Player Matchup

Hercules
Hercules
SpartanCrown683
Hercules
Level 109
God Stats
1W - 1L
1,315 SR
Queue Stats
17W - 18L
1,505 Elo+
Party 1
Aphrodite
Aphrodite
Sphysb
Aphrodite
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 50L
1,463 Elo+
Party 1
Chernobog
Chernobog
TrinItaly
Chernobog
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 64L
1,510 Elo+
Solo
Chang'e
Chang'e
l_SurfY_l
Chang'e
Level 67
God Stats
20W - 19L
1,530 SR
Queue Stats
366W - 371L
1,459 Elo+
Solo
Thanatos
Thanatos
vez66
Thanatos
Level 106
God Stats
4W - 2L
1,371 SR
Queue Stats
65W - 78L
1,498 Elo+
Solo
Team Averages
Level 95
1,443 SR
1,487 Elo+

VS

Team Averages
Level 56
1,533 SR
1,496 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
 
Fafnir
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Cluestasis
Kali
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 183L
1,477 Elo+
Party 3
Arachne
Arachne
DIDDY84
Arachne
Level 30
God Stats
5W - 6L
1,664 SR
Queue Stats
78W - 76L
1,442 Elo+
Party 3
King Arthur
King Arthur
DemonLordKyojin
King Arthur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 101L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 0 / 0
7,001
636
5,880
11,768
7,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
Sphysb
Aphrodite
11
1 / 0 / 4
6,663
606
4,018
7,060
2,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
TrinItaly
Chernobog
12
4 / 2 / 2
6,562
597
8,424
7,007
2,342
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
l_SurfY_l
Chang'e
12
1 / 0 / 0
6,620
602
3,765
4,592
2,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
vez66
Thanatos
10
4 / 1 / 3
6,278
571
6,000
9,104
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 3 / 1
5,350
486
3,329
8,162
3,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fafnir
 
Fafnir
9
1 / 3 / 0
5,302
482
5,448
10,278
6,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 2
5,578
507
3,510
8,834
4,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
DIDDY84
Arachne
9
2 / 2 / 0
5,198
473
3,500
6,575
2,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
DemonLordKyojin
King Arthur
11
0 / 1 / 0
5,912
537
5,482
11,707
7,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
11
Kills
3
3
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
3
1
0.17
L
Fafnir
 
Fafnir
1
3
0
0.33
L
0
2
2
0.5
L
Arachne
DIDDY84
Arachne
2
2
0
1
L
King Arthur
DemonLordKyojin
King Arthur
0
1
0
0
W
Hercules
1
0
0
1
W
Aphrodite
Sphysb
Aphrodite
1
0
4
3
W
Chernobog
TrinItaly
Chernobog
4
2
2
2.5
W
Chang'e
l_SurfY_l
Chang'e
1
0
0
1
W
Thanatos
vez66
Thanatos
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,087
Damage
21,269
39,531
Taken
45,556
18,276
Mitigated
23,530
22,502
Healing
12,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,329
777
3,750
3,214
8,162
3,023
0
1,707
6,455
18,232
0
L
Fafnir
 
Fafnir
5,448
1,509
0
1,780
10,278
6,826
0
2,183
8,095
26,496
1,382
L
3,510
1,690
0
2,025
8,834
4,352
0
2,683
6,151
0
43,952
L
Arachne
DIDDY84
Arachne
3,500
2,678
0
272
6,575
2,150
0
1,082
5,493
0
28,273
L
King Arthur
DemonLordKyojin
King Arthur
5,482
425
0
1,882
11,707
7,179
0
0
11,707
0
41,633
W
Hercules
5,880
2,334
0
4,311
11,768
7,850
0
0
11,768
0
50,952
W
Aphrodite
Sphysb
Aphrodite
4,018
997
3,967
4,642
7,060
2,741
180
3,327
3,733
27,250
1,856
W
Chernobog
TrinItaly
Chernobog
8,424
5,725
0
1,374
7,007
2,342
44
4,367
2,640
0
46,138
W
Chang'e
l_SurfY_l
Chang'e
3,765
234
0
3,223
4,592
2,176
0
0
4,592
40,935
2,355
W
Thanatos
vez66
Thanatos
6,000
1,583
0
4,985
9,104
3,167
281
1,035
8,069
0
33,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,124
Gold Earned
27,340
349
Minions Killed
260
0
Camps Cleared
0
1,051,918
Distance Traveled
1,186,801
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,350
486
43
4
0
198,389
1
L
Fafnir
5,302
482
36
3
0
227,325
4
L
Kali
5,578
507
59
5
0
246,812
2
L
Arachne
5,198
473
44
4
0
274,460
0
L
King Arthur
5,912
537
78
7
0
239,815
0
W
Hercules
7,001
636
94
9
0
223,621
0
W
Aphrodite
6,663
606
46
4
0
204,042
0
W
Chernobog
6,562
597
75
7
0
233,753
0
W
Chang'e
6,620
602
75
7
0
154,276
0
W
Thanatos
6,278
571
59
5
0
236,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role