Player Matchup

Bacchus
Bacchus
Dimples6665914
Bacchus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 219L
1,471 Elo+
Solo
Anhur
Anhur
LilRogue6663984
Anhur
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 147L
1,474 Elo+
Solo
Vamana
Vamana
SalsaTartara132
Vamana
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Smoggycube
Neith
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 34L
1,414 Elo+
Solo
Cabrakan
Cabrakan
Y0UNGPH30NIX
Cabrakan
Level 29
God Stats
0W - 1L
1,687 SR
Queue Stats
18W - 26L
1,383 Elo+
Solo
Team Averages
Level 89
1,537 SR
1,448 Elo+

VS

Team Averages
Level 65
1,466 SR
1,441 Elo+
Merlin
Merlin
CONVICT_9945
Merlin
Level 26
God Stats
1W - 1L
1,188 SR
Queue Stats
33W - 50L
1,393 Elo+
Solo
Nu Wa
Nu Wa
JiraiaGt
Nu Wa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,522 Elo+
Party 1
Cabrakan
Cabrakan
LegendaryHarry33
Cabrakan
Level 129
God Stats
3W - 2L
1,641 SR
Queue Stats
239W - 245L
1,402 Elo+
Solo
Cernunnos
Cernunnos
MestreZeeN
Cernunnos
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 10L
1,522 Elo+
Party 1
Nemesis
Nemesis
ZombieDEATHclow
Nemesis
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 196L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
8,099
810
4,688
14,453
11,861
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 5 / 3
7,637
764
5,317
9,680
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 6 / 7
7,039
704
5,980
11,988
8,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
15
5 / 3 / 3
8,736
874
7,090
7,459
2,305
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Y0UNGPH30NIX
Cabrakan
10
0 / 9 / 4
6,497
650
4,423
12,660
10,212
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 1 / 14
8,732
873
10,040
4,479
1,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Nu Wa
JiraiaGt
Nu Wa
18
14 / 1 / 11
11,049
1,105
20,070
5,436
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 5 / 17
8,929
893
5,029
12,489
17,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cernunnos
MestreZeeN
Cernunnos
16
6 / 1 / 13
9,394
939
9,844
6,307
2,877
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
2 / 3 / 19
8,676
868
6,322
10,186
8,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
101
11
Kills
27
27
Deaths
11
22
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
1
14
10
L
2
4
5
1.13
W
Nu Wa
JiraiaGt
Nu Wa
14
1
11
19.5
W
2
5
17
2.1
L
3
5
3
0.9
W
Cernunnos
MestreZeeN
Cernunnos
6
1
13
12.5
L
1
6
7
0.75
L
Neith
5
3
3
2.17
L
Cabrakan
Y0UNGPH30NIX
Cabrakan
0
9
4
0.22
W
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,498
Damage
51,305
56,240
Taken
38,897
36,326
Mitigated
33,582
12,018
Healing
12,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,040
943
0
750
4,479
1,982
494
1,122
3,091
21,548
252
L
4,688
203
591
3,634
14,453
11,861
0
8,067
6,155
15,277
0
W
Nu Wa
JiraiaGt
Nu Wa
20,070
5,357
1,343
1,572
5,436
2,343
2,120
1,482
3,882
37,958
0
W
5,029
707
1,161
1,932
12,489
17,503
108
2,818
9,560
6,545
2,172
L
5,317
3,031
534
1,604
9,680
2,999
0
6,592
2,985
0
17,265
W
Cernunnos
MestreZeeN
Cernunnos
9,844
4,617
1,558
1,456
6,307
2,877
596
1,252
4,848
0
30,625
L
5,980
1,794
652
1,871
11,988
8,949
0
6,766
4,989
0
10,610
L
Neith
7,090
3,141
277
2,699
7,459
2,305
0
5,090
2,285
0
27,294
L
Cabrakan
Y0UNGPH30NIX
Cabrakan
4,423
212
0
156
12,660
10,212
0
7,529
4,996
10,825
0
W
6,322
814
809
2,033
10,186
8,877
1,863
2,437
7,645
0
11,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,008
Gold Earned
46,780
113
Minions Killed
150
0
Camps Cleared
0
861,044
Distance Traveled
922,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,732
873
28
3
0
194,619
0
L
Bacchus
8,099
810
19
2
0
160,507
0
W
Nu Wa
11,049
1,105
55
6
0
189,713
0
W
Cabrakan
8,929
893
8
1
0
191,852
0
L
Anhur
7,637
764
35
4
0
149,426
0
W
Cernunnos
9,394
939
47
5
0
159,438
0
L
Vamana
7,039
704
6
1
0
232,199
0
L
Neith
8,736
874
40
4
0
178,773
0
L
Cabrakan
6,497
650
13
1
0
140,139
0
W
Nemesis
8,676
868
12
1
0
186,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role