Player Matchup

Geb
Geb
Silver V
 
Geb
Silver V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver II
CrazyG3rnad3
Kali
Silver II
Level 100
God Stats
3W - 4L
1,560 SR
Queue Stats
417W - 454L
1,049 MMR
Party 1
Ishtar
Ishtar
Silver III
Future_Redux
Ishtar
Silver III
Level 107
God Stats
0W - 3L
1,563 SR
Queue Stats
499W - 553L
878 MMR
Party 1
Hera
Hera
Silver III
RamJet1
Hera
Silver III
Level 199
God Stats
14W - 15L
1,508 SR
Queue Stats
233W - 272L
916 MMR
Solo
Tyr
Tyr
Bronze I
hatedarkskx3
Tyr
Bronze I
Level 89
God Stats
3W - 3L
1,658 SR
Queue Stats
302W - 362L
566 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,558 SR
982 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,480 SR
853 MMR
Cthulhu
Cthulhu
Silver IV
FetalKoala
Cthulhu
Silver IV
Level 144
God Stats
10W - 12L
1,353 SR
Queue Stats
416W - 470L
693 MMR
Solo
Charybdis
Charybdis
Silver V
cervejadabr
Charybdis
Silver V
Level 139
God Stats
7W - 3L
1,636 SR
Queue Stats
163W - 192L
606 MMR
Solo
Bake Kujira
Bake Kujira
Silver II
nwash21
Bake Kujira
Silver II
Level 136
God Stats
5W - 4L
1,483 SR
Queue Stats
57W - 83L
1,004 MMR
Solo
Tiamat
Tiamat
Silver II
steinguy97
Tiamat
Silver II
Level 82
God Stats
1W - 0L
1,469 SR
Queue Stats
49W - 71L
980 MMR
Solo
Serqet
Serqet
Silver II
yell0wcray0n
Serqet
Silver II
Level 139
God Stats
3W - 2L
1,458 SR
Queue Stats
156W - 179L
982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 2 / 2
6,539
363
2,902
7,208
4,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 4 / 3
8,839
491
9,590
16,253
7,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ishtar
14
1 / 3 / 4
7,641
425
9,344
14,403
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
RamJet1
Hera
18
5 / 0 / 0
10,620
590
11,597
6,365
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 3 / 2
8,180
454
6,085
16,334
13,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
BacchusRavanaChang'eThor

VS

Bans
MulanMedusaArachneSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FetalKoala
Cthulhu
13
0 / 4 / 4
8,464
470
8,090
13,419
12,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
cervejadabr
Charybdis
15
2 / 2 / 2
9,016
501
7,088
10,873
3,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bake Kujira
nwash21
Bake Kujira
16
7 / 1 / 2
10,228
568
15,239
16,868
20,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Tiamat
steinguy97
Tiamat
15
1 / 4 / 0
8,771
487
3,754
11,182
5,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
18
2 / 1 / 4
9,509
528
4,409
12,493
5,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
11
Kills
12
12
Deaths
12
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
2
1
L
3
4
3
1.13
W
Cthulhu
FetalKoala
Cthulhu
0
4
4
0.5
L
Ishtar
1
3
4
1
L
Hera
RamJet1
Hera
5
0
0
5
W
Charybdis
cervejadabr
Charybdis
2
2
2
1.5
L
1
3
2
0.67
W
Bake Kujira
nwash21
Bake Kujira
7
1
2
8
W
Tiamat
steinguy97
Tiamat
1
4
0
0.25
W
Serqet
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,518
Damage
38,580
60,563
Taken
64,835
31,499
Mitigated
46,822
20,158
Healing
23,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,902
239
0
2,167
7,208
4,199
0
2,028
5,000
10,951
0
L
9,590
4,456
0
4,547
16,253
7,241
11
5,570
10,342
0
85,779
W
Cthulhu
FetalKoala
Cthulhu
8,090
733
339
2,736
13,419
12,232
150
4,100
9,319
33,508
3,769
L
Ishtar
9,344
6,015
0
4,876
14,403
4,950
0
5,285
9,075
0
60,267
L
Hera
RamJet1
Hera
11,597
3,145
450
3,552
6,365
1,855
66
3,511
2,604
90,876
1,662
W
Charybdis
cervejadabr
Charybdis
7,088
3,394
0
5,842
10,873
3,909
196
1,899
8,974
0
68,755
L
6,085
1,091
0
4,566
16,334
13,254
0
7,489
7,788
0
48,959
W
Bake Kujira
nwash21
Bake Kujira
15,239
5,566
0
2,889
16,868
20,283
311
2,954
13,914
53,100
4,929
W
Tiamat
steinguy97
Tiamat
3,754
516
0
3,625
11,182
5,391
315
4,123
7,059
52,827
1,565
W
Serqet
4,409
1,815
0
8,408
12,493
5,007
469
1,017
11,476
0
77,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,819
Gold Earned
45,988
512
Minions Killed
490
0
Camps Cleared
0
1,541,176
Distance Traveled
1,733,154
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,539
363
12
1
0
157,694
0
L
Kali
8,839
491
120
7
0
374,973
0
W
Cthulhu
8,464
470
53
3
0
330,993
2
L
Ishtar
7,641
425
102
6
0
319,785
1
L
Hera
10,620
590
185
10
0
351,653
6
W
Charybdis
9,016
501
118
7
0
330,850
2
L
Tyr
8,180
454
93
5
0
337,071
2
W
Bake Kujira
10,228
568
71
4
0
297,308
1
W
Tiamat
8,771
487
126
7
0
347,831
1
W
Serqet
9,509
528
122
7
0
426,172
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role