Player Matchup

Chang'e
Chang'e
AleiMJ
Chang'e
Level 107
God Stats
7W - 6L
1,662 SR
Queue Stats
346W - 304L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
Ayo Cuh
Cthulhu
Level 62
God Stats
105W - 71L
1,677 SR
Queue Stats
244W - 220L
1,583 Elo+
Solo
Thanatos
Thanatos
ShieldBoiMonty
Thanatos
Level 146
God Stats
1W - 4L
1,525 SR
Queue Stats
68W - 76L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
U_MADEST
Sun Wukong
Level 149
God Stats
1W - 1L
1,877 SR
Queue Stats
145W - 163L
1,524 Elo+
Solo
Ishtar
Ishtar
badbitxhsonly
Ishtar
Level 95
God Stats
41W - 43L
1,554 SR
Queue Stats
339W - 306L
1,502 Elo+
Party 1
Team Averages
Level 112
1,659 SR
1,526 Elo+

VS

Team Averages
Level 112
1,570 SR
1,546 Elo+
Sylvanus
Sylvanus
Dreddshots
Sylvanus
Level 98
God Stats
1W - 0L
1,527 SR
Queue Stats
29W - 17L
1,617 Elo+
Party 2
Bakasura
Bakasura
Kobodolo34
Bakasura
Level 126
God Stats
9W - 5L
1,654 SR
Queue Stats
184W - 175L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
RoyalTe
Danzaburou
Level 120
God Stats
14W - 9L
1,622 SR
Queue Stats
81W - 74L
1,554 Elo+
Party 2
Surtr
Surtr
gummysenpa1
Surtr
Level 67
God Stats
11W - 13L
1,518 SR
Queue Stats
264W - 262L
1,534 Elo+
Solo
Hades
Hades
wakebake24_7_365
Hades
Level 151
God Stats
8W - 5L
1,528 SR
Queue Stats
743W - 698L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AleiMJ
Chang'e
12
3 / 4 / 2
6,936
495
8,460
12,189
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Ayo Cuh
Cthulhu
9
1 / 3 / 3
6,015
430
3,313
8,210
4,383
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
13
4 / 2 / 3
7,065
505
4,664
11,920
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
U_MADEST
Sun Wukong
12
0 / 3 / 2
7,045
503
7,434
16,461
10,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 6 / 0
6,494
464
3,602
7,873
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dreddshots
Sylvanus
13
5 / 0 / 6
8,201
586
8,406
10,068
9,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bakasura
Kobodolo34
Bakasura
13
3 / 3 / 2
7,384
527
6,120
12,191
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Danzaburou
RoyalTe
Danzaburou
16
7 / 0 / 3
10,002
714
10,106
5,266
2,189
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 2
7,711
551
8,822
11,433
7,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
2 / 3 / 3
8,442
603
8,072
12,141
5,136
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
18
18
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AleiMJ
Chang'e
3
4
2
1
L
Cthulhu
Ayo Cuh
Cthulhu
1
3
3
0.83
W
Sylvanus
Dreddshots
Sylvanus
5
0
6
8
W
Bakasura
Kobodolo34
Bakasura
3
3
2
1.33
W
Danzaburou
RoyalTe
Danzaburou
7
0
3
8.5
L
Thanatos
4
2
3
2.75
L
Sun Wukong
U_MADEST
Sun Wukong
0
3
2
0.33
L
0
6
0
0
W
1
2
2
1
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,473
Damage
41,526
56,653
Taken
51,099
24,354
Mitigated
29,880
20,036
Healing
22,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AleiMJ
Chang'e
8,460
948
700
4,015
12,189
3,261
0
7,311
4,823
44,108
0
L
Cthulhu
Ayo Cuh
Cthulhu
3,313
520
0
284
8,210
4,383
0
2,918
5,027
16,507
0
W
Sylvanus
Dreddshots
Sylvanus
8,406
3,212
687
3,035
10,068
9,847
528
2,555
7,367
31,753
12,470
W
Bakasura
Kobodolo34
Bakasura
6,120
3,581
0
3,859
12,191
5,386
651
2,456
9,503
0
34,852
W
Danzaburou
RoyalTe
Danzaburou
10,106
5,808
0
3,858
5,266
2,189
3,446
769
4,421
0
80,232
L
Thanatos
4,664
678
0
10,227
11,920
4,110
0
1,425
10,440
0
52,942
L
Sun Wukong
U_MADEST
Sun Wukong
7,434
1,347
0
3,721
16,461
10,577
0
3,391
11,986
0
57,639
L
3,602
1,770
0
1,089
7,873
2,023
0
1,210
6,383
0
48,679
W
8,822
3,278
0
3,457
11,433
7,322
29
245
11,188
1,691
49,311
W
8,072
804
85
7,450
12,141
5,136
284
4,698
6,847
71,706
1,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,555
Gold Earned
41,740
398
Minions Killed
464
0
Camps Cleared
0
1,334,994
Distance Traveled
1,390,115
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,936
495
85
6
0
258,128
3
L
Cthulhu
6,015
430
22
2
0
275,776
2
W
Sylvanus
8,201
586
67
5
0
235,248
2
W
Bakasura
7,384
527
68
5
0
337,279
2
W
Danzaburou
10,002
714
136
10
0
288,050
0
L
Thanatos
7,065
505
84
6
0
313,552
3
L
Sun Wukong
7,045
503
108
8
0
239,507
0
L
Ishtar
6,494
464
99
7
0
248,031
4
W
Surtr
7,711
551
85
6
0
270,516
1
W
Hades
8,442
603
108
8
0
259,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role