Player Matchup

Neith
Neith
AMG97
Neith
Level 46
God Stats
15W - 20L
1,273 SR
Queue Stats
30W - 42L
1,430 Elo+
Party 2
Arachne
Arachne
Djoßer
Arachne
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 147L
1,478 Elo+
Party 2
Nu Wa
Nu Wa
Hamzabenn
Nu Wa
Level 88
God Stats
114W - 98L
1,501 SR
Queue Stats
177W - 191L
1,357 Elo+
Solo
Ymir
Ymir
OKTANmax
Ymir
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
47W - 54L
1,415 Elo+
Party 2
Discordia
Discordia
zaiiice
Discordia
Level 117
God Stats
914W - 897L
1,534 SR
Queue Stats
1,086W - 1,130L
1,541 Elo+
Solo
Team Averages
Level 100
1,462 SR
1,444 Elo+

VS

Team Averages
Level 112
1,520 SR
1,458 Elo+
Hou Yi
Hou Yi
Kori Kemono
Hou Yi
Level 118
God Stats
14W - 12L
1,526 SR
Queue Stats
121W - 124L
1,451 Elo+
Party 1
Atlas
Atlas
Rrunc
Atlas
Level 87
God Stats
19W - 13L
1,624 SR
Queue Stats
111W - 128L
1,445 Elo+
Party 1
Ra
Ra
Sbwayan
Ra
Level 63
God Stats
8W - 10L
1,367 SR
Queue Stats
32W - 37L
1,415 Elo+
Solo
Nox
Nox
Sponsoroyun
Nox
Level 168
God Stats
76W - 84L
1,531 SR
Queue Stats
113W - 118L
1,513 Elo+
Solo
Horus
Horus
l Shugo l
Horus
Level 124
God Stats
15W - 11L
1,550 SR
Queue Stats
248W - 255L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AMG97
Neith
13
0 / 3 / 0
7,882
985
3,457
5,522
1,569
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Djoßer
Arachne
13
2 / 6 / 1
8,740
1,093
4,181
11,310
4,540
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Hamzabenn
Nu Wa
14
1 / 2 / 1
8,524
1,066
9,662
7,849
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
13
0 / 0 / 0
7,877
985
1,754
6,479
5,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
zaiiice
Discordia
14
0 / 2 / 2
8,312
1,039
9,043
4,808
1,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

238

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
0 / 1 / 8
8,245
1,031
6,753
6,530
2,458
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Rrunc
Atlas
14
0 / 1 / 10
9,146
1,143
5,053
8,704
8,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 1 / 6
10,082
1,260
4,980
3,788
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

14
2 / 0 / 7
8,858
1,107
8,856
3,742
1,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
l Shugo l
Horus
15
4 / 0 / 8
9,421
1,178
8,407
8,790
8,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
3
Kills
13
13
Deaths
3
4
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Neith
AMG97
Neith
0
3
0
0
L
Arachne
Djoßer
Arachne
2
6
1
0.42
L
Nu Wa
Hamzabenn
Nu Wa
1
2
1
0.75
W
Hou Yi
0
1
8
4
L
Ymir
0
0
0
0
W
Atlas
Rrunc
Atlas
0
1
10
5
W
7
1
6
10
W
2
0
7
5.5
W
Horus
l Shugo l
Horus
4
0
8
8
L
Discordia
zaiiice
Discordia
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,097
Damage
34,049
35,968
Taken
31,554
14,788
Mitigated
22,143
2,520
Healing
7,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AMG97
Neith
3,457
1,782
0
358
5,522
1,569
0
3,318
2,077
0
14,691
L
Arachne
Djoßer
Arachne
4,181
2,770
0
1,827
11,310
4,540
0
5,808
5,300
0
8,384
L
Nu Wa
Hamzabenn
Nu Wa
9,662
2,658
0
0
7,849
2,238
0
4,646
3,167
32,890
0
W
Hou Yi
6,753
4,244
0
391
6,530
2,458
0
4,121
2,155
0
24,249
L
Ymir
1,754
129
0
263
6,479
5,145
0
3,391
2,799
5,001
0
W
Atlas
Rrunc
Atlas
5,053
1,713
0
824
8,704
8,483
0
3,849
4,529
12,597
0
W
4,980
291
946
732
3,788
1,403
0
2,309
1,305
37,143
621
W
8,856
92
0
0
3,742
1,272
0
2,429
1,193
28,188
905
W
Horus
l Shugo l
Horus
8,407
2,437
1,920
2,991
8,790
8,527
0
6,527
1,913
180
20,394
L
Discordia
zaiiice
Discordia
9,043
213
0
72
4,808
1,296
0
1,592
3,100
32,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,335
Gold Earned
45,752
161
Minions Killed
235
5
Camps Cleared
7
654,327
Distance Traveled
813,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,882
985
28
4
0
111,315
0
L
Arachne
8,740
1,093
4
1
3
151,578
0
L
Nu Wa
8,524
1,066
63
8
0
148,376
0
W
Hou Yi
8,245
1,031
40
5
3
155,254
0
L
Ymir
7,877
985
5
1
0
87,459
0
W
Atlas
9,146
1,143
10
1
0
165,367
0
W
Ra
10,082
1,260
107
13
1
164,129
0
W
Nox
8,858
1,107
50
6
3
167,174
0
W
Horus
9,421
1,178
28
4
0
161,501
0
L
Discordia
8,312
1,039
61
8
2
155,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role