Player Matchup

Kumbhakarna
Kumbhakarna
Aus1Q
Kumbhakarna
Level 128
God Stats
1W - 4L
1,401 SR
Queue Stats
118W - 114L
1,519 Elo+
Party 1
Mercury
Mercury
Bradylew
Mercury
Level 108
God Stats
4W - 4L
1,559 SR
Queue Stats
54W - 54L
1,537 Elo+
Party 1
Charybdis
Charybdis
TTVMooSoka
Charybdis
Level 88
God Stats
5W - 10L
1,425 SR
Queue Stats
453W - 406L
1,633 Elo+
Solo
Ix Chel
Ix Chel
ThatViper
Ix Chel
Level 110
God Stats
2W - 6L
1,649 SR
Queue Stats
47W - 42L
1,525 Elo+
Party 1
Lancelot
Lancelot
WiIISand
Lancelot
Level 146
God Stats
0W - 3L
1,509 SR
Queue Stats
196W - 174L
1,585 Elo+
Party 1
Team Averages
Level 116
1,509 SR
1,560 Elo+

VS

Team Averages
Level 176
1,640 SR
1,532 Elo+
Tiamat
Tiamat
 
Tiamat
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
FaraKrik
Artio
Level 213
God Stats
9W - 7L
1,576 SR
Queue Stats
117W - 128L
1,572 Elo+
Party 2
Martichoras
Martichoras
LAUGHING-0-DEMON
Martichoras
Level 152
God Stats
6W - 5L
1,605 SR
Queue Stats
107W - 113L
1,569 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RAMPEWR
Kumbhakarna
Level 148
God Stats
18W - 12L
1,560 SR
Queue Stats
586W - 538L
1,544 Elo+
Solo
Fenrir
Fenrir
Rаyquaza
Fenrir
Level 157
God Stats
2W - 1L
1,957 SR
Queue Stats
153W - 148L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Aus1Q
Kumbhakarna
10
2 / 1 / 1
6,234
520
3,302
11,816
7,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
Bradylew
Mercury
10
0 / 2 / 2
5,747
479
1,598
8,651
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
TTVMooSoka
Charybdis
13
1 / 3 / 1
7,012
584
7,623
7,426
2,312
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
ThatViper
Ix Chel
12
0 / 3 / 2
6,498
542
4,629
8,196
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lancelot
WiIISand
Lancelot
12
2 / 3 / 1
6,996
583
9,580
12,094
7,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 0 / 4
7,587
632
6,055
3,966
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
FaraKrik
Artio
13
1 / 1 / 2
7,386
616
7,124
13,951
13,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
LAUGHING-0-DEMON
Martichoras
11
1 / 2 / 2
6,527
544
4,270
8,673
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kumbhakarna
RAMPEWR
Kumbhakarna
10
2 / 1 / 4
6,436
536
3,900
8,120
6,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Rаyquaza
Fenrir
12
7 / 1 / 2
7,104
592
9,515
11,510
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
12
12
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
4
3
L
Kumbhakarna
Aus1Q
Kumbhakarna
2
1
1
2.5
L
Mercury
Bradylew
Mercury
0
2
2
0.5
W
Artio
FaraKrik
Artio
1
1
2
2
W
Martichoras
LAUGHING-0-DEMON
Martichoras
1
2
2
1
W
Kumbhakarna
RAMPEWR
Kumbhakarna
2
1
4
4
W
Fenrir
Rаyquaza
Fenrir
7
1
2
8
L
Charybdis
TTVMooSoka
Charybdis
1
3
1
0.5
L
Ix Chel
ThatViper
Ix Chel
0
3
2
0.33
L
Lancelot
WiIISand
Lancelot
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,732
Damage
30,864
48,183
Taken
46,220
22,598
Mitigated
30,181
18,632
Healing
18,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,055
525
0
1,580
3,966
2,514
0
1,682
2,284
50,772
0
L
Kumbhakarna
Aus1Q
Kumbhakarna
3,302
291
183
2,527
11,816
7,435
0
3,536
8,060
17,718
0
L
Mercury
Bradylew
Mercury
1,598
1,040
0
4,463
8,651
2,699
0
1,375
7,204
0
33,808
W
Artio
FaraKrik
Artio
7,124
359
123
7,834
13,951
13,163
0
246
12,794
45,551
400
W
Martichoras
LAUGHING-0-DEMON
Martichoras
4,270
1,223
0
2,218
8,673
3,140
0
945
7,728
0
48,436
W
Kumbhakarna
RAMPEWR
Kumbhakarna
3,900
347
0
2,022
8,120
6,573
0
1,442
6,678
17,718
2,775
W
Fenrir
Rаyquaza
Fenrir
9,515
2,723
0
4,311
11,510
4,791
0
3,423
8,021
0
47,198
L
Charybdis
TTVMooSoka
Charybdis
7,623
4,507
0
3,494
7,426
2,312
0
1,151
6,241
0
59,121
L
Ix Chel
ThatViper
Ix Chel
4,629
493
1,072
1,885
8,196
2,288
0
3,238
4,698
46,388
220
L
Lancelot
WiIISand
Lancelot
9,580
1,315
0
5,008
12,094
7,864
0
5,742
5,304
0
42,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,487
Gold Earned
35,040
401
Minions Killed
401
0
Camps Cleared
0
1,306,595
Distance Traveled
1,273,359
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,587
632
130
11
0
241,827
0
L
Kumbhakarna
6,234
520
26
2
0
266,168
1
L
Mercury
5,747
479
73
6
0
297,158
0
W
Artio
7,386
616
94
8
0
249,628
0
W
Martichoras
6,527
544
91
8
0
235,790
0
W
Kumbhakarna
6,436
536
21
2
0
271,928
6
W
Fenrir
7,104
592
65
5
0
274,186
0
L
Charybdis
7,012
584
115
10
0
228,141
2
L
Ix Chel
6,498
542
111
9
0
230,622
4
L
Lancelot
6,996
583
76
6
0
284,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role