Player Matchup

Loki
Loki
DragonicAce
Loki
Level 190
God Stats
2W - 1L
1,590 SR
Queue Stats
105W - 34L
1,872 Elo+
Party 1
Sylvanus
Sylvanus
Dẹmon
Sylvanus
Level 157
God Stats
3W - 2L
1,837 SR
Queue Stats
230W - 59L
1,722 Elo+
Party 1
Nu Wa
Nu Wa
Thomasflop
Nu Wa
Level 162
God Stats
3W - 3L
1,459 SR
Queue Stats
176W - 70L
1,690 Elo+
Party 1
Serqet
Serqet
Zolat
Serqet
Level 198
God Stats
1W - 0L
1,715 SR
Queue Stats
64W - 11L
1,854 Elo+
Party 1
Chernobog
Chernobog
eduardeca
Chernobog
Level 257
God Stats
5W - 0L
2,179 SR
Queue Stats
185W - 60L
1,736 Elo+
Party 1
Team Averages
Level 193
1,756 SR
1,775 Elo+

VS

Team Averages
Level 142
1,675 SR
1,565 Elo+
Freya
Freya
 
Freya
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Boltick
Horus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 41L
1,652 Elo+
Party 2
Kuzenbo
Kuzenbo
ManjaFi
Kuzenbo
Level 156
God Stats
4W - 3L
1,941 SR
Queue Stats
264W - 223L
1,558 Elo+
Solo
Arachne
Arachne
Tectane
Arachne
Level 143
God Stats
2W - 1L
1,796 SR
Queue Stats
59W - 44L
1,576 Elo+
Party 2
Baron Samedi
Baron Samedi
angelux583
Baron Samedi
Level 134
God Stats
8W - 6L
1,637 SR
Queue Stats
318W - 285L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
5,884
588
1,461
4,060
1,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
Dẹmon
Sylvanus
10
1 / 1 / 3
5,942
594
3,717
7,156
3,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nu Wa
13
0 / 0 / 2
6,713
671
4,687
1,889
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Zolat
Serqet
11
1 / 0 / 1
6,814
681
4,355
7,348
3,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
eduardeca
Chernobog
12
3 / 0 / 2
6,543
654
6,241
6,365
2,133
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
0 / 3 / 0
4,712
471
3,037
6,755
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
Boltick
Horus
8
1 / 2 / 0
5,020
502
2,646
7,800
3,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kuzenbo
ManjaFi
Kuzenbo
10
0 / 2 / 1
5,311
531
4,415
8,260
6,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Tectane
Arachne
9
0 / 0 / 0
4,806
481
261
4,385
1,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
angelux583
Baron Samedi
11
0 / 0 / 1
5,617
562
1,722
2,672
645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
1
1
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
3
0
0
L
Horus
Boltick
Horus
1
2
0
0.5
W
2
0
0
2
W
Sylvanus
Dẹmon
Sylvanus
1
1
3
2.5
L
Kuzenbo
ManjaFi
Kuzenbo
0
2
1
0.25
L
Arachne
Tectane
Arachne
0
0
0
0
W
Nu Wa
0
0
2
1
W
Serqet
Zolat
Serqet
1
0
1
1.5
L
Baron Samedi
angelux583
Baron Samedi
0
0
1
0.5
W
Chernobog
eduardeca
Chernobog
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,461
Damage
12,081
26,818
Taken
29,872
11,278
Mitigated
13,195
14,648
Healing
9,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
3,037
628
0
1,744
6,755
1,509
0
1,466
5,173
24,833
1,427
L
Horus
Boltick
Horus
2,646
1,453
268
2,919
7,800
3,612
0
2,995
4,643
0
12,520
W
1,461
268
0
2,912
4,060
1,161
0
3
4,057
0
44,750
W
Sylvanus
Dẹmon
Sylvanus
3,717
1,564
2,407
2,577
7,156
3,705
0
2,772
3,961
19,166
3,426
L
Kuzenbo
ManjaFi
Kuzenbo
4,415
1,558
0
2,070
8,260
6,169
0
1,317
6,573
29,503
0
L
Arachne
Tectane
Arachne
261
261
0
1,263
4,385
1,260
0
823
3,446
0
28,324
W
Nu Wa
4,687
61
0
698
1,889
549
0
550
1,293
58,995
0
W
Serqet
Zolat
Serqet
4,355
1,386
0
3,436
7,348
3,730
0
3,032
3,972
4,079
40,665
L
Baron Samedi
angelux583
Baron Samedi
1,722
272
309
816
2,672
645
0
1,145
1,387
40,380
0
W
Chernobog
eduardeca
Chernobog
6,241
3,818
0
2,618
6,365
2,133
444
1,921
4,223
0
58,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,896
Gold Earned
25,466
428
Minions Killed
305
0
Camps Cleared
0
1,029,117
Distance Traveled
1,044,048
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,712
471
50
5
0
199,879
0
L
Horus
5,020
502
23
2
0
198,931
0
W
Loki
5,884
588
80
8
0
237,642
0
W
Sylvanus
5,942
594
24
2
0
182,649
0
L
Kuzenbo
5,311
531
67
7
0
196,051
0
L
Arachne
4,806
481
60
6
0
226,954
0
W
Nu Wa
6,713
671
125
13
0
212,125
0
W
Serqet
6,814
681
86
9
0
188,358
0
L
Baron Samedi
5,617
562
105
11
0
222,233
2
W
Chernobog
6,543
654
113
11
0
208,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role