Player Matchup

Chaac
Chaac
AI_blader
Chaac
Level 59
God Stats
1W - 0L
1,323 SR
Queue Stats
1W - 4L
1,311 Elo+
Party 1
Izanami
Izanami
Blackfyre6
Izanami
Level 119
God Stats
1W - 0L
1,892 SR
Queue Stats
150W - 130L
1,577 Elo+
Party 1
He Bo
He Bo
Calamity9999
He Bo
Level 46
God Stats
7W - 3L
1,534 SR
Queue Stats
111W - 94L
1,568 Elo+
Party 1
Pele
Pele
Erotic-_-Parada
Pele
Level 108
God Stats
5W - 1L
1,958 SR
Queue Stats
8W - 7L
1,631 Elo+
Party 1
Cerberus
Cerberus
MY-GAME_POP_
Cerberus
Level 41
God Stats
1W - 0L
1,397 SR
Queue Stats
9W - 9L
1,584 Elo+
Party 1
Team Averages
Level 75
1,621 SR
1,534 Elo+

VS

Team Averages
Level 133
1,625 SR
1,518 Elo+
Mercury
Mercury
BarbaricBard
Mercury
Level 124
God Stats
3W - 1L
1,926 SR
Queue Stats
347W - 396L
1,481 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Crazyblackman333
Tsukuyomi
Level 99
God Stats
22W - 16L
1,687 SR
Queue Stats
192W - 178L
1,599 Elo+
Solo
Sol
Sol
LunarBatz
Sol
Level 147
God Stats
0W - 3L
1,214 SR
Queue Stats
187W - 225L
1,452 Elo+
Party 2
Merlin
Merlin
NotFraap
Merlin
Level 139
God Stats
0W - 2L
1,625 SR
Queue Stats
93W - 76L
1,537 Elo+
Solo
Achilles
Achilles
SageRaptor74795
Achilles
Level 155
God Stats
2W - 3L
1,673 SR
Queue Stats
320W - 293L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AI_blader
Chaac
6
0 / 0 / 1
3,562
712
897
3,489
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Blackfyre6
Izanami
6
0 / 0 / 0
3,552
710
776
1,463
332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

7
2 / 0 / 3
4,073
815
2,799
1,907
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
4 / 1 / 1
3,981
796
1,914
3,837
1,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
MY-GAME_POP_
Cerberus
6
0 / 0 / 0
3,594
719
311
2,580
1,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BarbaricBard
Mercury
5
1 / 3 / 0
3,420
684
631
3,897
936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
7
0 / 1 / 0
3,744
749
1,736
2,884
1,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

2
0 / 0 / 0
2,516
503
0
68
8
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
NotFraap
Merlin
6
0 / 2 / 1
3,624
725
455
2,799
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Achilles
7
0 / 0 / 0
2,845
569
1,265
2,787
1,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
AI_blader
Chaac
0
0
1
0.5
L
Mercury
BarbaricBard
Mercury
1
3
0
0.33
W
Izanami
Blackfyre6
Izanami
0
0
0
0
W
2
0
3
3.5
L
Tsukuyomi
0
1
0
0
W
4
1
1
4.5
L
0
0
0
0
W
Cerberus
MY-GAME_POP_
Cerberus
0
0
0
0
L
Merlin
NotFraap
Merlin
0
2
1
0.25
L
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,697
Damage
4,087
13,276
Taken
12,435
4,776
Mitigated
4,127
4,785
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AI_blader
Chaac
897
45
0
1,828
3,489
1,932
0
0
3,489
0
13,972
L
Mercury
BarbaricBard
Mercury
631
117
0
345
3,897
936
0
1,360
2,537
0
9,900
W
Izanami
Blackfyre6
Izanami
776
723
0
586
1,463
332
0
0
1,463
0
24,944
W
2,799
0
0
615
1,907
371
0
367
1,540
16,189
0
L
Tsukuyomi
1,736
528
0
1,541
2,884
1,242
0
0
2,884
0
18,654
W
1,914
667
0
817
3,837
1,064
0
55
3,782
0
14,092
L
0
0
0
6
68
8
0
0
68
1,546
195
W
Cerberus
MY-GAME_POP_
Cerberus
311
0
0
939
2,580
1,077
0
0
2,580
9,523
1,579
L
Merlin
NotFraap
Merlin
455
37
0
310
2,799
580
0
1,439
1,360
12,094
138
L
Achilles
1,265
233
79
1,076
2,787
1,361
0
204
2,583
0
10,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,762
Gold Earned
16,149
171
Minions Killed
86
0
Camps Cleared
0
535,293
Distance Traveled
475,137
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,562
712
32
6
0
106,816
0
L
Mercury
3,420
684
22
4
0
135,281
0
W
Izanami
3,552
710
51
10
0
97,723
0
W
He Bo
4,073
815
40
8
0
112,224
0
L
Tsukuyomi
3,744
749
32
6
0
101,404
0
W
Pele
3,981
796
23
5
0
123,029
0
L
Sol
2,516
503
3
1
0
25,870
0
W
Cerberus
3,594
719
25
5
0
95,501
0
L
Merlin
3,624
725
26
5
0
97,540
1
L
Achilles
2,845
569
3
1
0
115,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role