Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Absoluty_ener
Chiron
Level 127
God Stats
4W - 4L
1,497 SR
Queue Stats
104W - 115L
1,482 Elo+
Party 3
Fenrir
Fenrir
JulienSuper84
Fenrir
Level 129
God Stats
8W - 13L
1,623 SR
Queue Stats
295W - 298L
1,601 Elo+
Party 3
Kuzenbo
Kuzenbo
Samfisher_34
Kuzenbo
Level 89
God Stats
2W - 4L
1,679 SR
Queue Stats
22W - 34L
1,455 Elo+
Party 3
Discordia
Discordia
TwitchSuad36
Discordia
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 132L
1,506 Elo+
Solo
Team Averages
Level 120
1,560 SR
1,509 Elo+

VS

Team Averages
Level 130
1,410 SR
1,482 Elo+
Thanatos
Thanatos
Charliex420xx
Thanatos
Level 82
God Stats
3W - 2L
1,338 SR
Queue Stats
139W - 144L
1,466 Elo+
Party 1
Tiamat
Tiamat
Fenrirx97
Tiamat
Level 211
God Stats
1W - 0L
1,308 SR
Queue Stats
25W - 34L
1,485 Elo+
Party 2
Apollo
Apollo
GaryTheGlue
Apollo
Level 88
God Stats
4W - 1L
1,588 SR
Queue Stats
88W - 84L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
IGrimmj0wI
Baron Samedi
Level 160
God Stats
1W - 2L
1,428 SR
Queue Stats
30W - 26L
1,546 Elo+
Party 2
Kumbhakarna
Kumbhakarna
xDaMichex
Kumbhakarna
Level 108
God Stats
6W - 9L
1,387 SR
Queue Stats
325W - 343L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
5 / 1 / 0
8,101
675
5,689
10,946
7,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
6 / 2 / 1
6,599
550
8,034
7,088
2,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
3 / 4 / 6
6,645
554
6,712
10,104
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Kuzenbo
Samfisher_34
Kuzenbo
11
1 / 1 / 6
6,654
555
4,090
5,646
5,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
TwitchSuad36
Discordia
9
2 / 5 / 0
5,867
489
5,337
5,546
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Charliex420xx
Thanatos
11
2 / 4 / 2
6,136
511
3,475
11,026
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
Fenrirx97
Tiamat
11
1 / 5 / 0
6,677
556
5,997
9,207
4,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
10
2 / 5 / 3
6,153
513
4,915
9,186
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
IGrimmj0wI
Baron Samedi
14
6 / 1 / 2
8,120
677
7,040
7,834
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
xDaMichex
Kumbhakarna
10
1 / 2 / 4
6,828
569
2,824
10,058
7,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
17
Kills
12
13
Deaths
17
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
5
1
0
5
L
6
2
1
3.25
W
Thanatos
Charliex420xx
Thanatos
2
4
2
0.75
W
Tiamat
Fenrirx97
Tiamat
1
5
0
0.2
W
Apollo
2
5
3
0.7
W
Baron Samedi
IGrimmj0wI
Baron Samedi
6
1
2
7
L
3
4
6
1.5
L
Kuzenbo
Samfisher_34
Kuzenbo
1
1
6
4
L
Discordia
TwitchSuad36
Discordia
2
5
0
0.4
W
Kumbhakarna
xDaMichex
Kumbhakarna
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,862
Damage
24,251
39,330
Taken
47,311
20,976
Mitigated
21,887
11,000
Healing
18,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,689
444
0
5,231
10,946
7,597
0
4,765
5,147
0
52,181
L
8,034
2,783
347
2,390
7,088
2,350
0
1,534
5,535
0
38,080
W
Thanatos
Charliex420xx
Thanatos
3,475
494
0
8,301
11,026
3,668
0
2,113
8,687
0
38,644
W
Tiamat
Fenrirx97
Tiamat
5,997
821
0
2,444
9,207
4,727
0
0
9,207
35,650
0
W
Apollo
4,915
2,741
0
2,926
9,186
3,173
572
1,612
7,574
0
41,452
W
Baron Samedi
IGrimmj0wI
Baron Samedi
7,040
977
265
2,565
7,834
3,125
46
2,870
4,601
49,585
2,125
L
6,712
1,254
0
1,772
10,104
3,910
0
2,762
7,310
0
42,127
L
Kuzenbo
Samfisher_34
Kuzenbo
4,090
1,537
0
1,000
5,646
5,665
152
2,280
3,366
22,573
1,298
L
Discordia
TwitchSuad36
Discordia
5,337
431
0
260
5,546
1,454
0
3,262
2,284
23,278
0
W
Kumbhakarna
xDaMichex
Kumbhakarna
2,824
67
0
2,030
10,058
7,194
0
1,899
8,119
19,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,866
Gold Earned
33,914
334
Minions Killed
343
0
Camps Cleared
0
1,153,475
Distance Traveled
1,193,494
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,101
675
112
9
0
254,012
0
L
Chiron
6,599
550
52
4
0
213,169
0
W
Thanatos
6,136
511
68
6
0
263,672
4
W
Tiamat
6,677
556
75
6
0
213,512
2
W
Apollo
6,153
513
102
9
0
224,356
0
W
Baron Samedi
8,120
677
84
7
0
220,586
4
L
Fenrir
6,645
554
66
6
0
248,454
0
L
Kuzenbo
6,654
555
52
4
0
252,430
5
L
Discordia
5,867
489
52
4
0
185,410
2
W
Kumbhakarna
6,828
569
14
1
0
271,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role