Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Boltick
Maui
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 41L
1,627 Elo+
Party 3
Jormungandr
Jormungandr
Dashinkan
Jormungandr
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 91L
1,511 Elo+
Party 2
Nu Wa
Nu Wa
Tectane
Nu Wa
Level 143
God Stats
2W - 1L
1,561 SR
Queue Stats
59W - 44L
1,556 Elo+
Party 3
Anhur
Anhur
trúth
Anhur
Level 186
God Stats
14W - 11L
1,587 SR
Queue Stats
174W - 116L
1,594 Elo+
Party 3
Team Averages
Level 154
1,530 SR
1,558 Elo+

VS

Team Averages
Level 115
1,555 SR
1,536 Elo+
Loki
Loki
CpasMonCompte
Loki
Level 107
God Stats
3W - 3L
1,556 SR
Queue Stats
265W - 250L
1,545 Elo+
Solo
Arachne
Arachne
GIGAJUNGLEUWU
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,498 Elo+
Party 1
Jing Wei
Jing Wei
Plashen
Jing Wei
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 92L
1,610 Elo+
Solo
Athena
Athena
WherestheHiraeth
Athena
Level 132
God Stats
0W - 1L
1,667 SR
Queue Stats
3W - 5L
1,498 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
wzn14k
Morgan Le Fay
Level 163
God Stats
3W - 3L
1,551 SR
Queue Stats
266W - 237L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
3 / 1 / 2
8,151
479
3,539
14,614
5,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Maui
Boltick
Maui
12
1 / 0 / 8
8,223
484
6,873
13,220
11,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
Dashinkan
Jormungandr
17
3 / 1 / 0
10,110
595
8,216
13,111
12,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nu Wa
Tectane
Nu Wa
15
2 / 0 / 3
8,958
527
11,195
5,506
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
trúth
Anhur
18
3 / 0 / 5
10,473
616
9,317
8,787
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
8,990
529
8,881
11,902
3,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
13
0 / 5 / 1
7,045
414
5,674
17,430
5,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jing Wei
Plashen
Jing Wei
16
0 / 2 / 0
8,346
491
4,780
8,933
2,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 0
7,125
419
3,154
9,788
8,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
wzn14k
Morgan Le Fay
15
0 / 1 / 1
8,597
506
6,795
9,056
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
12
Kills
2
2
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
2
4
W
Maui
Boltick
Maui
1
0
8
5
L
2
2
0
1
W
Jormungandr
Dashinkan
Jormungandr
3
1
0
3
L
Arachne
0
5
1
0.1
L
Jing Wei
Plashen
Jing Wei
0
2
0
0
W
Nu Wa
Tectane
Nu Wa
2
0
3
3.5
L
0
2
0
0
W
Anhur
trúth
Anhur
3
0
5
5.5
L
Morgan Le Fay
wzn14k
Morgan Le Fay
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,140
Damage
29,284
55,238
Taken
57,109
34,654
Mitigated
23,103
21,868
Healing
15,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,539
757
0
7,315
14,614
5,245
0
2,182
12,266
0
67,176
W
Maui
Boltick
Maui
6,873
1,607
0
2,049
13,220
11,745
0
3,794
9,216
27,802
0
L
8,881
1,107
0
3,789
11,902
3,889
0
7,111
3,923
0
72,230
W
Jormungandr
Dashinkan
Jormungandr
8,216
1,944
0
4,578
13,111
12,960
222
0
13,111
68,592
2,199
L
Arachne
5,674
3,675
0
5,195
17,430
5,845
0
6,209
10,893
0
52,018
L
Jing Wei
Plashen
Jing Wei
4,780
3,812
0
2,583
8,933
2,286
0
2,371
6,456
0
76,449
W
Nu Wa
Tectane
Nu Wa
11,195
1,243
0
1,745
5,506
1,567
0
2,278
2,926
74,951
1,300
L
3,154
1,487
0
1,480
9,788
8,617
0
2,979
6,547
27,050
0
W
Anhur
trúth
Anhur
9,317
5,392
0
6,181
8,787
3,137
793
971
7,770
0
99,598
L
Morgan Le Fay
wzn14k
Morgan Le Fay
6,795
266
0
2,811
9,056
2,466
0
5,512
3,195
77,433
2,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,915
Gold Earned
40,103
590
Minions Killed
565
0
Camps Cleared
0
1,711,760
Distance Traveled
1,768,608
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,151
479
93
5
0
381,332
0
W
Maui
8,223
484
39
2
0
353,075
4
L
Loki
8,990
529
137
8
0
348,724
0
W
Jormungandr
10,110
595
137
8
0
316,014
0
L
Arachne
7,045
414
83
5
0
380,283
0
L
Jing Wei
8,346
491
126
7
0
312,393
2
W
Nu Wa
8,958
527
147
9
0
339,593
4
L
Athena
7,125
419
55
3
0
359,009
4
W
Anhur
10,473
616
174
10
0
321,746
4
L
Morgan Le Fay
8,597
506
164
10
0
368,199
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role