Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LegolasFafnir
Anubis
Level 64
God Stats
8W - 4L
1,531 SR
Queue Stats
102W - 116L
1,481 Elo+
Solo
Zeus
Zeus
StOrM482
Zeus
Level 81
God Stats
62W - 58L
1,479 SR
Queue Stats
305W - 315L
1,465 Elo+
Solo
Arachne
Arachne
Trickyy Mochi
Arachne
Level 78
God Stats
15W - 17L
1,498 SR
Queue Stats
217W - 203L
1,431 Elo+
Party 1
Medusa
Medusa
Your_moms_bff1
Medusa
Level 18
God Stats
8W - 14L
1,432 SR
Queue Stats
9W - 15L
1,349 Elo+
Party 1
Team Averages
Level 61
1,488 SR
1,445 Elo+

VS

Team Averages
Level 77
1,431 SR
1,410 Elo+
Olorun
Olorun
Ice_cube_tickler
Olorun
Level 100
God Stats
7W - 6L
1,420 SR
Queue Stats
154W - 144L
1,444 Elo+
Party 2
Kumbhakarna
Kumbhakarna
VidalHank
Kumbhakarna
Level 42
God Stats
2W - 9L
1,217 SR
Queue Stats
48W - 58L
1,255 Elo+
Solo
Bakasura
Bakasura
WeekOld____Water
Bakasura
Level 82
God Stats
22W - 35L
1,324 SR
Queue Stats
166W - 163L
1,429 Elo+
Solo
Medusa
Medusa
Wolfie_Szy
Medusa
Level 100
God Stats
6W - 6L
1,708 SR
Queue Stats
137W - 115L
1,467 Elo+
Party 2
Neith
Neith
vastydark
Neith
Level 61
God Stats
7W - 5L
1,489 SR
Queue Stats
74W - 66L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 2 / 6
6,785
565
3,874
8,366
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 1 / 1
8,048
671
4,284
3,292
1,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
10
0 / 1 / 1
6,224
519
3,392
4,608
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
10
1 / 4 / 2
5,782
482
2,752
9,316
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
3 / 3 / 2
6,114
510
8,438
8,195
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
8,042
670
3,296
6,819
2,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kumbhakarna
VidalHank
Kumbhakarna
8
1 / 3 / 1
5,462
455
2,872
9,250
6,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 2 / 2
6,894
575
4,425
8,437
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Wolfie_Szy
Medusa
12
1 / 3 / 1
6,534
545
3,048
7,269
1,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
vastydark
Neith
11
3 / 3 / 2
6,727
561
6,126
7,735
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
10
11
Deaths
11
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
6
2.5
L
1
0
1
1.5
W
5
1
1
5.5
W
Zeus
0
1
1
0.5
W
Arachne
1
4
2
0.5
L
Kumbhakarna
VidalHank
Kumbhakarna
1
3
1
0.5
L
4
2
2
2.5
L
Medusa
Wolfie_Szy
Medusa
1
3
1
0.5
W
3
3
2
1.33
L
Neith
vastydark
Neith
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,740
Damage
19,767
33,777
Taken
39,510
14,425
Mitigated
15,769
9,103
Healing
12,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,874
808
0
2,548
8,366
6,672
214
1,040
7,150
19,562
0
L
3,296
1,093
0
3,441
6,819
2,253
675
2,013
4,806
60,457
2,229
W
4,284
163
0
1,684
3,292
1,365
0
0
3,124
50,269
2,640
W
Zeus
3,392
0
0
790
4,608
1,234
0
2,123
2,485
33,852
821
W
Arachne
2,752
1,930
0
1,937
9,316
2,892
0
1,227
7,958
0
30,713
L
Kumbhakarna
VidalHank
Kumbhakarna
2,872
838
0
1,178
9,250
6,568
0
1,142
8,108
14,216
0
L
4,425
3,162
0
3,901
8,437
2,880
0
1,978
6,459
0
41,626
L
Medusa
Wolfie_Szy
Medusa
3,048
1,019
0
1,414
7,269
1,830
0
3,320
3,949
0
44,049
W
8,438
3,315
0
2,144
8,195
2,262
645
1,649
6,546
0
37,160
L
Neith
vastydark
Neith
6,126
2,738
0
2,284
7,735
2,238
0
2,901
4,834
0
39,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,953
Gold Earned
33,659
295
Minions Killed
351
0
Camps Cleared
0
1,268,402
Distance Traveled
1,159,260
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,785
565
31
3
0
255,560
2
L
Olorun
8,042
670
103
9
0
201,730
4
W
Anubis
8,048
671
85
7
0
248,155
4
W
Zeus
6,224
519
81
7
0
242,282
0
W
Arachne
5,782
482
48
4
0
284,331
2
L
Kumbhakarna
5,462
455
10
1
0
197,422
4
L
Bakasura
6,894
575
87
7
0
310,010
2
L
Medusa
6,534
545
85
7
0
242,009
6
W
Medusa
6,114
510
50
4
0
238,074
0
L
Neith
6,727
561
66
6
0
208,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role