Player Matchup

Thanatos
Thanatos
Arfido
Thanatos
Level 208
God Stats
2W - 1L
1,644 SR
Queue Stats
124W - 121L
1,553 Elo+
Party 2
Charon
Charon
Lewbz
Charon
Level 154
God Stats
9W - 4L
1,595 SR
Queue Stats
41W - 37L
1,526 Elo+
Party 2
Fenrir
Fenrir
LordRune
Fenrir
Level 202
God Stats
2W - 0L
1,755 SR
Queue Stats
99W - 81L
1,609 Elo+
Party 2
Eset
Eset
Omnimaniac
Eset
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 91L
1,662 Elo+
Party 2
Ra
Ra
Vilcan
Ra
Level 162
God Stats
3W - 5L
1,700 SR
Queue Stats
96W - 69L
1,643 Elo+
Party 2
Team Averages
Level 177
1,639 SR
1,599 Elo+

VS

Team Averages
Level 131
1,652 SR
1,565 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Aconoje
Thanatos
Level 129
God Stats
1W - 1L
1,553 SR
Queue Stats
96W - 79L
1,596 Elo+
Party 1
Zeus
Zeus
Crab is BACK
Zeus
Level 189
God Stats
1W - 2L
1,567 SR
Queue Stats
181W - 188L
1,512 Elo+
Solo
Geb
Geb
MrCacahuetete
Geb
Level 107
God Stats
3W - 3L
1,754 SR
Queue Stats
51W - 38L
1,615 Elo+
Party 1
Cernunnos
Cernunnos
Otimyloot
Cernunnos
Level 127
God Stats
0W - 1L
1,885 SR
Queue Stats
112W - 96L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arfido
Thanatos
12
8 / 0 / 5
6,995
700
8,682
10,825
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
Lewbz
Charon
9
0 / 1 / 10
5,357
536
2,700
6,536
4,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
LordRune
Fenrir
13
7 / 0 / 3
7,503
750
7,447
6,896
3,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 3
5,464
546
4,220
6,754
1,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ra
11
6 / 1 / 10
6,959
696
6,930
5,755
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 6 / 0
4,596
460
3,966
8,716
4,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thanatos
Aconoje
Thanatos
9
0 / 7 / 2
4,781
478
4,125
11,416
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 4 / 0
5,160
516
3,512
5,118
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 2
4,769
477
2,867
7,658
3,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Otimyloot
Cernunnos
10
2 / 2 / 0
5,548
555
7,015
6,988
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
22
Kills
3
3
Deaths
22
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
6
0
0
L
Thanatos
Aconoje
Thanatos
0
7
2
0.14
W
Thanatos
Arfido
Thanatos
8
0
5
10.5
L
1
4
0
0.25
W
Charon
Lewbz
Charon
0
1
10
5
W
Fenrir
LordRune
Fenrir
7
0
3
8.5
L
0
3
2
0.33
W
1
1
3
2.5
L
Cernunnos
Otimyloot
Cernunnos
2
2
0
1
W
Ra
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,979
Damage
21,485
36,766
Taken
39,896
15,531
Mitigated
15,522
19,600
Healing
12,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,966
570
0
2,562
8,716
4,336
0
769
7,805
0
21,024
L
Thanatos
Aconoje
Thanatos
4,125
922
0
4,067
11,416
3,750
0
4,259
6,845
0
30,502
W
Thanatos
Arfido
Thanatos
8,682
3,596
0
7,250
10,825
4,055
0
2,086
8,667
0
45,746
L
3,512
350
0
238
5,118
1,259
0
1,022
3,998
27,099
0
W
Charon
Lewbz
Charon
2,700
531
0
2,783
6,536
4,273
0
1,884
4,652
13,320
0
W
Fenrir
LordRune
Fenrir
7,447
1,526
0
3,416
6,896
3,690
0
487
6,127
0
44,373
L
2,867
720
0
1,665
7,658
3,673
0
3,329
4,239
11,157
0
W
4,220
907
75
3,540
6,754
1,633
0
734
6,020
39,781
1,582
L
Cernunnos
Otimyloot
Cernunnos
7,015
3,381
0
4,016
6,988
2,504
0
3,742
3,204
0
45,807
W
Ra
6,930
284
566
1,970
5,755
1,880
0
1,271
4,448
35,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,278
Gold Earned
24,854
315
Minions Killed
238
0
Camps Cleared
0
1,107,916
Distance Traveled
977,883
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,596
460
34
3
0
179,262
2
L
Thanatos
4,781
478
48
5
0
220,280
0
W
Thanatos
6,995
700
72
7
0
241,792
0
L
Zeus
5,160
516
63
6
0
195,288
0
W
Charon
5,357
536
15
2
0
213,903
0
W
Fenrir
7,503
750
91
9
0
207,906
0
L
Geb
4,769
477
16
2
0
203,992
0
W
Eset
5,464
546
72
7
0
197,083
0
L
Cernunnos
5,548
555
77
8
0
179,061
1
W
Ra
6,959
696
65
7
0
247,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role