Player Matchup

Bake Kujira
Bake Kujira
InsanityAwaits-
Bake Kujira
Level 140
God Stats
7W - 10L
1,450 SR
Queue Stats
320W - 311L
1,528 Elo+
Solo
Janus
Janus
Jerrywax
Janus
Level 159
God Stats
17W - 19L
1,454 SR
Queue Stats
240W - 221L
1,561 Elo+
Party 2
Mercury
Mercury
LunyTunez
Mercury
Level 113
God Stats
0W - 1L
1,857 SR
Queue Stats
32W - 41L
1,471 Elo+
Solo
Sol
Sol
SpurtSlinger
Sol
Level 67
God Stats
11W - 6L
1,752 SR
Queue Stats
209W - 198L
1,526 Elo+
Party 2
Sun Wukong
Sun Wukong
spartanruler526
Sun Wukong
Level 146
God Stats
6W - 2L
1,757 SR
Queue Stats
135W - 120L
1,557 Elo+
Party 2
Team Averages
Level 125
1,654 SR
1,529 Elo+

VS

Team Averages
Level 138
1,475 SR
1,481 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Capta1nplan3t
Skadi
Level 141
God Stats
1W - 0L
1,488 SR
Queue Stats
26W - 35L
1,433 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ScorpionReapR
Morgan Le Fay
Level 122
God Stats
15W - 14L
1,473 SR
Queue Stats
412W - 403L
1,514 Elo+
Solo
Geb
Geb
SnideFlea326440
Geb
Level 143
God Stats
6W - 4L
1,527 SR
Queue Stats
43W - 47L
1,465 Elo+
Party 1
Lancelot
Lancelot
ogeebz
Lancelot
Level 157
God Stats
3W - 2L
1,390 SR
Queue Stats
92W - 79L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
InsanityAwaits-
Bake Kujira
9
0 / 3 / 0
5,776
444
3,120
8,266
4,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
Jerrywax
Janus
14
5 / 1 / 4
7,808
601
5,499
6,264
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
LunyTunez
Mercury
11
5 / 5 / 3
6,664
513
2,863
9,966
3,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 2 / 4
7,849
604
5,597
6,091
1,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
spartanruler526
Sun Wukong
10
2 / 2 / 5
6,579
506
5,024
8,820
8,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 0 / 2
7,920
609
5,673
7,481
4,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 2 / 3
6,430
495
4,338
4,064
1,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
ScorpionReapR
Morgan Le Fay
11
0 / 7 / 4
6,369
490
4,026
8,448
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 5
6,187
476
4,726
9,378
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
ogeebz
Lancelot
15
10 / 0 / 2
8,794
676
7,079
6,438
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
13
Kills
13
13
Deaths
13
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
2
3
W
1
2
3
1.25
L
Bake Kujira
InsanityAwaits-
Bake Kujira
0
3
0
0
L
Janus
Jerrywax
Janus
5
1
4
7
L
Mercury
LunyTunez
Mercury
5
5
3
1.3
W
Morgan Le Fay
ScorpionReapR
Morgan Le Fay
0
7
4
0.29
W
0
4
5
0.63
L
1
2
4
1.5
W
Lancelot
ogeebz
Lancelot
10
0
2
11
L
Sun Wukong
spartanruler526
Sun Wukong
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,103
Damage
25,842
39,407
Taken
35,809
19,941
Mitigated
18,815
9,951
Healing
5,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,673
1,898
0
1,799
7,481
4,548
0
3,099
4,272
53,459
944
W
4,338
1,535
0
756
4,064
1,331
40
1,994
2,070
0
44,829
L
Bake Kujira
InsanityAwaits-
Bake Kujira
3,120
2,255
0
914
8,266
4,337
0
3,351
4,621
27,729
1,637
L
Janus
Jerrywax
Janus
5,499
652
0
1,600
6,264
1,825
0
2,557
3,313
60,273
0
L
Mercury
LunyTunez
Mercury
2,863
528
0
1,528
9,966
3,222
0
2,136
7,716
0
38,864
W
Morgan Le Fay
ScorpionReapR
Morgan Le Fay
4,026
130
0
386
8,448
2,634
0
2,699
5,473
32,282
0
W
4,726
444
0
1,759
9,378
6,816
0
4,801
4,482
17,508
3,058
L
5,597
3,172
0
3,194
6,091
1,768
1,048
944
5,137
60,090
4,567
W
Lancelot
ogeebz
Lancelot
7,079
776
0
925
6,438
3,486
0
1,141
5,295
0
72,431
L
Sun Wukong
spartanruler526
Sun Wukong
5,024
588
0
2,715
8,820
8,789
0
3,577
4,986
1,400
16,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,676
Gold Earned
35,700
374
Minions Killed
397
0
Camps Cleared
0
1,238,443
Distance Traveled
1,327,575
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,920
609
104
8
0
246,138
0
W
Skadi
6,430
495
82
6
0
252,614
2
L
Bake Kujira
5,776
444
58
4
0
138,288
0
L
Janus
7,808
601
120
9
0
288,983
2
L
Mercury
6,664
513
67
5
0
310,129
1
W
Morgan Le Fay
6,369
490
65
5
0
227,979
3
W
Geb
6,187
476
33
3
0
263,150
2
L
Sol
7,849
604
116
9
0
252,367
0
W
Lancelot
8,794
676
113
9
0
337,694
0
L
Sun Wukong
6,579
506
13
1
0
248,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role