Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
MrSnugglepoo
Agni
Level 149
God Stats
4W - 1L
1,845 SR
Queue Stats
57W - 45L
1,628 Elo+
Solo
Thoth
Thoth
Segi Adrian
Thoth
Level 136
God Stats
4W - 9L
1,499 SR
Queue Stats
102W - 125L
1,464 Elo+
Party 1
Hercules
Hercules
TaccW
Hercules
Level 178
God Stats
2W - 1L
1,668 SR
Queue Stats
109W - 116L
1,516 Elo+
Party 1
Chronos
Chronos
aphan70
Chronos
Level 143
God Stats
2W - 2L
1,633 SR
Queue Stats
19W - 23L
1,545 Elo+
Party 1
Team Averages
Level 157
1,629 SR
1,531 Elo+

VS

Team Averages
Level 169
1,611 SR
1,555 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Demonabear
Anhur
Level 157
God Stats
14W - 9L
1,697 SR
Queue Stats
283W - 215L
1,562 Elo+
Solo
Artio
Artio
FaraKrik
Artio
Level 213
God Stats
9W - 7L
1,541 SR
Queue Stats
111W - 119L
1,563 Elo+
Party 2
Janus
Janus
LAUGHING-0-DEMON
Janus
Level 152
God Stats
16W - 9L
1,657 SR
Queue Stats
101W - 104L
1,559 Elo+
Party 2
Lancelot
Lancelot
benhamon
Lancelot
Level 173
God Stats
11W - 9L
1,662 SR
Queue Stats
161W - 177L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 3 / 1
6,136
614
7,207
12,657
8,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 3 / 2
5,764
576
4,869
8,321
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 0
5,556
556
1,421
4,042
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hercules
TaccW
Hercules
9
0 / 3 / 0
5,236
524
3,246
10,549
5,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chronos
aphan70
Chronos
9
0 / 2 / 0
5,282
528
3,772
6,034
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 0 / 6
5,855
586
3,753
8,780
6,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anhur
13
2 / 0 / 4
6,823
682
7,153
5,334
1,710
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
FaraKrik
Artio
12
4 / 2 / 2
6,899
690
8,500
13,284
8,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 3
6,551
655
4,821
4,193
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
benhamon
Lancelot
12
6 / 1 / 3
6,718
672
4,668
7,043
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
14
14
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
1
0.83
W
Sylvanus
 
Sylvanus
0
0
6
3
W
Anhur
2
0
4
4
W
Artio
FaraKrik
Artio
4
2
2
2.5
W
2
1
3
3.5
L
1
3
2
0.67
L
1
3
0
0.33
L
Hercules
TaccW
Hercules
0
3
0
0
L
Chronos
aphan70
Chronos
0
2
0
0
W
Lancelot
benhamon
Lancelot
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,515
Damage
28,895
41,603
Taken
38,634
17,694
Mitigated
21,159
14,755
Healing
18,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,207
618
0
4,852
12,657
8,108
0
6,598
5,094
40,240
0
W
Sylvanus
 
Sylvanus
3,753
1,106
975
4,346
8,780
6,362
24
4,092
4,628
18,362
0
W
Anhur
7,153
4,564
0
2,888
5,334
1,710
0
1,906
3,428
0
53,984
W
Artio
FaraKrik
Artio
8,500
287
221
7,169
13,284
8,650
0
5,620
6,775
36,329
2,017
W
4,821
129
0
992
4,193
1,482
12
2,436
1,710
43,259
1,083
L
4,869
793
0
3,767
8,321
2,073
0
3,064
5,029
38,350
1,017
L
1,421
40
0
684
4,042
1,098
0
1,415
2,451
35,533
0
L
Hercules
TaccW
Hercules
3,246
1,149
0
3,481
10,549
5,289
0
3,215
7,152
0
15,948
L
Chronos
aphan70
Chronos
3,772
1,922
0
1,971
6,034
1,126
0
1,166
4,868
42,688
0
W
Lancelot
benhamon
Lancelot
4,668
691
0
2,256
7,043
2,955
0
1,912
5,092
0
45,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,974
Gold Earned
32,846
338
Minions Killed
374
0
Camps Cleared
0
1,077,247
Distance Traveled
1,118,746
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,136
614
84
8
0
203,025
2
W
Sylvanus
5,855
586
32
3
0
227,740
0
W
Anhur
6,823
682
107
11
0
187,727
2
W
Artio
6,899
690
78
8
0
208,920
2
W
Janus
6,551
655
85
9
0
228,262
0
L
Agni
5,764
576
71
7
0
222,219
1
L
Thoth
5,556
556
74
7
0
228,275
0
L
Hercules
5,236
524
23
2
0
224,043
1
L
Chronos
5,282
528
86
9
0
199,685
0
W
Lancelot
6,718
672
72
7
0
266,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role