxd
Gilgamesh
Level 46
God Stats
7W - 0L
1,500 SR
Queue Stats
69W - 45L
1,519 Elo+
Solo
Nu Wa
Nu Wa
Princesss_0314
Nu Wa
Level 100
God Stats
34W - 22L
1,659 SR
Queue Stats
204W - 184L
1,489 Elo+
Party 2
Lancelot
Lancelot
cyclonegamer666
Lancelot
Level 122
God Stats
60W - 52L
1,587 SR
Queue Stats
272W - 259L
1,519 Elo+
Party 2
Yemoja
Yemoja
gabriel-wayo
Yemoja
Level 69
God Stats
36W - 22L
1,600 SR
Queue Stats
406W - 430L
1,474 Elo+
Solo
Rama
Rama
mbonillas2j
Rama
Level 65
God Stats
59W - 87L
1,406 SR
Queue Stats
70W - 111L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cynx-_-24
Erlang Shen
10
0 / 5 / 0
5,343
534
4,537
10,746
4,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
PanQks
Hachiman
9
0 / 1 / 0
4,984
498
2,895
4,917
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 0
4,402
440
61
4,751
1,271
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Charon
8
0 / 0 / 0
5,100
510
4,418
4,812
2,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 2 / 1
4,477
448
1,560
5,743
1,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeeleTxd
Gilgamesh
12
5 / 0 / 0
6,762
676
7,690
8,674
6,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
2 / 0 / 4
6,307
631
4,904
2,225
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
11
5 / 1 / 1
5,962
596
3,653
7,629
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
8
0 / 0 / 1
5,199
520
1,218
6,251
2,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 0
4,560
456
1,509
6,077
1,621
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
0
Kills
12
12
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Cynx-_-24
Erlang Shen
0
5
0
0
W
Gilgamesh
DeeleTxd
Gilgamesh
5
0
0
5
L
Hachiman
PanQks
Hachiman
0
1
0
0
W
2
0
4
4
L
0
4
0
0
L
Charon
0
0
0
0
W
Lancelot
5
1
1
5.5
L
0
2
1
0.25
W
Yemoja
0
0
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,471
Damage
18,974
30,969
Taken
30,856
11,051
Mitigated
13,651
8,507
Healing
12,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Cynx-_-24
Erlang Shen
4,537
2,867
0
2,778
10,746
4,294
0
0
10,746
0
33,774
W
Gilgamesh
DeeleTxd
Gilgamesh
7,690
3,351
0
2,169
8,674
6,232
38
288
8,386
0
37,581
L
Hachiman
PanQks
Hachiman
2,895
1,079
0
742
4,917
1,491
0
1,040
3,849
0
34,696
W
4,904
1,730
0
793
2,225
582
140
281
1,944
33,822
1,590
L
61
0
0
801
4,751
1,271
0
2,008
2,404
19,362
629
L
Charon
4,418
677
1,439
817
4,812
2,570
0
1,163
3,609
19,114
1,146
W
Lancelot
3,653
735
0
3,633
7,629
3,114
0
249
7,380
0
39,421
L
1,560
84
0
1,930
5,743
1,425
0
1,345
4,303
0
22,291
W
Yemoja
1,218
300
2,578
2,188
6,251
2,102
0
999
5,252
16,066
920
W
1,509
1,443
0
1,200
6,077
1,621
0
1,985
4,092
0
27,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,306
Gold Earned
28,790
223
Minions Killed
280
0
Camps Cleared
0
890,507
Distance Traveled
986,856
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,343
534
56
6
0
186,098
0
W
Gilgamesh
6,762
676
65
7
0
213,770
0
L
Hachiman
4,984
498
67
7
0
156,563
0
W
Nu Wa
6,307
631
66
7
0
189,000
2
L
Anubis
4,402
440
27
3
0
159,431
0
L
Charon
5,100
510
27
3
0
163,169
0
W
Lancelot
5,962
596
77
8
0
240,111
2
L
Loki
4,477
448
46
5
0
225,246
0
W
Yemoja
5,199
520
32
3
0
178,908
4
W
Rama
4,560
456
40
4
0
165,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role