Player Matchup

Hades
Hades
 
Hades
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
HangryDeviljho
Zeus
Level 107
God Stats
6W - 0L
1,831 SR
Queue Stats
87W - 61L
1,522 Elo+
Party 1
Hel
Hel
LucoaTheDragon
Hel
Level 140
God Stats
4W - 0L
1,897 SR
Queue Stats
92W - 82L
1,502 Elo+
Party 1
Mulan
Mulan
UlteriorPAUL
Mulan
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 51L
1,471 Elo+
Party 1
Lancelot
Lancelot
scaryface369
Lancelot
Level 102
God Stats
3W - 5L
1,603 SR
Queue Stats
106W - 96L
1,492 Elo+
Party 1
Team Averages
Level 125
1,666 SR
1,497 Elo+

VS

Team Averages
Level 97
1,461 SR
1,496 Elo+
Bakasura
Bakasura
AlmostTwo
Bakasura
Level 109
God Stats
1W - 3L
1,351 SR
Queue Stats
242W - 236L
1,567 Elo+
Party 2
Athena
Athena
SonicSlugg5534
Athena
Level 118
God Stats
3W - 3L
1,438 SR
Queue Stats
191W - 202L
1,408 Elo+
Party 2
Yemoja
Yemoja
Swidit1028
Yemoja
Level 62
God Stats
3W - 1L
1,846 SR
Queue Stats
117W - 118L
1,555 Elo+
Solo
Scylla
Scylla
forthecausegames
Scylla
Level 106
God Stats
5W - 3L
1,545 SR
Queue Stats
151W - 149L
1,509 Elo+
Party 2
Hera
Hera
woernerX
Hera
Level 90
God Stats
1W - 2L
1,125 SR
Queue Stats
140W - 168L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
4 / 0 / 10
8,735
874
6,578
7,933
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
3 / 0 / 12
8,710
871
13,204
4,057
1,385
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 13
8,479
848
13,695
10,130
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 10
8,738
874
6,837
14,378
16,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Lancelot
scaryface369
Lancelot
14
7 / 2 / 10
9,112
911
12,346
8,443
3,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlmostTwo
Bakasura
13
1 / 5 / 3
7,218
722
6,439
9,892
4,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
1 / 5 / 1
7,029
703
4,500
17,273
12,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Swidit1028
Yemoja
13
0 / 3 / 4
7,278
728
3,849
14,594
8,750
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 1 / 2
8,323
832
12,139
7,256
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hera
13
0 / 4 / 5
6,838
684
5,768
7,530
2,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
20
18
Kills
5
5
Deaths
18
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
0
10
9
L
Bakasura
AlmostTwo
Bakasura
1
5
3
0.5
W
3
0
12
9
W
2
1
13
8.5
L
1
5
1
0.3
L
Yemoja
Swidit1028
Yemoja
0
3
4
0.67
W
2
2
10
3.5
L
3
1
2
4
W
Lancelot
scaryface369
Lancelot
7
2
10
6
L
Hera
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,660
Damage
32,695
44,941
Taken
56,545
30,198
Mitigated
31,112
25,248
Healing
18,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,578
339
1,340
3,435
7,933
4,470
1,456
4,607
3,326
20,010
803
L
Bakasura
AlmostTwo
Bakasura
6,439
4,520
232
1,359
9,892
4,850
0
5,334
4,396
0
8,120
W
13,204
1,341
423
769
4,057
1,385
1,090
2,073
1,809
23,355
544
W
13,695
655
9,005
5,568
10,130
3,890
86
6,372
3,653
26,090
563
L
4,500
962
1,467
1,969
17,273
12,514
0
10,728
6,258
7,173
0
L
Yemoja
Swidit1028
Yemoja
3,849
589
7,484
3,981
14,594
8,750
0
6,728
7,442
8,384
0
W
6,837
817
271
2,466
14,378
16,837
189
8,912
5,248
0
16,731
L
12,139
636
252
1,230
7,256
2,607
0
4,413
2,559
29,599
0
W
Lancelot
scaryface369
Lancelot
12,346
995
1,415
556
8,443
3,616
0
4,292
4,151
0
21,392
L
Hera
5,768
1,128
566
267
7,530
2,391
0
3,998
3,360
15,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,774
Gold Earned
36,686
136
Minions Killed
85
0
Camps Cleared
0
1,075,817
Distance Traveled
954,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,735
874
38
4
0
185,878
0
L
Bakasura
7,218
722
17
2
0
183,484
0
W
Zeus
8,710
871
18
2
0
208,476
0
W
Hel
8,479
848
29
3
0
213,056
0
L
Athena
7,029
703
4
0
0
200,043
0
L
Yemoja
7,278
728
10
1
0
165,651
0
W
Mulan
8,738
874
27
3
0
205,566
0
L
Scylla
8,323
832
43
4
0
212,156
0
W
Lancelot
9,112
911
24
2
0
262,841
0
L
Hera
6,838
684
11
1
0
193,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role