Player Matchup

Bacchus
Bacchus
CboBoss
Bacchus
Level 109
God Stats
7W - 7L
1,597 SR
Queue Stats
93W - 93L
1,556 Elo+
Party 2
Anhur
Anhur
ORIONPAX009
Anhur
Level 158
God Stats
6W - 4L
1,521 SR
Queue Stats
156W - 149L
1,567 Elo+
Party 2
Awilix
Awilix
mesenima
Awilix
Level 157
God Stats
30W - 44L
1,469 SR
Queue Stats
399W - 343L
1,500 Elo+
Solo
Team Averages
Level 141
1,529 SR
1,541 Elo+

VS

Team Averages
Level 143
1,908 SR
1,836 Elo+
Hercules
Hercules
Quantabyte
Hercules
Level 148
God Stats
2W - 0L
2,020 SR
Queue Stats
8W - 0L
1,935 Elo+
Party 1
Bakasura
Bakasura
StabsYouSoHard
Bakasura
Level 159
God Stats
1W - 0L
1,901 SR
Queue Stats
26W - 3L
1,984 Elo+
Party 1
Chang'e
Chang'e
XxSharonTheBoyxX
Chang'e
Level 121
God Stats
1W - 0L
1,803 SR
Queue Stats
6W - 4L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CboBoss
Bacchus
14
4 / 2 / 1
8,264
826
5,099
11,064
14,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 5 / 3
8,525
853
10,142
12,234
3,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Awilix
mesenima
Awilix
12
0 / 6 / 2
7,417
742
4,030
9,827
3,543
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Quantabyte
Hercules
16
9 / 1 / 4
9,879
988
11,072
13,439
14,091
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
14
4 / 4 / 6
9,056
906
8,992
10,157
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 1 / 10
8,438
844
7,839
8,038
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
13
13
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CboBoss
Bacchus
4
2
1
2.25
L
2
5
3
0.7
W
Hercules
Quantabyte
Hercules
9
1
4
11
W
Bakasura
4
4
6
1.75
W
0
1
10
5
L
Awilix
mesenima
Awilix
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,271
Damage
27,903
33,125
Taken
31,634
21,534
Mitigated
19,850
9,083
Healing
15,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CboBoss
Bacchus
5,099
500
0
4,095
11,064
14,183
0
4,368
6,301
18,733
0
L
10,142
6,353
0
4,260
12,234
3,808
272
973
9,933
0
37,893
W
Hercules
Quantabyte
Hercules
11,072
2,353
0
7,325
13,439
14,091
204
2,185
11,254
0
21,799
W
Bakasura
8,992
5,529
0
2,546
10,157
3,740
1,113
1,110
9,047
0
26,223
W
7,839
744
2,251
3,075
8,038
2,019
0
1,836
6,202
25,159
2,291
L
Awilix
mesenima
Awilix
4,030
880
0
728
9,827
3,543
0
2,356
7,143
0
17,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,206
Gold Earned
27,373
110
Minions Killed
126
0
Camps Cleared
0
523,582
Distance Traveled
603,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,264
826
16
2
0
193,795
0
L
Anhur
8,525
853
65
7
0
157,743
0
W
Hercules
9,879
988
19
2
0
217,302
0
W
Bakasura
9,056
906
55
6
0
183,087
0
W
Chang'e
8,438
844
52
5
0
203,419
0
L
Awilix
7,417
742
29
3
0
172,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role