Player Matchup

Horus
Horus
Batiste05
Horus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,504 Elo+
Party 1
Loki
Loki
ByHermes
Loki
Level 174
God Stats
10W - 5L
1,661 SR
Queue Stats
189W - 166L
1,525 Elo+
Party 1
Tiamat
Tiamat
MAD0605
Tiamat
Level 163
God Stats
8W - 6L
1,653 SR
Queue Stats
392W - 379L
1,538 Elo+
Party 3
Nut
Nut
manamenekdo
Nut
Level 152
God Stats
3W - 1L
1,903 SR
Queue Stats
10W - 7L
1,679 Elo+
Solo
Kumbhakarna
Kumbhakarna
vExoTiixX
Kumbhakarna
Level 144
God Stats
7W - 9L
1,493 SR
Queue Stats
150W - 162L
1,525 Elo+
Party 3
Team Averages
Level 155
1,642 SR
1,554 Elo+

VS

Team Averages
Level 149
1,707 SR
1,580 Elo+
Bastet
Bastet
ManBearPigMPEG
Bastet
Level 158
God Stats
7W - 9L
1,580 SR
Queue Stats
247W - 216L
1,499 Elo+
Party 2
Zeus
Zeus
SandmanTheBoy
Zeus
Level 154
God Stats
7W - 4L
1,861 SR
Queue Stats
21W - 10L
1,872 Elo+
Solo
Ares
Ares
TROYnick
Ares
Level 127
God Stats
6W - 3L
1,638 SR
Queue Stats
556W - 542L
1,491 Elo+
Solo
Artemis
Artemis
bordvifte
Artemis
Level 148
God Stats
4W - 0L
1,914 SR
Queue Stats
115W - 97L
1,531 Elo+
Party 2
Surtr
Surtr
nyctalgia
Surtr
Level 159
God Stats
28W - 30L
1,545 SR
Queue Stats
296W - 264L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Batiste05
Horus
11
1 / 6 / 0
6,652
475
7,028
19,531
18,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
9
2 / 7 / 3
6,383
456
5,076
10,085
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
MAD0605
Tiamat
15
3 / 2 / 1
7,987
571
8,171
9,182
6,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 4
6,943
496
7,691
8,830
2,802
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
vExoTiixX
Kumbhakarna
10
2 / 4 / 4
6,635
474
4,768
11,716
8,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 7
8,590
614
6,210
14,746
5,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
5 / 3 / 5
8,023
573
12,580
8,771
2,753
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
12
2 / 2 / 5
7,664
547
6,868
11,128
9,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
bordvifte
Artemis
13
2 / 2 / 4
7,788
556
7,979
10,774
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
nyctalgia
Surtr
14
8 / 2 / 5
9,023
645
14,882
13,415
10,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
10
Kills
22
22
Deaths
10
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Horus
Batiste05
Horus
1
6
0
0.17
L
Loki
2
7
3
0.5
L
Tiamat
MAD0605
Tiamat
3
2
1
1.75
W
5
1
7
8.5
W
5
3
5
2.5
W
Ares
2
2
5
2.25
W
Artemis
bordvifte
Artemis
2
2
4
2
L
2
3
4
1.33
W
Surtr
nyctalgia
Surtr
8
2
5
5.25
L
Kumbhakarna
vExoTiixX
Kumbhakarna
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,734
Damage
48,519
59,344
Taken
58,834
39,027
Mitigated
31,944
16,664
Healing
24,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Batiste05
Horus
7,028
3,839
201
5,802
19,531
18,737
0
1,076
18,455
0
36,175
L
Loki
5,076
949
0
1,972
10,085
2,927
0
845
9,240
0
25,953
L
Tiamat
MAD0605
Tiamat
8,171
977
0
2,646
9,182
6,334
0
2,973
6,209
57,806
641
W
6,210
1,815
0
7,934
14,746
5,521
0
787
13,953
0
72,290
W
12,580
2,567
180
3,785
8,771
2,753
506
3,746
4,925
54,379
0
W
Ares
6,868
630
0
2,430
11,128
9,463
413
1,834
9,228
28,011
1,187
W
Artemis
bordvifte
Artemis
7,979
2,924
0
3,913
10,774
3,646
338
4,550
5,926
0
49,925
L
7,691
5,027
0
3,705
8,830
2,802
312
7,772
1,058
0
45,886
W
Surtr
nyctalgia
Surtr
14,882
6,981
0
6,440
13,415
10,561
78
1,389
11,930
1,617
61,328
L
Kumbhakarna
vExoTiixX
Kumbhakarna
4,768
858
0
2,338
11,716
8,227
0
7,674
4,042
13,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,600
Gold Earned
41,088
333
Minions Killed
446
0
Camps Cleared
0
1,342,668
Distance Traveled
1,353,671
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,652
475
56
4
0
248,409
0
L
Loki
6,383
456
43
3
0
287,187
2
L
Tiamat
7,987
571
137
10
0
275,582
2
W
Bastet
8,590
614
127
9
0
333,136
2
W
Zeus
8,023
573
90
6
0
257,222
1
W
Ares
7,664
547
43
3
0
270,359
2
W
Artemis
7,788
556
92
7
0
270,632
3
L
Nut
6,943
496
72
5
0
266,003
2
W
Surtr
9,023
645
94
7
0
222,322
0
L
Kumbhakarna
6,635
474
25
2
0
265,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role