Player Matchup

Ao Kuang
Ao Kuang
CARLOSMP40YT
Ao Kuang
Level 87
God Stats
1W - 3L
1,533 SR
Queue Stats
93W - 90L
1,424 Elo+
Party 1
Anubis
Anubis
Ividici
Anubis
Level 129
God Stats
17W - 19L
1,502 SR
Queue Stats
366W - 392L
1,461 Elo+
Party 1
Medusa
Medusa
ThеBreak
Medusa
Level 104
God Stats
2W - 2L
1,581 SR
Queue Stats
165W - 155L
1,438 Elo+
Party 3
Aphrodite
Aphrodite
zoroselamis1
Aphrodite
Level 144
God Stats
38W - 31L
1,535 SR
Queue Stats
175W - 174L
1,498 Elo+
Solo
Geb
Geb
ТемнийВорон
Geb
Level 104
God Stats
0W - 2L
1,262 SR
Queue Stats
121W - 105L
1,452 Elo+
Party 3
Team Averages
Level 114
1,483 SR
1,455 Elo+

VS

Team Averages
Level 80
1,393 SR
1,376 Elo+
Shiva
Shiva
 
Shiva
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Groonlol
Nut
Level 5
God Stats
1W - 3L
1,117 SR
Queue Stats
1W - 3L
1,251 Elo+
Party 2
Bacchus
Bacchus
Radiantal
Bacchus
Level 5
God Stats
1W - 2L
1,185 SR
Queue Stats
1W - 3L
1,251 Elo+
Party 2
Chang'e
Chang'e
Suctorial
Chang'e
Level 108
God Stats
3W - 1L
1,690 SR
Queue Stats
14W - 20L
1,475 Elo+
Party 2
Neith
Neith
markmuller89
Neith
Level 99
God Stats
88W - 83L
1,472 SR
Queue Stats
278W - 258L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CARLOSMP40YT
Ao Kuang
15
2 / 1 / 1
8,442
497
5,254
13,641
8,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anubis
Ividici
Anubis
13
1 / 1 / 1
8,502
500
6,622
6,152
2,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
ThеBreak
Medusa
14
5 / 6 / 3
8,677
510
14,873
10,447
3,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
zoroselamis1
Aphrodite
6
0 / 2 / 0
5,812
342
399
2,835
527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 8 / 5
7,380
434
7,337
16,845
15,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
4 / 1 / 1
10,579
622
8,625
10,062
7,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 4 / 10
7,974
469
5,956
10,082
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Radiantal
Bacchus
13
4 / 2 / 7
9,117
536
4,544
9,564
8,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Suctorial
Chang'e
16
3 / 1 / 3
9,302
547
6,139
11,631
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
4 / 1 / 8
8,442
497
8,740
12,557
4,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
9
Kills
17
18
Deaths
9
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
1
1
4.5
L
Ao Kuang
CARLOSMP40YT
Ao Kuang
2
1
1
2.5
W
2
4
10
1.75
L
Anubis
Ividici
Anubis
1
1
1
1.5
W
Bacchus
Radiantal
Bacchus
4
2
7
3.75
W
Chang'e
Suctorial
Chang'e
3
1
3
4.5
L
Medusa
ThеBreak
Medusa
5
6
3
1.08
W
4
1
8
8
L
Aphrodite
zoroselamis1
Aphrodite
0
2
0
0
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,485
Damage
34,004
49,920
Taken
53,896
30,315
Mitigated
26,612
12,873
Healing
19,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,625
1,399
0
2,806
10,062
7,126
0
3,231
6,831
0
82,624
L
Ao Kuang
CARLOSMP40YT
Ao Kuang
5,254
820
0
4,471
13,641
8,450
0
850
12,249
52,020
210
W
5,956
4,305
0
230
10,082
3,234
2,349
2,415
7,667
0
35,829
L
Anubis
Ividici
Anubis
6,622
0
0
3,288
6,152
2,952
0
2,099
3,875
65,849
853
W
Bacchus
Radiantal
Bacchus
4,544
1,344
0
2,474
9,564
8,198
1,104
2,594
6,970
23,676
753
W
Chang'e
Suctorial
Chang'e
6,139
507
3,528
6,982
11,631
3,702
0
5,583
6,048
61,600
0
L
Medusa
ThеBreak
Medusa
14,873
3,945
0
256
10,447
3,327
0
2,938
7,445
0
61,887
W
8,740
3,039
0
3,859
12,557
4,352
0
5,001
7,556
0
63,584
L
Aphrodite
zoroselamis1
Aphrodite
399
33
78
1,433
2,835
527
0
0
2,681
13,006
0
L
7,337
1,109
0
3,347
16,845
15,059
0
4,268
12,287
22,569
3,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,813
Gold Earned
45,414
366
Minions Killed
434
0
Camps Cleared
0
1,351,327
Distance Traveled
1,687,760
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,579
622
133
8
0
331,620
4
L
Ao Kuang
8,442
497
92
5
0
378,331
0
W
Nut
7,974
469
62
4
0
311,436
0
L
Anubis
8,502
500
111
7
0
216,474
6
W
Bacchus
9,117
536
27
2
0
335,219
0
W
Chang'e
9,302
547
145
9
0
370,076
1
L
Medusa
8,677
510
93
5
0
367,161
0
W
Neith
8,442
497
67
4
0
339,409
1
L
Aphrodite
5,812
342
32
2
0
70,848
0
L
Geb
7,380
434
38
2
0
318,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role