Player Matchup

Geb
Geb
AlexFireLord
Geb
Level 165
God Stats
24W - 15L
1,604 SR
Queue Stats
414W - 456L
1,443 Elo+
Solo
Nox
Nox
BaronMeser
Nox
Level 125
God Stats
12W - 21L
1,300 SR
Queue Stats
414W - 370L
1,542 Elo+
Party 2
Hades
Hades
MagicMan621
Hades
Level 108
God Stats
17W - 15L
1,482 SR
Queue Stats
535W - 455L
1,529 Elo+
Party 2
Fenrir
Fenrir
dontlooka7me
Fenrir
Level 137
God Stats
4W - 11L
1,267 SR
Queue Stats
891W - 785L
1,579 Elo+
Party 2
Izanami
Izanami
illlmazera
Izanami
Level 112
God Stats
2W - 2L
1,802 SR
Queue Stats
59W - 52L
1,457 Elo+
Solo
Team Averages
Level 129
1,491 SR
1,510 Elo+

VS

Team Averages
Level 95
1,541 SR
1,367 Elo+
Nu Wa
Nu Wa
NibblingVamp
Nu Wa
Level 135
God Stats
2W - 2L
1,565 SR
Queue Stats
2W - 3L
1,459 Elo+
Party 1
Kuzenbo
Kuzenbo
RU09tr
Kuzenbo
Level 121
God Stats
0W - 1L
1,611 SR
Queue Stats
11W - 10L
1,506 Elo+
Party 1
Sun Wukong
Sun Wukong
Rn396
Sun Wukong
Level 77
God Stats
0W - 1L
1,461 SR
Queue Stats
0W - 3L
1,198 Elo+
Party 1
Medusa
Medusa
SkinnyWhipp
Medusa
Level 27
God Stats
0W - 2L
1,568 SR
Queue Stats
0W - 3L
1,198 Elo+
Party 1
Hachiman
Hachiman
idontplaysupever
Hachiman
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 187L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,597
1,119
2,295
3,548
1,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 0 / 4
6,005
1,201
1,876
2,022
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 1 / 6
5,528
1,106
3,968
4,102
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
11
6 / 0 / 1
6,265
1,253
7,021
5,766
3,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
illlmazera
Izanami
10
0 / 0 / 1
5,154
1,031
2,264
3,970
1,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,852
970
1,392
2,201
546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
RU09tr
Kuzenbo
9
0 / 2 / 1
5,017
1,003
2,722
5,381
4,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Sun Wukong
Rn396
Sun Wukong
10
1 / 2 / 0
5,246
1,049
3,354
6,298
3,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
9
0 / 2 / 0
4,746
949
1,234
2,159
593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
5,000
1,000
3,932
5,365
1,572
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
1
0
4
3
W
1
1
6
4
L
0
1
0
0
L
Kuzenbo
RU09tr
Kuzenbo
0
2
1
0.25
L
Sun Wukong
Rn396
Sun Wukong
1
2
0
0.5
L
Medusa
0
2
0
0
W
Fenrir
6
0
1
6.5
L
0
2
1
0.25
W
Izanami
illlmazera
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,424
Damage
12,634
19,408
Taken
21,404
8,011
Mitigated
10,840
8,837
Healing
3,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,295
211
1,032
1,126
3,548
1,720
0
877
2,577
4,554
0
W
1,876
77
0
505
2,022
731
0
340
1,682
19,801
659
W
3,968
619
1,031
1,268
4,102
1,407
54
740
3,300
10,087
330
L
1,392
624
0
10
2,201
546
0
514
1,687
7,432
0
L
Kuzenbo
RU09tr
Kuzenbo
2,722
969
0
276
5,381
4,980
0
1,851
3,379
4,077
0
L
Sun Wukong
Rn396
Sun Wukong
3,354
85
0
1,480
6,298
3,149
0
2,215
3,923
0
11,781
L
Medusa
1,234
526
0
0
2,159
593
0
130
2,029
0
6,520
W
Fenrir
7,021
2,156
0
2,559
5,766
3,003
378
1,116
4,599
0
16,757
L
3,932
2,576
0
1,234
5,365
1,572
48
2,623
2,540
0
15,385
W
Izanami
illlmazera
Izanami
2,264
989
0
1,316
3,970
1,150
928
798
3,136
0
20,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
24,861
137
Minions Killed
73
0
Camps Cleared
0
586,510
Distance Traveled
511,238
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,597
1,119
1
0
0
99,017
0
W
Nox
6,005
1,201
47
9
0
126,151
0
W
Hades
5,528
1,106
29
6
0
125,416
1
L
Nu Wa
4,852
970
15
3
0
84,609
2
L
Kuzenbo
5,017
1,003
2
0
0
114,036
1
L
Sun Wukong
5,246
1,049
23
5
0
129,763
2
L
Medusa
4,746
949
10
2
0
79,192
0
W
Fenrir
6,265
1,253
22
4
0
138,974
0
L
Hachiman
5,000
1,000
23
5
0
103,638
0
W
Izanami
5,154
1,031
38
8
0
96,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role