Player Matchup

Chang'e
Chang'e
Aldruon
Chang'e
Level 158
God Stats
23W - 19L
1,557 SR
Queue Stats
469W - 418L
1,569 Elo+
Party 1
Bacchus
Bacchus
Coralcwayla
Bacchus
Level 148
God Stats
9W - 6L
1,455 SR
Queue Stats
264W - 260L
1,481 Elo+
Party 1
Rama
Rama
ILovePerks
Rama
Level 147
God Stats
3W - 1L
1,685 SR
Queue Stats
147W - 153L
1,509 Elo+
Party 2
Nemesis
Nemesis
TheFlash1892
Nemesis
Level 140
God Stats
2W - 3L
1,496 SR
Queue Stats
161W - 187L
1,514 Elo+
Party 2
Cerberus
Cerberus
Tututata
Cerberus
Level 159
God Stats
10W - 10L
1,723 SR
Queue Stats
424W - 410L
1,474 Elo+
Solo
Team Averages
Level 150
1,583 SR
1,509 Elo+

VS

Team Averages
Level 136
1,576 SR
1,535 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BK7183611
Nu Wa
Level 156
God Stats
51W - 35L
1,622 SR
Queue Stats
587W - 558L
1,542 Elo+
Solo
Chaac
Chaac
HellsGames
Chaac
Level 126
God Stats
7W - 5L
1,566 SR
Queue Stats
62W - 61L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
Thtdude1234
Sun Wukong
Level 118
God Stats
11W - 10L
1,620 SR
Queue Stats
267W - 221L
1,594 Elo+
Solo
Izanami
Izanami
YouattC
Izanami
Level 128
God Stats
17W - 24L
1,571 SR
Queue Stats
346W - 321L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aldruon
Chang'e
11
0 / 1 / 1
5,725
573
3,519
8,309
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Coralcwayla
Bacchus
8
0 / 5 / 1
4,702
470
2,041
9,436
6,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
4,754
475
3,797
6,130
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
TheFlash1892
Nemesis
11
1 / 2 / 0
5,381
538
3,760
6,891
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Tututata
Cerberus
11
0 / 1 / 0
5,216
522
1,644
7,520
4,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
1 / 0 / 3
6,355
636
3,072
7,198
2,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nu Wa
BK7183611
Nu Wa
12
2 / 0 / 3
6,426
643
3,280
3,863
1,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
11
4 / 0 / 3
6,667
667
4,394
5,498
2,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
Thtdude1234
Sun Wukong
11
3 / 0 / 6
7,157
716
7,228
7,622
4,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Izanami
YouattC
Izanami
12
2 / 1 / 1
6,295
630
5,865
5,060
1,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
12
12
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
0
3
2.5
L
Chang'e
Aldruon
Chang'e
0
1
1
0.5
W
Nu Wa
BK7183611
Nu Wa
2
0
3
3.5
L
Bacchus
Coralcwayla
Bacchus
0
5
1
0.1
W
Chaac
4
0
3
5.5
L
0
3
0
0
L
Nemesis
TheFlash1892
Nemesis
1
2
0
0.5
W
Sun Wukong
Thtdude1234
Sun Wukong
3
0
6
6
L
Cerberus
Tututata
Cerberus
0
1
0
0
W
Izanami
YouattC
Izanami
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,761
Damage
23,839
38,286
Taken
29,241
16,474
Mitigated
10,919
11,748
Healing
12,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,072
650
0
4,236
7,198
2,018
0
908
6,212
42,564
2,257
L
Chang'e
Aldruon
Chang'e
3,519
290
330
2,504
8,309
2,081
0
1,198
7,111
35,435
2,277
W
Nu Wa
BK7183611
Nu Wa
3,280
1,172
0
1,415
3,863
1,291
0
1,583
2,280
36,435
1,279
L
Bacchus
Coralcwayla
Bacchus
2,041
237
0
796
9,436
6,093
0
520
8,916
13,050
0
W
Chaac
4,394
1,037
0
2,669
5,498
2,321
934
147
5,351
0
38,261
L
3,797
3,090
0
2,394
6,130
1,393
1
324
5,806
0
27,114
L
Nemesis
TheFlash1892
Nemesis
3,760
1,460
0
4,198
6,891
1,924
0
1,177
5,714
0
44,135
W
Sun Wukong
Thtdude1234
Sun Wukong
7,228
1,900
0
2,710
7,622
4,056
210
2,065
5,463
0
26,318
L
Cerberus
Tututata
Cerberus
1,644
75
0
1,526
7,520
4,983
0
2,906
4,614
37,401
0
W
Izanami
YouattC
Izanami
5,865
3,676
0
1,939
5,060
1,233
363
2,157
2,645
0
46,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,778
Gold Earned
32,900
329
Minions Killed
353
0
Camps Cleared
0
1,030,585
Distance Traveled
1,026,440
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,355
636
81
8
0
229,253
0
L
Chang'e
5,725
573
86
9
0
222,002
4
W
Nu Wa
6,426
643
59
6
0
172,088
0
L
Bacchus
4,702
470
21
2
0
205,237
1
W
Chaac
6,667
667
63
6
0
203,540
0
L
Rama
4,754
475
52
5
0
157,048
0
L
Nemesis
5,381
538
79
8
0
234,903
0
W
Sun Wukong
7,157
716
55
6
0
227,611
1
L
Cerberus
5,216
522
91
9
0
211,395
0
W
Izanami
6,295
630
95
10
0
193,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role