Player Matchup

Achilles
Achilles
 
Achilles
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
NazgulNine
Da Ji
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,419 Elo+
Solo
Bacchus
Bacchus
RedSyreni
Bacchus
Level 107
God Stats
1W - 3L
1,401 SR
Queue Stats
42W - 60L
1,370 Elo+
Party 1
Janus
Janus
Sgt tahco
Janus
Level 104
God Stats
4W - 5L
1,569 SR
Queue Stats
360W - 360L
1,489 Elo+
Party 1
Nut
Nut
fartnoodle638
Nut
Level 64
God Stats
1W - 1L
1,241 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 100
1,442 SR
1,456 Elo+

VS

Team Averages
Level 97
1,528 SR
1,422 Elo+
Athena
Athena
ALEXFABlAN
Athena
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 51L
1,311 Elo+
Solo
Serqet
Serqet
Hercules259
Serqet
Level 67
God Stats
4W - 1L
1,640 SR
Queue Stats
389W - 417L
1,405 Elo+
Solo
Chaac
Chaac
Sloth5565834
Chaac
Level 76
God Stats
10W - 6L
1,509 SR
Queue Stats
233W - 260L
1,463 Elo+
Solo
Sol
Sol
Solitud1
Sol
Level 120
God Stats
2W - 2L
1,487 SR
Queue Stats
37W - 34L
1,471 Elo+
Solo
Janus
Janus
didostark
Janus
Level 103
God Stats
14W - 14L
1,503 SR
Queue Stats
155W - 153L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 2 / 0
5,269
527
1,806
7,738
5,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
7
0 / 3 / 0
4,246
425
1,669
5,053
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
RedSyreni
Bacchus
7
1 / 3 / 0
4,739
474
3,248
8,697
6,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Sgt tahco
Janus
8
0 / 5 / 0
4,587
459
1,707
5,351
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 1
4,450
445
3,847
5,235
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ALEXFABlAN
Athena
9
0 / 1 / 6
5,475
548
2,940
7,202
4,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
12
5 / 0 / 3
6,329
633
3,733
6,050
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 0
6,539
654
4,848
7,779
6,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
2 / 0 / 5
5,618
562
4,791
3,870
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
didostark
Janus
11
7 / 0 / 3
6,706
671
3,681
2,359
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
16
16
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
0
0.5
W
Athena
ALEXFABlAN
Athena
0
1
6
3
W
Serqet
5
0
3
6.5
L
Da Ji
0
3
0
0
L
Bacchus
RedSyreni
Bacchus
1
3
0
0.33
L
Janus
Sgt tahco
Janus
0
5
0
0
W
2
1
0
2
W
2
0
5
4.5
W
Janus
didostark
Janus
7
0
3
8.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,277
Damage
19,993
32,074
Taken
27,260
16,550
Mitigated
15,503
7,837
Healing
7,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,806
589
0
2,668
7,738
5,944
0
0
7,738
0
20,314
W
Athena
ALEXFABlAN
Athena
2,940
1,028
0
3,107
7,202
4,907
150
2,196
5,006
11,895
0
W
Serqet
3,733
981
0
237
6,050
2,321
0
973
5,077
0
41,528
L
Da Ji
1,669
434
0
1,376
5,053
1,351
0
779
4,234
0
13,598
L
Bacchus
RedSyreni
Bacchus
3,248
748
0
2,183
8,697
6,395
0
5,271
3,356
12,398
78
L
Janus
Sgt tahco
Janus
1,707
88
0
710
5,351
1,386
0
2,024
3,047
24,472
728
W
4,848
804
0
2,098
7,779
6,615
0
271
7,508
0
42,486
W
4,791
1,724
0
1,674
3,870
989
744
1,061
2,809
38,145
1,454
W
Janus
didostark
Janus
3,681
292
0
717
2,359
671
47
369
1,990
33,590
1,502
L
3,847
2,263
0
900
5,235
1,474
0
2,948
2,248
0
23,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,291
Gold Earned
30,667
163
Minions Killed
312
0
Camps Cleared
0
932,745
Distance Traveled
1,031,207
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,269
527
27
3
0
206,758
0
W
Athena
5,475
548
12
1
0
201,249
0
W
Serqet
6,329
633
71
7
0
236,444
0
L
Da Ji
4,246
425
30
3
0
197,376
0
L
Bacchus
4,739
474
13
1
0
187,075
0
L
Janus
4,587
459
54
5
0
167,479
1
W
Chaac
6,539
654
80
8
0
202,279
0
W
Sol
5,618
562
73
7
0
192,512
0
W
Janus
6,706
671
76
8
0
198,723
2
L
Nut
4,450
445
39
4
0
174,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role