Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nike
Nike
 
Nike
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
GUNSLING33R
Sol
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 185L
1,453 Elo+
Party 1
Janus
Janus
Sagg104
Janus
Level 92
God Stats
3W - 11L
1,309 SR
Queue Stats
350W - 344L
1,454 Elo+
Party 4
Surtr
Surtr
Skeletonmyth
Surtr
Level 119
God Stats
2W - 3L
1,490 SR
Queue Stats
42W - 46L
1,430 Elo+
Solo
Team Averages
Level 120
1,460 SR
1,468 Elo+

VS

Team Averages
Level 154
1,515 SR
1,443 Elo+
Charon
Charon
Norahc
Charon
Level 249
God Stats
4W - 4L
1,523 SR
Queue Stats
6W - 5L
1,501 Elo+
Party 2
Nu Wa
Nu Wa
RenzoR6_22
Nu Wa
Level 82
God Stats
43W - 33L
1,719 SR
Queue Stats
349W - 337L
1,398 Elo+
Party 3
Terra
Terra
Senzubun
Terra
Level 155
God Stats
5W - 4L
1,394 SR
Queue Stats
334W - 300L
1,426 Elo+
Solo
Mercury
Mercury
isaiasrainbow07
Mercury
Level 129
God Stats
3W - 2L
1,627 SR
Queue Stats
215W - 206L
1,396 Elo+
Party 3
Rama
Rama
sramG
Rama
Level 156
God Stats
1W - 3L
1,312 SR
Queue Stats
41W - 40L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
3 / 4 / 1
6,026
502
6,335
11,197
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
 
Nike
11
0 / 2 / 0
5,468
456
7,499
10,425
4,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 0
5,910
493
4,058
6,998
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
Sagg104
Janus
11
1 / 3 / 0
6,383
532
4,124
5,722
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

5
0 / 2 / 0
4,624
385
1,703
3,941
1,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Norahc
Charon
12
0 / 0 / 5
7,403
617
5,063
12,369
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
14
6 / 2 / 3
8,394
700
9,900
7,156
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Terra
Senzubun
Terra
14
2 / 0 / 0
8,636
720
2,610
5,354
3,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 2 / 5
6,417
535
1,155
10,172
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Rama
sramG
Rama
13
3 / 0 / 0
7,247
604
4,763
5,859
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
11
12
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
4
1
0.88
L
Nike
 
Nike
0
2
0
0
L
0
1
0
0
W
Charon
Norahc
Charon
0
0
5
2.5
W
Nu Wa
6
2
3
3.75
L
Janus
Sagg104
Janus
1
3
0
0.33
W
Terra
Senzubun
Terra
2
0
0
2
L
0
2
0
0
W
0
2
5
1.25
W
Rama
sramG
Rama
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,719
Damage
23,491
38,283
Taken
40,910
13,036
Mitigated
19,119
10,779
Healing
17,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,335
1,137
0
3,824
11,197
3,272
0
4,548
6,649
33,097
0
L
Nike
 
Nike
7,499
0
275
2,302
10,425
4,757
0
4,080
6,345
0
35,573
L
4,058
1,502
13
2,629
6,998
2,042
0
2,386
4,612
42,046
2,717
W
Charon
Norahc
Charon
5,063
715
0
4,836
12,369
9,442
112
4,061
8,272
27,711
2,008
W
Nu Wa
9,900
2,783
0
2,872
7,156
1,969
897
4,377
2,641
50,125
971
L
Janus
Sagg104
Janus
4,124
134
0
490
5,722
1,407
0
3,806
1,916
46,462
926
W
Terra
Senzubun
Terra
2,610
177
0
2,960
5,354
3,563
1,423
657
4,525
59,399
3,590
L
1,703
919
0
1,246
3,941
1,558
0
2,017
1,924
193
14,246
W
1,155
223
0
3,846
10,172
2,452
0
4,028
5,964
0
26,657
W
Rama
sramG
Rama
4,763
3,005
0
2,903
5,859
1,693
287
996
4,863
0
47,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,411
Gold Earned
38,097
316
Minions Killed
385
0
Camps Cleared
0
1,081,720
Distance Traveled
1,255,450
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,026
502
56
5
0
248,434
0
L
Nike
5,468
456
56
5
0
275,535
0
L
Sol
5,910
493
80
7
0
242,416
0
W
Charon
7,403
617
30
3
0
252,565
0
W
Nu Wa
8,394
700
73
6
0
238,801
3
L
Janus
6,383
532
91
8
0
253,517
0
W
Terra
8,636
720
125
10
0
249,210
2
L
Surtr
4,624
385
33
3
0
61,818
0
W
Mercury
6,417
535
49
4
0
267,695
0
W
Rama
7,247
604
108
9
0
247,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role