Player Matchup

Cthulhu
Cthulhu
AnUnDeaDragon
Cthulhu
Level 85
God Stats
10W - 9L
1,578 SR
Queue Stats
132W - 142L
1,481 Elo+
Solo
Sol
Sol
BbyMøon
Sol
Level 66
God Stats
3W - 1L
1,594 SR
Queue Stats
12W - 9L
1,496 Elo+
Solo
Susano
Susano
FearedShadow
Susano
Level 159
God Stats
38W - 28L
1,575 SR
Queue Stats
214W - 208L
1,502 Elo+
Party 1
Charybdis
Charybdis
Frozen_Legend750
Charybdis
Level 104
God Stats
15W - 11L
1,691 SR
Queue Stats
210W - 183L
1,453 Elo+
Solo
King Arthur
King Arthur
JMILLZ56
King Arthur
Level 140
God Stats
2W - 1L
1,545 SR
Queue Stats
84W - 84L
1,506 Elo+
Party 1
Team Averages
Level 111
1,597 SR
1,488 Elo+

VS

Team Averages
Level 118
1,555 SR
1,441 Elo+
Olorun
Olorun
Mopheii
Olorun
Level 101
God Stats
1W - 1L
1,713 SR
Queue Stats
59W - 85L
1,465 Elo+
Party 2
Hades
Hades
Sloth5565834
Hades
Level 76
God Stats
6W - 9L
1,551 SR
Queue Stats
365W - 390L
1,472 Elo+
Solo
Atlas
Atlas
TRN Father
Atlas
Level 109
God Stats
2W - 3L
1,524 SR
Queue Stats
67W - 96L
1,361 Elo+
Party 2
Athena
Athena
TRN Porcorn
Athena
Level 114
God Stats
1W - 2L
1,299 SR
Queue Stats
37W - 57L
1,414 Elo+
Party 2
Arachne
Arachne
Will Of Alchemy
Arachne
Level 191
God Stats
21W - 12L
1,690 SR
Queue Stats
114W - 113L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 1 / 7
7,638
588
4,216
7,738
4,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 2 / 4
8,161
628
10,701
9,550
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
14
9 / 0 / 3
8,564
659
7,151
8,465
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
15
6 / 0 / 6
8,685
668
11,212
9,256
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
JMILLZ56
King Arthur
13
2 / 4 / 4
8,078
621
7,033
12,097
7,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Mopheii
Olorun
10
0 / 6 / 1
6,155
473
5,028
10,718
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
2 / 4 / 1
6,593
507
7,380
11,621
5,900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
11
0 / 4 / 4
6,179
475
5,821
12,536
5,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
9
2 / 4 / 0
5,959
458
4,240
14,158
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 4 / 0
6,372
490
3,630
11,591
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
22
Kills
7
7
Deaths
22
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
1
7
4.5
W
4
2
4
3
W
Susano
9
0
3
10.5
W
Charybdis
6
0
6
9
W
King Arthur
JMILLZ56
King Arthur
2
4
4
1
L
Olorun
Mopheii
Olorun
0
6
1
0.08
L
2
4
1
0.63
L
Atlas
0
4
4
0.5
L
Athena
2
4
0
0.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,313
Damage
26,099
47,106
Taken
60,624
20,350
Mitigated
27,026
20,079
Healing
17,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,216
289
2,463
2,486
7,738
4,134
450
3,495
4,212
23,906
1,271
W
10,701
1,765
0
3,471
9,550
2,685
391
5,249
4,149
48,605
1,253
W
Susano
7,151
1,564
0
4,750
8,465
2,887
0
1,884
6,581
0
62,199
W
Charybdis
11,212
5,127
0
5,192
9,256
3,072
1,850
5,089
4,167
0
65,182
W
King Arthur
JMILLZ56
King Arthur
7,033
637
0
1,717
12,097
7,572
0
5,533
5,876
0
47,740
L
Olorun
Mopheii
Olorun
5,028
2,980
50
2,870
10,718
2,656
0
1,205
9,513
48,421
0
L
7,380
268
90
4,599
11,621
5,900
0
5,525
5,396
38,526
2,910
L
Atlas
5,821
1,440
69
4,021
12,536
5,843
0
2,792
9,578
28,682
0
L
Athena
4,240
753
0
2,470
14,158
8,675
0
2,204
11,914
18,394
0
L
3,630
2,230
0
2,945
11,591
3,952
0
1,748
9,721
0
36,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,126
Gold Earned
31,258
435
Minions Killed
294
0
Camps Cleared
0
1,328,697
Distance Traveled
1,225,579
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,638
588
38
3
0
278,458
0
W
Sol
8,161
628
92
7
0
238,758
1
W
Susano
8,564
659
111
9
0
323,469
2
W
Charybdis
8,685
668
112
9
0
246,734
0
W
King Arthur
8,078
621
82
6
0
241,278
2
L
Olorun
6,155
473
72
6
0
245,748
0
L
Hades
6,593
507
73
6
0
224,037
0
L
Atlas
6,179
475
53
4
0
206,587
0
L
Athena
5,959
458
30
2
0
272,108
5
L
Arachne
6,372
490
66
5
0
277,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role