Player Matchup

Sylvanus
Sylvanus
Platinum V
EtherMuse
Sylvanus
Platinum V
Level 157
God Stats
3W - 1L
1,673 SR
Queue Stats
99W - 96L
1,598 MMR
Solo
Hercules
Hercules
Gold IV
HellLight_Kanato
Hercules
Gold IV
Level 107
God Stats
5W - 2L
1,684 SR
Queue Stats
181W - 197L
1,496 MMR
Solo
Arachne
Arachne
Gold II
Osmiuhm
Arachne
Gold II
Level 152
God Stats
2W - 3L
1,733 SR
Queue Stats
72W - 78L
1,602 MMR
Party 2
Neith
Neith
Gold II
Zulu Zest
Neith
Gold II
Level 214
God Stats
5W - 3L
1,609 SR
Queue Stats
361W - 361L
1,570 MMR
Party 2
Anubis
Anubis
Gold I
xxMoridinxx
Anubis
Gold I
Level 155
God Stats
13W - 1L
1,951 SR
Queue Stats
231W - 212L
1,642 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 157
1,730 SR
1,582 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,567 SR
1,585 MMR
Charybdis
Charybdis
Gold II
PROHomie1
Charybdis
Gold II
Level 96
God Stats
19W - 13L
1,574 SR
Queue Stats
219W - 213L
1,491 MMR
Solo
Thanatos
Thanatos
Gold III
UNiQuE_AcE__
Thanatos
Gold III
Level 156
God Stats
0W - 2L
1,327 SR
Queue Stats
70W - 71L
1,581 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Xxxxo0oxxxX
Sun Wukong
Platinum IV
Level 66
God Stats
5W - 3L
1,703 SR
Queue Stats
49W - 40L
1,626 MMR
Solo
Ganesha
Ganesha
Gold I
byWolF13
Ganesha
Gold I
Level 157
God Stats
14W - 13L
1,722 SR
Queue Stats
173W - 178L
1,648 MMR
Party 1
Merlin
Merlin
Gold II
dmm18-
Merlin
Gold II
Level 159
God Stats
11W - 12L
1,509 SR
Queue Stats
281W - 277L
1,579 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EtherMuse
Sylvanus
6
0 / 0 / 1
3,420
684
1,629
4,395
1,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 0
3,219
644
936
2,813
1,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
Osmiuhm
Arachne
6
2 / 0 / 1
3,841
768
1,399
2,832
994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Neith
Zulu Zest
Neith
6
1 / 0 / 0
3,263
653
2,249
2,529
687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
7
0 / 0 / 1
3,970
794
819
2,131
790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SusanoCthulhuGeb

VS

Bans
ThorAnhurKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PROHomie1
Charybdis
6
0 / 0 / 0
3,318
664
2,875
3,026
765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
UNiQuE_AcE__
Thanatos
2
0 / 2 / 0
2,571
514
80
1,751
416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
Xxxxo0oxxxX
Sun Wukong
7
1 / 0 / 0
3,983
797
2,058
3,270
1,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
byWolF13
Ganesha
5
0 / 1 / 0
3,416
683
1,540
4,459
1,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
dmm18-
Merlin
7
0 / 0 / 0
3,460
692
1,012
1,382
251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
EtherMuse
Sylvanus
0
0
1
0.5
W
0
1
0
0
W
Arachne
Osmiuhm
Arachne
2
0
1
2.5
L
Charybdis
PROHomie1
Charybdis
0
0
0
0
L
Thanatos
UNiQuE_AcE__
Thanatos
0
2
0
0
L
Sun Wukong
Xxxxo0oxxxX
Sun Wukong
1
0
0
1
W
Neith
Zulu Zest
Neith
1
0
0
1
L
Ganesha
byWolF13
Ganesha
0
1
0
0
L
Merlin
dmm18-
Merlin
0
0
0
0
W
Anubis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,032
Damage
7,565
14,700
Taken
13,888
5,445
Mitigated
4,219
6,952
Healing
5,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
EtherMuse
Sylvanus
1,629
480
1,226
2,166
4,395
1,545
0
628
3,767
8,603
0
W
936
366
0
1,367
2,813
1,429
0
0
2,813
0
14,250
W
Arachne
Osmiuhm
Arachne
1,399
1,017
0
589
2,832
994
0
193
2,619
0
16,248
L
Charybdis
PROHomie1
Charybdis
2,875
2,099
0
1,766
3,026
765
0
661
2,365
0
21,824
L
Thanatos
UNiQuE_AcE__
Thanatos
80
80
0
394
1,751
416
0
225
1,526
0
4,229
L
Sun Wukong
Xxxxo0oxxxX
Sun Wukong
2,058
282
0
817
3,270
1,450
0
0
3,270
0
23,262
W
Neith
Zulu Zest
Neith
2,249
999
0
693
2,529
687
0
449
2,080
0
19,847
L
Ganesha
byWolF13
Ganesha
1,540
273
775
1,697
4,459
1,337
0
968
3,491
8,505
367
L
Merlin
dmm18-
Merlin
1,012
38
0
480
1,382
251
0
594
788
15,911
0
W
Anubis
819
189
0
911
2,131
790
0
660
1,213
25,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,713
Gold Earned
16,748
179
Minions Killed
156
0
Camps Cleared
0
506,105
Distance Traveled
421,807
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,420
684
20
4
0
102,926
2
W
Hercules
3,219
644
28
6
0
83,443
0
W
Arachne
3,841
768
36
7
0
119,805
0
L
Charybdis
3,318
664
59
12
0
92,760
0
L
Thanatos
2,571
514
11
2
0
42,831
0
L
Sun Wukong
3,983
797
50
10
0
95,864
0
W
Neith
3,263
653
40
8
0
96,925
0
L
Ganesha
3,416
683
1
0
0
99,658
0
L
Merlin
3,460
692
35
7
0
90,694
0
W
Anubis
3,970
794
55
11
0
103,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role