Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Chavity
Yemoja
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,294 Elo+
Party 2
Thoth
Thoth
IAmDange
Thoth
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
1,623 Elo+
Party 2
Anhur
Anhur
SupremeNova02
Anhur
Level 149
God Stats
4W - 1L
1,881 SR
Queue Stats
17W - 10L
1,590 Elo+
Party 2
Tsukuyomi
Tsukuyomi
VzNesszV
Tsukuyomi
Level 47
God Stats
2W - 1L
1,470 SR
Queue Stats
23W - 15L
1,596 Elo+
Party 2
Team Averages
Level 127
1,570 SR
1,521 Elo+

VS

Team Averages
Level 140
1,469 SR
1,479 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
DigitalVORT3X
Guan Yu
Level 142
God Stats
1W - 3L
1,542 SR
Queue Stats
449W - 453L
1,465 Elo+
Solo
Bacchus
Bacchus
Evo234_
Bacchus
Level 129
God Stats
1W - 3L
1,310 SR
Queue Stats
208W - 204L
1,496 Elo+
Solo
Agni
Agni
JoshuaAskew1
Agni
Level 154
God Stats
0W - 3L
1,676 SR
Queue Stats
229W - 218L
1,454 Elo+
Solo
Lancelot
Lancelot
atrin_edd
Lancelot
Level 159
God Stats
5W - 13L
1,314 SR
Queue Stats
427W - 447L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 1 / 0
6,494
649
6,387
5,618
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Chavity
Yemoja
9
0 / 0 / 2
5,263
526
1,999
1,980
811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
IAmDange
Thoth
11
2 / 0 / 2
6,302
630
3,985
2,843
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 1
5,235
524
3,573
5,442
1,347
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
VzNesszV
Tsukuyomi
11
3 / 1 / 0
5,501
550
3,858
6,368
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 1 / 0
5,239
524
2,328
5,845
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
10
1 / 1 / 0
5,510
551
2,268
9,792
6,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Evo234_
Bacchus
10
1 / 1 / 0
5,693
569
2,296
5,310
4,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 1
5,085
509
2,974
5,275
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
atrin_edd
Lancelot
7
0 / 1 / 1
4,328
433
1,288
4,225
1,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
7
Kills
2
2
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
0
1
L
Jing Wei
 
Jing Wei
0
1
0
0
W
Yemoja
Chavity
Yemoja
0
0
2
1
L
Guan Yu
1
1
0
1
L
Bacchus
Evo234_
Bacchus
1
1
0
1
W
Thoth
IAmDange
Thoth
2
0
2
3
L
0
3
1
0.17
W
1
0
1
1.5
W
Tsukuyomi
VzNesszV
Tsukuyomi
3
1
0
3
L
Lancelot
atrin_edd
Lancelot
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,802
Damage
11,154
22,251
Taken
30,447
6,193
Mitigated
14,371
11,968
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,387
3,075
0
3,509
5,618
1,420
21
0
5,618
0
52,084
L
Jing Wei
 
Jing Wei
2,328
1,426
0
2,669
5,845
1,465
0
970
4,875
0
42,528
W
Yemoja
Chavity
Yemoja
1,999
217
1,706
663
1,980
811
0
205
1,775
12,579
148
L
Guan Yu
2,268
151
0
3,084
9,792
6,293
0
0
9,792
0
33,408
L
Bacchus
Evo234_
Bacchus
2,296
276
0
1,920
5,310
4,014
0
1,027
4,283
17,120
0
W
Thoth
IAmDange
Thoth
3,985
40
0
500
2,843
773
340
1,170
1,673
41,417
774
L
2,974
311
0
920
5,275
1,192
0
2,918
2,357
31,430
955
W
3,573
2,291
0
2,350
5,442
1,347
0
1,618
3,824
0
39,889
W
Tsukuyomi
VzNesszV
Tsukuyomi
3,858
960
0
3,240
6,368
1,842
0
2,110
4,258
0
35,636
L
Lancelot
atrin_edd
Lancelot
1,288
292
0
728
4,225
1,407
0
804
3,421
0
19,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,795
Gold Earned
25,855
337
Minions Killed
250
0
Camps Cleared
0
981,654
Distance Traveled
958,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,494
649
97
10
0
171,034
0
L
Jing Wei
5,239
524
85
9
0
179,262
0
W
Yemoja
5,263
526
24
2
0
173,150
0
L
Guan Yu
5,510
551
55
6
0
190,101
0
L
Bacchus
5,693
569
14
1
0
206,976
0
W
Thoth
6,302
630
90
9
0
214,093
0
L
Agni
5,085
509
60
6
0
205,188
0
W
Anhur
5,235
524
73
7
0
176,228
0
W
Tsukuyomi
5,501
550
53
5
0
247,149
0
L
Lancelot
4,328
433
36
4
0
177,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role