Player Matchup

Raijin
Raijin
Gold I
SeattleShaman
Raijin
Gold I
Level 149
God Stats
1W - 0L
1,587 SR
Queue Stats
29W - 20L
1,617 MMR
Solo
Medusa
Medusa
Gold IV
ShAd0w P3pP3r
Medusa
Gold IV
Level 228
God Stats
14W - 9L
1,574 SR
Queue Stats
119W - 132L
1,564 MMR
Solo
Maui
Maui
Silver I
SharperGnome78
Maui
Silver I
Level 159
God Stats
2W - 0L
1,642 SR
Queue Stats
9W - 1L
1,612 MMR
Solo
Poseidon
Poseidon
Gold I
TheRealAvatar1
Poseidon
Gold I
Level 168
God Stats
186W - 166L
1,623 SR
Queue Stats
547W - 567L
1,616 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
maruchinx
Baron Samedi
Gold III
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 65L
1,576 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 172
1,585 SR
1,597 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,571 SR
1,575 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Bronze III
LuxraiZ
Charon
Bronze III
Level 142
God Stats
0W - 1L
1,740 SR
Queue Stats
4W - 2L
1,544 MMR
Solo
Lancelot
Lancelot
Bronze III
TrumpLikesTeanna
Lancelot
Bronze III
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,600 MMR
Solo
Osiris
Osiris
Gold III
malosi17242
Osiris
Gold III
Level 159
God Stats
2W - 3L
1,597 SR
Queue Stats
50W - 44L
1,603 MMR
Solo
He Bo
He Bo
Gold I
saaaaaandmannn
He Bo
Gold I
Level 152
God Stats
0W - 2L
1,516 SR
Queue Stats
145W - 141L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
7,382
671
5,755
3,928
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
4 / 1 / 2
6,288
572
5,290
4,476
1,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 0 / 8
6,451
586
3,655
5,853
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
12
8 / 1 / 4
7,060
642
6,497
4,534
1,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
maruchinx
Baron Samedi
11
3 / 2 / 3
6,473
588
5,246
6,123
4,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KumbhakarnaThanatosNu WaAnhur

VS

Bans
JanusKing ArthurRavanaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 4 / 0
5,306
482
3,649
7,816
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charon
LuxraiZ
Charon
8
0 / 1 / 1
5,201
473
2,945
8,960
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
0 / 6 / 1
4,997
454
2,452
8,727
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
11
3 / 4 / 0
6,435
585
4,887
9,950
7,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 0
5,645
513
2,390
6,657
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
20
Kills
4
4
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
4
0
0.25
L
Charon
LuxraiZ
Charon
0
1
1
0.5
W
4
0
4
6
W
4
1
2
5
W
1
0
8
5
W
Poseidon
8
1
4
10
L
0
6
1
0.08
L
Osiris
3
4
0
0.75
W
Baron Samedi
maruchinx
Baron Samedi
3
2
3
2.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,443
Damage
16,323
24,914
Taken
42,110
12,952
Mitigated
18,968
9,281
Healing
10,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,649
1,797
0
2,824
7,816
2,097
0
1,249
6,567
0
35,464
L
Charon
LuxraiZ
Charon
2,945
435
0
1,781
8,960
4,842
0
4,908
3,978
13,379
0
W
5,755
986
0
1,055
3,928
1,375
0
1,818
1,888
50,415
1,569
W
5,290
2,325
0
1,791
4,476
1,313
0
695
3,781
0
43,999
W
3,655
1,136
0
2,983
5,853
3,753
0
1,550
4,263
17,223
790
W
Poseidon
6,497
1,442
0
1,093
4,534
1,532
0
828
3,696
39,105
0
L
2,452
525
0
2,138
8,727
2,448
0
4,958
3,631
0
23,220
L
Osiris
4,887
1,649
0
2,943
9,950
7,998
0
5,649
4,264
0
31,596
W
Baron Samedi
maruchinx
Baron Samedi
5,246
599
104
2,255
6,123
4,979
0
172
5,951
30,139
0
L
2,390
94
0
520
6,657
1,583
0
3,648
2,689
41,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,654
Gold Earned
27,584
340
Minions Killed
286
0
Camps Cleared
0
1,084,841
Distance Traveled
1,058,609
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,306
482
70
6
0
186,850
1
L
Charon
5,201
473
15
1
0
222,730
3
W
Raijin
7,382
671
115
10
0
211,242
2
W
Medusa
6,288
572
88
8
0
211,866
0
W
Maui
6,451
586
16
1
0
226,940
3
W
Poseidon
7,060
642
68
6
0
253,706
0
L
Lancelot
4,997
454
41
4
0
243,235
0
L
Osiris
6,435
585
60
5
0
192,971
0
W
Baron Samedi
6,473
588
53
5
0
181,087
2
L
He Bo
5,645
513
100
9
0
212,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role