Player Matchup

Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BlissedCarnage
King Arthur
Level 105
God Stats
2W - 2L
1,411 SR
Queue Stats
77W - 80L
1,424 Elo+
Party 1
Nu Wa
Nu Wa
Rhyme99
Nu Wa
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
15W - 12L
1,451 Elo+
Party 1
Arachne
Arachne
SeagullKing5102
Arachne
Level 89
God Stats
17W - 10L
1,599 SR
Queue Stats
69W - 74L
1,424 Elo+
Party 1
Ares
Ares
eduardo_el_24
Ares
Level 109
God Stats
6W - 4L
1,500 SR
Queue Stats
124W - 121L
1,407 Elo+
Solo
Team Averages
Level 107
1,502 SR
1,441 Elo+

VS

Team Averages
Level 121
1,440 SR
1,464 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
P1ONEER_NUT
Vulcan
Level 83
God Stats
13W - 18L
1,561 SR
Queue Stats
57W - 59L
1,460 Elo+
Party 2
Cabrakan
Cabrakan
Snappyutz
Cabrakan
Level 106
God Stats
2W - 9L
1,386 SR
Queue Stats
45W - 52L
1,437 Elo+
Solo
Arachne
Arachne
Wickison
Arachne
Level 129
God Stats
18W - 17L
1,510 SR
Queue Stats
95W - 85L
1,464 Elo+
Party 2
Neith
Neith
d4rkm4dness
Neith
Level 158
God Stats
8W - 18L
1,243 SR
Queue Stats
204W - 201L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 0 / 0
4,614
577
122
2,002
567
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
BlissedCarnage
King Arthur
10
2 / 2 / 1
5,379
672
5,216
7,518
3,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Rhyme99
Nu Wa
10
0 / 0 / 0
5,390
674
1,648
2,230
489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
2 / 0 / 1
5,360
670
2,969
6,548
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 0 / 0
4,744
593
1,318
2,653
1,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
5
1 / 1 / 0
3,791
474
1,113
4,360
1,792
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Vulcan
7
0 / 0 / 0
4,229
529
1,245
2,269
577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Snappyutz
Cabrakan
6
0 / 0 / 0
3,948
494
784
5,028
3,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Wickison
Arachne
2
0 / 0 / 0
3,270
409
0
940
187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 3 / 1
4,906
613
3,893
6,020
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
4
Kills
2
2
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
L
Kumbhakarna
 
Kumbhakarna
1
1
0
1
W
King Arthur
BlissedCarnage
King Arthur
2
2
1
1.25
L
Vulcan
0
0
0
0
W
Nu Wa
Rhyme99
Nu Wa
0
0
0
0
W
2
0
1
2.5
L
Cabrakan
Snappyutz
Cabrakan
0
0
0
0
L
Arachne
Wickison
Arachne
0
0
0
0
L
1
3
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,273
Damage
7,035
20,951
Taken
18,617
8,440
Mitigated
7,921
4,900
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
122
66
0
189
2,002
567
198
0
2,002
0
22,792
L
Kumbhakarna
 
Kumbhakarna
1,113
203
0
186
4,360
1,792
0
236
4,124
6,758
0
W
King Arthur
BlissedCarnage
King Arthur
5,216
747
0
2,085
7,518
3,623
0
613
6,905
0
31,483
L
Vulcan
1,245
0
0
596
2,269
577
0
902
1,367
21,645
0
W
Nu Wa
Rhyme99
Nu Wa
1,648
243
0
500
2,230
489
0
647
1,583
31,940
0
W
2,969
2,284
0
1,795
6,548
2,222
0
962
5,586
0
36,071
L
Cabrakan
Snappyutz
Cabrakan
784
350
0
1,668
5,028
3,534
0
1,460
3,568
11,537
0
L
Arachne
Wickison
Arachne
0
0
0
389
940
187
0
191
749
0
2,554
L
3,893
1,703
0
1,850
6,020
1,831
0
177
5,843
0
25,739
W
1,318
352
0
331
2,653
1,539
350
1,013
1,640
16,748
594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,487
Gold Earned
20,144
252
Minions Killed
120
0
Camps Cleared
0
783,926
Distance Traveled
565,426
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,614
577
43
5
0
110,269
0
L
Kumbhakarna
3,791
474
10
1
0
147,390
1
W
King Arthur
5,379
672
47
6
0
166,188
0
L
Vulcan
4,229
529
45
6
0
138,025
0
W
Nu Wa
5,390
674
67
8
0
157,764
4
W
Arachne
5,360
670
66
8
0
193,377
0
L
Cabrakan
3,948
494
15
2
0
112,655
0
L
Arachne
3,270
409
6
1
0
39,023
0
L
Neith
4,906
613
44
6
0
128,333
2
W
Ares
4,744
593
29
4
0
156,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role