Player Matchup

Persephone
Persephone
Gold IV
 
Persephone
Gold IV
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
J517fogs
Medusa
Gold V
Level 108
God Stats
20W - 15L
1,515 SR
Queue Stats
280W - 306L
1,260 MMR
Solo
Ymir
Ymir
Silver I
TurnOffYoConsole
Ymir
Silver I
Level 46
God Stats
6W - 14L
1,390 SR
Queue Stats
77W - 85L
1,242 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,468 SR
1,334 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,500 SR
1,286 MMR
Danzaburou
Danzaburou
Silver III
Arsenalx4949
Danzaburou
Silver III
Level 101
God Stats
8W - 11L
1,485 SR
Queue Stats
42W - 64L
1,199 MMR
Solo
Jormungandr
Jormungandr
Gold V
BalexMaterson
Jormungandr
Gold V
Level 163
God Stats
4W - 3L
1,650 SR
Queue Stats
102W - 112L
1,338 MMR
Solo
Nox
Nox
Silver II
IIIT3III
Nox
Silver II
Level 157
God Stats
3W - 7L
1,364 SR
Queue Stats
26W - 38L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
19
5 / 0 / 7
13,252
947
13,245
7,477
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
J517fogs
Medusa
20
8 / 2 / 5
12,993
928
18,511
14,592
6,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

17
3 / 1 / 10
11,364
812
8,079
14,598
17,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CthulhuAgniKumbhakarnaAtlasCerberus

VS

Bans
AnubisMulanAresOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arsenalx4949
Danzaburou
15
3 / 6 / 0
10,988
785
6,876
16,791
5,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
BalexMaterson
Jormungandr
15
0 / 5 / 2
9,578
684
12,010
18,056
15,946
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
0 / 5 / 3
10,155
725
5,051
10,387
3,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
3
3
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
5
0
7
8.5
L
Danzaburou
Arsenalx4949
Danzaburou
3
6
0
0.5
L
Jormungandr
BalexMaterson
Jormungandr
0
5
2
0.2
L
0
5
3
0.3
W
Medusa
J517fogs
Medusa
8
2
5
5.25
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,835
Damage
23,937
36,667
Taken
45,234
27,119
Mitigated
25,339
12,913
Healing
4,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
13,245
1,315
0
3,005
7,477
3,308
139
3,339
4,138
68,117
0
L
Danzaburou
Arsenalx4949
Danzaburou
6,876
1,968
0
4,066
16,791
5,782
0
7,338
9,191
0
40,816
L
Jormungandr
BalexMaterson
Jormungandr
12,010
1,209
0
0
18,056
15,946
0
6,960
10,540
30,398
2,003
L
5,051
273
0
184
10,387
3,611
0
5,427
4,710
23,804
308
W
Medusa
J517fogs
Medusa
18,511
10,428
0
8,020
14,592
6,362
3,100
7,938
6,580
0
60,723
W
8,079
1,715
0
1,888
14,598
17,449
536
4,510
10,033
25,097
3,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,609
Gold Earned
30,721
218
Minions Killed
157
0
Camps Cleared
0
821,960
Distance Traveled
709,588
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,252
947
99
7
0
292,454
1
L
Danzaburou
10,988
785
59
4
0
248,326
0
L
Jormungandr
9,578
684
38
3
0
237,257
4
L
Nox
10,155
725
60
4
0
224,005
0
W
Medusa
12,993
928
83
6
0
294,437
0
W
Ymir
11,364
812
36
3
0
235,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role