Player Matchup

Scylla
Scylla
Gold III
Frostrune
Scylla
Gold III
Level 148
God Stats
3W - 2L
1,922 SR
Queue Stats
134W - 116L
1,587 MMR
Party 1
Chiron
Chiron
Gold III
Joelando
Chiron
Gold III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 99L
1,642 MMR
Party 1
Ymir
Ymir
Gold II
N7Rambo
Ymir
Gold II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,745 MMR
Party 4
Hun Batz
Hun Batz
Gold III
Sqyid
Hun Batz
Gold III
Level 148
God Stats
1W - 0L
1,675 SR
Queue Stats
19W - 11L
1,658 MMR
Solo
Athena
Athena
Gold II
TheRealNemxsis
Athena
Gold II
Level 164
God Stats
9W - 1L
1,783 SR
Queue Stats
55W - 55L
1,484 MMR
Party 4
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,676 SR
1,623 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,470 SR
1,633 MMR
King Arthur
King Arthur
Gold III
ColonelSimp
King Arthur
Gold III
Level 125
God Stats
0W - 1L
1,321 SR
Queue Stats
17W - 10L
1,760 MMR
Party 3
Yu Huang
Yu Huang
Silver I
Fididlyde
Yu Huang
Silver I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,462 MMR
Party 3
Hercules
Hercules
Platinum V
GUYS IT IS ME
Hercules
Platinum V
Level 183
God Stats
7W - 10L
1,489 SR
Queue Stats
401W - 403L
1,819 MMR
Party 2
Cupid
Cupid
Gold IV
Xaxhi
Cupid
Gold IV
Level 156
God Stats
3W - 4L
1,541 SR
Queue Stats
314W - 328L
1,500 MMR
Party 2
Mercury
Mercury
Platinum IV
deafpenguin
Mercury
Platinum IV
Level 126
God Stats
21W - 27L
1,497 SR
Queue Stats
108W - 98L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Frostrune
Scylla
16
3 / 1 / 4
9,461
591
10,385
7,953
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Joelando
Chiron
15
3 / 2 / 1
9,142
571
8,322
10,452
4,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
N7Rambo
Ymir
15
2 / 0 / 1
9,208
576
9,152
12,082
13,384
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Sqyid
Hun Batz
17
6 / 1 / 5
9,212
576
10,414
11,491
4,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 0 / 8
8,662
541
6,409
10,496
9,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bans
SusanoFreyaKumbhakarnaAwilix

VS

Bans
ThanatosThothSurtrHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ColonelSimp
King Arthur
15
0 / 3 / 1
8,716
545
8,987
16,243
13,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yu Huang
Fididlyde
Yu Huang
11
1 / 2 / 0
6,957
435
5,926
7,102
1,905
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
GUYS IT IS ME
Hercules
12
1 / 3 / 0
7,632
477
7,114
14,712
12,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
Xaxhi
Cupid
15
1 / 3 / 1
8,513
532
7,241
12,219
3,915
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
deafpenguin
Mercury
13
1 / 5 / 1
7,469
467
5,492
15,116
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
4
4
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ColonelSimp
King Arthur
0
3
1
0.17
L
Yu Huang
Fididlyde
Yu Huang
1
2
0
0.5
W
Scylla
Frostrune
Scylla
3
1
4
5
L
Hercules
GUYS IT IS ME
Hercules
1
3
0
0.33
W
Chiron
Joelando
Chiron
3
2
1
1.75
W
Ymir
N7Rambo
Ymir
2
0
1
2.5
W
Hun Batz
Sqyid
Hun Batz
6
1
5
8.5
W
2
0
8
6
L
Cupid
Xaxhi
Cupid
1
3
1
0.5
L
Mercury
deafpenguin
Mercury
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,682
Damage
34,760
52,474
Taken
65,392
34,977
Mitigated
36,362
18,421
Healing
20,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ColonelSimp
King Arthur
8,987
1,427
0
3,660
16,243
13,593
0
8,870
7,373
0
69,127
L
Yu Huang
Fididlyde
Yu Huang
5,926
209
0
1,954
7,102
1,905
0
4,227
2,875
43,820
0
W
Scylla
Frostrune
Scylla
10,385
1,408
0
500
7,953
3,027
23
3,218
4,735
78,479
413
L
Hercules
GUYS IT IS ME
Hercules
7,114
1,588
0
3,287
14,712
12,218
0
6,168
8,544
479
22,029
W
Chiron
Joelando
Chiron
8,322
3,798
323
2,114
10,452
4,522
434
64
10,388
0
74,697
W
Ymir
N7Rambo
Ymir
9,152
2,143
0
3,452
12,082
13,384
0
0
12,082
62,647
3,101
W
Hun Batz
Sqyid
Hun Batz
10,414
2,197
0
5,548
11,491
4,433
89
663
10,828
0
80,329
W
6,409
1,880
2,874
3,610
10,496
9,611
19
2,460
8,036
17,940
1,171
L
Cupid
Xaxhi
Cupid
7,241
4,029
112
6,000
12,219
3,915
0
1,511
10,708
0
71,080
L
Mercury
deafpenguin
Mercury
5,492
2,267
0
5,239
15,116
4,731
0
4,566
10,550
0
62,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,685
Gold Earned
39,287
542
Minions Killed
522
0
Camps Cleared
0
1,782,242
Distance Traveled
1,585,578
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,716
545
132
8
0
317,584
5
L
Yu Huang
6,957
435
106
7
0
242,118
4
W
Scylla
9,461
591
150
9
0
342,155
6
L
Hercules
7,632
477
33
2
0
336,170
10
W
Chiron
9,142
571
127
8
0
316,664
8
W
Ymir
9,208
576
129
8
0
295,325
4
W
Hun Batz
9,212
576
105
7
0
424,641
3
W
Athena
8,662
541
31
2
0
403,457
2
L
Cupid
8,513
532
141
9
0
303,509
5
L
Mercury
7,469
467
110
7
0
386,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role