Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Diaxlord
Sol
Level 143
God Stats
2W - 0L
1,696 SR
Queue Stats
102W - 15L
1,898 Elo+
Party 1
Chiron
Chiron
SkyClimbers
Chiron
Level 167
God Stats
4W - 1L
1,447 SR
Queue Stats
230W - 62L
1,816 Elo+
Party 1
Discordia
Discordia
Wiwølf
Discordia
Level 127
God Stats
2W - 0L
1,688 SR
Queue Stats
91W - 15L
1,863 Elo+
Party 1
Bacchus
Bacchus
lenigo1995
Bacchus
Level 199
God Stats
3W - 2L
1,518 SR
Queue Stats
478W - 135L
1,869 Elo+
Party 1
Team Averages
Level 163
1,570 SR
1,789 Elo+

VS

Team Averages
Level 155
1,502 SR
1,473 Elo+
Medusa
Medusa
 
Medusa
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Drokin6
Charybdis
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 16L
1,232 Elo+
Solo
Zhong Kui
Zhong Kui
PalmTopTiger2
Zhong Kui
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,542 Elo+
Party 2
The Morrigan
The Morrigan
TsumikiiMiniwa
The Morrigan
Level 203
God Stats
3W - 2L
1,604 SR
Queue Stats
149W - 147L
1,575 Elo+
Party 2
Discordia
Discordia
WheelsUK
Discordia
Level 144
God Stats
8W - 9L
1,406 SR
Queue Stats
845W - 867L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 3 / 8
6,263
1,044
1,604
6,998
6,641
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 2 / 8
7,049
1,175
3,764
5,165
2,371
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
13
3 / 1 / 8
6,868
1,145
8,695
5,342
2,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
Wiwølf
Discordia
12
4 / 1 / 7
7,238
1,206
5,145
4,641
1,792
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
lenigo1995
Bacchus
12
4 / 1 / 5
6,788
1,131
5,303
5,003
4,884
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 2 / 1
5,393
899
2,761
3,589
1,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Charybdis
Drokin6
Charybdis
8
1 / 3 / 2
5,505
918
2,549
3,671
1,059
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
PalmTopTiger2
Zhong Kui
12
2 / 2 / 3
6,398
1,066
4,410
7,352
7,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
TsumikiiMiniwa
The Morrigan
11
3 / 5 / 3
6,459
1,077
4,285
5,448
1,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
WheelsUK
Discordia
11
0 / 3 / 3
5,840
973
5,936
5,601
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
15
Kills
7
8
Deaths
15
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
3
8
1.67
L
Medusa
 
Medusa
1
2
1
0.75
W
3
2
8
3.5
L
Charybdis
Drokin6
Charybdis
1
3
2
0.67
L
Zhong Kui
PalmTopTiger2
Zhong Kui
2
2
3
1.75
W
Chiron
3
1
8
7
L
The Morrigan
TsumikiiMiniwa
The Morrigan
3
5
3
0.9
L
Discordia
WheelsUK
Discordia
0
3
3
0.5
W
Discordia
Wiwølf
Discordia
4
1
7
7.5
W
Bacchus
lenigo1995
Bacchus
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,511
Damage
19,941
27,149
Taken
25,661
18,049
Mitigated
13,512
6,813
Healing
7,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,604
314
140
1,363
6,998
6,641
78
3,180
3,713
0
3,366
L
Medusa
 
Medusa
2,761
669
293
619
3,589
1,171
0
1,841
1,658
0
7,496
W
3,764
626
0
916
5,165
2,371
1,046
2,865
2,214
12,799
0
L
Charybdis
Drokin6
Charybdis
2,549
1,485
294
350
3,671
1,059
0
1,323
2,252
0
5,881
L
Zhong Kui
PalmTopTiger2
Zhong Kui
4,410
201
401
3,182
7,352
7,833
0
3,737
3,327
11,166
790
W
Chiron
8,695
1,535
490
711
5,342
2,361
529
2,943
2,337
0
20,161
L
The Morrigan
TsumikiiMiniwa
The Morrigan
4,285
292
0
757
5,448
1,722
0
3,735
1,490
6,563
1,098
L
Discordia
WheelsUK
Discordia
5,936
53
900
871
5,601
1,727
0
2,654
2,829
13,140
0
W
Discordia
Wiwølf
Discordia
5,145
60
528
1,082
4,641
1,792
630
2,421
2,148
13,537
435
W
Bacchus
lenigo1995
Bacchus
5,303
226
375
1,208
5,003
4,884
384
2,349
2,517
8,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,206
Gold Earned
29,595
76
Minions Killed
61
0
Camps Cleared
0
649,414
Distance Traveled
577,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,263
1,044
0
0
0
119,136
0
L
Medusa
5,393
899
9
2
0
114,978
0
W
Sol
7,049
1,175
15
3
0
118,855
0
L
Charybdis
5,505
918
7
1
0
109,277
0
L
Zhong Kui
6,398
1,066
23
4
0
103,202
0
W
Chiron
6,868
1,145
30
5
0
135,904
0
L
The Morrigan
6,459
1,077
4
1
0
116,736
0
L
Discordia
5,840
973
18
3
0
133,202
0
W
Discordia
7,238
1,206
18
3
0
150,295
0
W
Bacchus
6,788
1,131
13
2
0
125,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role