Player Matchup

Rama
Rama
Gold V
ACG1k
Rama
Gold V
Level 115
God Stats
8W - 5L
1,582 SR
Queue Stats
217W - 223L
1,386 MMR
Solo
Tyr
Tyr
Silver I
antjostin
Tyr
Silver I
Level 159
God Stats
0W - 1L
1,487 SR
Queue Stats
149W - 163L
1,310 MMR
Solo
Pele
Pele
Silver III
daniel6020
Pele
Silver III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 40L
1,390 MMR
Solo
Bacchus
Bacchus
Silver IV
xSLATEx
Bacchus
Silver IV
Level 112
God Stats
0W - 3L
1,318 SR
Queue Stats
5W - 10L
1,300 MMR
Party 2
Tiamat
Tiamat
Gold V
zPatoLoco
Tiamat
Gold V
Level 147
God Stats
2W - 1L
1,592 SR
Queue Stats
9W - 6L
1,611 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,496 SR
1,399 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,602 SR
1,380 MMR
Danzaburou
Danzaburou
Silver I
GoodTryKid
Danzaburou
Silver I
Level 68
God Stats
4W - 1L
1,801 SR
Queue Stats
10W - 9L
1,454 MMR
Solo
Terra
Terra
Gold IV
TheFastSpark
Terra
Gold IV
Level 168
God Stats
18W - 14L
1,613 SR
Queue Stats
502W - 512L
1,401 MMR
Solo
Loki
Loki
Silver I
emilio9122
Loki
Silver I
Level 115
God Stats
23W - 34L
1,404 SR
Queue Stats
406W - 415L
1,132 MMR
Solo
King Arthur
King Arthur
Silver I
mgcd
King Arthur
Silver I
Level 126
God Stats
1W - 3L
1,462 SR
Queue Stats
24W - 31L
1,414 MMR
Party 1
Scylla
Scylla
Bronze III
oYuqk
Scylla
Bronze III
Level 123
God Stats
1W - 1L
1,728 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ACG1k
Rama
5
0 / 1 / 0
2,875
575
2,223
3,027
676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 3 / 0
3,106
621
1,580
4,512
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

1
0 / 0 / 0
2,426
485
0
0
0
Bacchus
xSLATEx
Bacchus
5
0 / 3 / 0
2,850
570
1,534
3,172
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
zPatoLoco
Tiamat
7
0 / 0 / 0
3,612
722
1,135
2,113
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
VulcanKumbhakarnaAchilles

VS

Bans
CthulhuArachneFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GoodTryKid
Danzaburou
6
2 / 0 / 2
3,631
726
1,944
1,738
491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 4
3,798
760
1,258
4,156
1,638
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
2 / 0 / 1
3,607
721
1,507
2,137
449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

King Arthur
mgcd
King Arthur
7
3 / 1 / 0
4,349
870
2,914
4,450
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
oYuqk
Scylla
6
0 / 0 / 0
3,547
709
934
1,665
353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
7
7
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
ACG1k
Rama
0
1
0
0
W
Danzaburou
GoodTryKid
Danzaburou
2
0
2
3
W
0
0
4
2
L
0
3
0
0
L
0
0
0
0
W
2
0
1
2.5
W
King Arthur
mgcd
King Arthur
3
1
0
3
W
Scylla
oYuqk
Scylla
0
0
0
0
L
Bacchus
xSLATEx
Bacchus
0
3
0
0
L
Tiamat
zPatoLoco
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,472
Damage
8,557
12,824
Taken
14,146
5,009
Mitigated
4,530
3,649
Healing
5,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
ACG1k
Rama
2,223
1,440
0
1,208
3,027
676
0
599
2,428
0
11,908
W
Danzaburou
GoodTryKid
Danzaburou
1,944
722
0
626
1,738
491
0
418
1,246
0
15,726
W
1,258
182
268
2,051
4,156
1,638
0
792
3,114
10,629
0
L
1,580
119
0
687
4,512
1,923
0
109
4,403
0
13,142
L
0
0
0
0
0
0
0
0
0
0
0
W
1,507
314
0
801
2,137
449
0
18
2,119
0
17,336
W
King Arthur
mgcd
King Arthur
2,914
669
0
1,132
4,450
1,599
0
0
4,450
506
22,194
W
Scylla
oYuqk
Scylla
934
359
0
702
1,665
353
0
921
548
18,940
0
L
Bacchus
xSLATEx
Bacchus
1,534
40
0
340
3,172
1,746
0
659
2,513
6,611
0
L
Tiamat
zPatoLoco
Tiamat
1,135
254
0
1,414
2,113
664
0
832
1,179
18,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,869
Gold Earned
18,932
116
Minions Killed
168
0
Camps Cleared
0
398,141
Distance Traveled
500,028
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
2,875
575
27
5
0
98,010
0
W
Danzaburou
3,631
726
31
6
0
100,078
0
W
Terra
3,798
760
27
5
0
108,576
2
L
Tyr
3,106
621
21
4
0
104,635
0
L
Pele
2,426
485
0
0
0
0
0
W
Loki
3,607
721
21
4
0
92,032
0
W
King Arthur
4,349
870
43
9
0
106,118
0
W
Scylla
3,547
709
46
9
0
93,224
0
L
Bacchus
2,850
570
15
3
0
103,833
1
L
Tiamat
3,612
722
53
11
0
91,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role