Player Matchup

Gilgamesh
Gilgamesh
Bronze III
 
Gilgamesh
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver I
D3STINY H 3 R 0
Artemis
Silver I
Level 155
God Stats
0W - 1L
1,717 SR
Queue Stats
3W - 1L
1,640 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
KingMo1342
Ratatoskr
Gold IV
Level 122
God Stats
48W - 45L
1,682 SR
Queue Stats
231W - 236L
1,548 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
L0stGames
Baron Samedi
Gold IV
Level 148
God Stats
0W - 2L
1,269 SR
Queue Stats
43W - 41L
1,479 MMR
Solo
Fafnir
Fafnir
Gold IV
TheFastSpark
Fafnir
Gold IV
Level 168
God Stats
18W - 17L
1,498 SR
Queue Stats
527W - 537L
1,447 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,533 SR
1,523 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,612 SR
1,509 MMR
Cthulhu
Cthulhu
Gold IV
HM IIScoutII
Cthulhu
Gold IV
Level 165
God Stats
3W - 2L
1,740 SR
Queue Stats
159W - 173L
1,414 MMR
Solo
Mulan
Mulan
Gold V
LilDino300
Mulan
Gold V
Level 147
God Stats
5W - 9L
1,326 SR
Queue Stats
155W - 163L
1,424 MMR
Party 1
Arachne
Arachne
Gold II
OfficialA1fly
Arachne
Gold II
Level 134
God Stats
7W - 3L
1,652 SR
Queue Stats
324W - 321L
1,621 MMR
Solo
Charybdis
Charybdis
Gold IV
SladeX20
Charybdis
Gold IV
Level 141
God Stats
12W - 4L
1,709 SR
Queue Stats
155W - 163L
1,424 MMR
Party 1
Poseidon
Poseidon
Gold I
TheRealAvatar1
Poseidon
Gold I
Level 168
God Stats
215W - 192L
1,631 SR
Queue Stats
625W - 641L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 5 / 0
8,039
502
7,968
21,271
14,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 5 / 2
8,004
500
8,033
13,087
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ratatoskr
KingMo1342
Ratatoskr
13
2 / 1 / 1
7,425
464
6,674
12,368
4,703
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
L0stGames
Baron Samedi
14
1 / 6 / 0
8,027
502
4,582
10,095
4,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
12
1 / 5 / 1
7,625
477
5,141
15,443
16,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
MedusaAthenaAwilixFreya

VS

Bans
KumbhakarnaChang'eThanatosRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HM IIScoutII
Cthulhu
15
3 / 1 / 3
9,423
589
16,430
13,890
12,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
13
2 / 2 / 8
7,857
491
13,035
15,904
14,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
16
4 / 1 / 4
8,918
557
4,974
10,511
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
SladeX20
Charybdis
15
5 / 2 / 2
9,310
582
7,876
6,719
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
16
8 / 1 / 1
10,161
635
10,581
7,196
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
7
Kills
22
22
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
5
0
0.2
L
2
5
2
0.6
W
Cthulhu
HM IIScoutII
Cthulhu
3
1
3
4.5
L
Ratatoskr
KingMo1342
Ratatoskr
2
1
1
2.5
L
Baron Samedi
L0stGames
Baron Samedi
1
6
0
0.17
W
Mulan
2
2
8
3
W
Arachne
4
1
4
6
W
Charybdis
SladeX20
Charybdis
5
2
2
3
L
Fafnir
1
5
1
0.3
W
Poseidon
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,398
Damage
52,896
72,264
Taken
54,220
45,207
Mitigated
35,795
15,867
Healing
18,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,968
2,207
0
4,310
21,271
14,909
0
10,748
9,042
256
57,017
L
8,033
3,385
0
4,078
13,087
4,549
0
0
12,945
0
58,026
W
Cthulhu
HM IIScoutII
Cthulhu
16,430
961
352
4,780
13,890
12,293
384
730
13,160
66,982
3,005
L
Ratatoskr
KingMo1342
Ratatoskr
6,674
1,531
0
1,921
12,368
4,703
0
4,179
7,799
0
55,856
L
Baron Samedi
L0stGames
Baron Samedi
4,582
173
56
1,653
10,095
4,269
0
6,563
3,492
49,132
0
W
Mulan
13,035
1,562
267
4,730
15,904
14,736
0
3,834
12,070
0
36,010
W
Arachne
4,974
2,977
0
5,649
10,511
3,934
2,496
788
9,723
0
67,562
W
Charybdis
SladeX20
Charybdis
7,876
3,888
0
2,166
6,719
2,241
767
590
6,129
0
64,167
L
Fafnir
5,141
1,527
0
3,849
15,443
16,777
0
3,382
11,300
20,778
1,473
W
Poseidon
10,581
2,141
0
341
7,196
2,591
350
3,533
3,663
73,878
338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,120
Gold Earned
45,669
427
Minions Killed
532
0
Camps Cleared
0
1,532,889
Distance Traveled
1,644,188
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,039
502
110
7
0
295,746
4
L
Artemis
8,004
500
101
6
0
283,538
2
W
Cthulhu
9,423
589
118
7
0
339,981
6
L
Ratatoskr
7,425
464
81
5
0
402,746
2
L
Baron Samedi
8,027
502
103
6
0
247,910
2
W
Mulan
7,857
491
46
3
0
309,670
3
W
Arachne
8,918
557
108
7
0
391,452
0
W
Charybdis
9,310
582
119
7
0
281,640
2
L
Fafnir
7,625
477
32
2
0
302,949
2
W
Poseidon
10,161
635
141
9
0
321,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role