Player Matchup

Bastet
Bastet
HaganDelRey
Bastet
Level 104
God Stats
25W - 10L
1,668 SR
Queue Stats
203W - 199L
1,567 Elo+
Party 2
Chaac
Chaac
HazyWater93
Chaac
Level 99
God Stats
2W - 3L
1,554 SR
Queue Stats
207W - 201L
1,472 Elo+
Solo
Anubis
Anubis
StevanC4
Anubis
Level 47
God Stats
4W - 7L
1,392 SR
Queue Stats
134W - 161L
1,423 Elo+
Party 2
Team Averages
Level 83
1,538 SR
1,487 Elo+

VS

Team Averages
Level 135
1,384 SR
1,469 Elo+
Fenrir
Fenrir
Draco-Demonheart
Fenrir
Level 129
God Stats
1W - 0L
1,427 SR
Queue Stats
6W - 8L
1,305 Elo+
Party 1
Ra
Ra
FaceLessGamer
Ra
Level 127
God Stats
1W - 0L
1,338 SR
Queue Stats
7W - 4L
1,565 Elo+
Party 1
Artio
Artio
WILDWILL42
Artio
Level 148
God Stats
1W - 1L
1,385 SR
Queue Stats
62W - 64L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
5 / 3 / 4
9,404
940
10,060
9,725
3,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
2 / 0 / 0
6,792
679
844
895
302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
StevanC4
Anubis
15
3 / 4 / 6
9,004
900
7,275
6,999
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
9,260
926
6,521
9,250
4,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 5
9,375
938
4,630
6,129
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artio
15
1 / 3 / 5
8,798
880
2,258
10,716
7,568
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
10
Kills
7
7
Deaths
10
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
6
3
0.92
W
2
1
5
4.5
L
Bastet
5
3
4
2.33
L
2
0
0
2
L
Anubis
StevanC4
Anubis
3
4
6
1.5
W
Artio
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,179
Damage
13,409
17,619
Taken
26,095
6,816
Mitigated
14,064
4,139
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,521
1,375
0
648
9,250
4,235
724
2,299
6,567
0
15,354
W
4,630
682
2,572
2,400
6,129
2,261
1,144
919
4,961
45,577
835
L
Bastet
10,060
1,653
0
2,787
9,725
3,405
245
3,095
6,452
0
35,362
L
844
121
0
590
895
302
0
625
168
0
2,503
L
Anubis
StevanC4
Anubis
7,275
336
0
762
6,999
3,109
216
2,548
4,237
21,498
0
W
Artio
2,258
222
560
2,382
10,716
7,568
1,034
3,124
7,181
9,295
585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,200
Gold Earned
27,433
104
Minions Killed
140
0
Camps Cleared
0
409,158
Distance Traveled
518,547
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,260
926
28
3
0
175,155
0
W
Ra
9,375
938
103
10
0
182,992
0
L
Bastet
9,404
940
54
5
0
214,702
0
L
Chaac
6,792
679
2
0
0
28,170
0
L
Anubis
9,004
900
48
5
0
166,286
0
W
Artio
8,798
880
9
1
0
160,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role