Player Matchup

Neith
Neith
Sportfreund479
Neith
Level 108
God Stats
4W - 1L
1,726 SR
Queue Stats
139W - 142L
1,441 Elo+
Party 1
Bacchus
Bacchus
Tanghil
Bacchus
Level 61
God Stats
58W - 60L
1,462 SR
Queue Stats
122W - 123L
1,428 Elo+
Solo
Chaac
Chaac
derdoktorsnens
Chaac
Level 108
God Stats
5W - 6L
1,442 SR
Queue Stats
54W - 57L
1,453 Elo+
Party 1
Nox
Nox
elpuma_tmeo_
Nox
Level 126
God Stats
7W - 6L
1,463 SR
Queue Stats
111W - 110L
1,472 Elo+
Solo
Cerberus
Cerberus
gaseem_44
Cerberus
Level 99
God Stats
3W - 3L
1,361 SR
Queue Stats
272W - 272L
1,464 Elo+
Solo
Team Averages
Level 100
1,491 SR
1,452 Elo+

VS

Team Averages
Level 101
1,456 SR
1,393 Elo+
Bellona
Bellona
DMS Aesthetic
Bellona
Level 149
God Stats
5W - 4L
1,424 SR
Queue Stats
80W - 82L
1,396 Elo+
Party 2
Merlin
Merlin
FaZntaZiya
Merlin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,505 Elo+
Solo
Ra
Ra
Kr0SpL
Ra
Level 202
God Stats
20W - 22L
1,530 SR
Queue Stats
351W - 349L
1,452 Elo+
Solo
Arachne
Arachne
OGFATBOY3436
Arachne
Level 68
God Stats
4W - 5L
1,483 SR
Queue Stats
16W - 19L
1,378 Elo+
Party 2
Medusa
Medusa
OGKANAK6418
Medusa
Level 4
God Stats
0W - 2L
1,341 SR
Queue Stats
1W - 4L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 6
6,077
552
7,353
5,786
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Tanghil
Bacchus
10
2 / 0 / 4
6,180
562
2,876
5,137
4,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
8 / 2 / 3
7,029
639
8,712
9,869
5,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
5 / 1 / 1
7,488
681
4,451
4,496
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
gaseem_44
Cerberus
10
2 / 5 / 3
5,591
508
4,410
9,940
8,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
3 / 4 / 2
5,758
523
5,638
8,599
6,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
FaZntaZiya
Merlin
12
4 / 5 / 1
6,891
626
5,833
6,999
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
9
0 / 1 / 0
5,154
469
2,138
7,745
3,550
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Arachne
OGFATBOY3436
Arachne
9
0 / 3 / 2
5,302
482
2,492
9,575
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
6
0 / 7 / 0
4,063
369
2,527
6,861
1,873
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
20
Kills
7
8
Deaths
20
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
3
4
2
1
L
Merlin
FaZntaZiya
Merlin
4
5
1
0.9
L
Ra
0
1
0
0
L
Arachne
OGFATBOY3436
Arachne
0
3
2
0.33
L
Medusa
0
7
0
0
W
3
0
6
6
W
Bacchus
Tanghil
Bacchus
2
0
4
4
W
8
2
3
4.75
W
5
1
1
5.5
W
Cerberus
gaseem_44
Cerberus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,802
Damage
18,628
35,228
Taken
39,779
21,197
Mitigated
16,500
9,670
Healing
11,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
5,638
2,162
0
2,065
8,599
6,719
42
4,223
4,376
0
26,844
L
Merlin
FaZntaZiya
Merlin
5,833
348
0
500
6,999
2,083
0
3,072
3,927
35,892
0
L
Ra
2,138
195
331
5,389
7,745
3,550
0
1,142
6,603
27,582
0
L
Arachne
OGFATBOY3436
Arachne
2,492
1,663
0
2,784
9,575
2,275
0
1,656
7,919
0
32,801
L
Medusa
2,527
1,147
0
429
6,861
1,873
0
1,398
5,463
0
9,230
W
7,353
1,958
0
1,618
5,786
1,828
0
1,475
4,254
0
39,335
W
Bacchus
Tanghil
Bacchus
2,876
397
0
2,134
5,137
4,164
0
1,169
3,968
16,342
4,293
W
8,712
1,345
0
3,365
9,869
5,110
0
2,852
7,017
0
48,549
W
4,451
213
0
310
4,496
1,626
0
1,541
2,955
56,279
2,013
W
Cerberus
gaseem_44
Cerberus
4,410
795
0
2,243
9,940
8,469
0
877
9,063
27,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,365
Gold Earned
27,168
337
Minions Killed
222
0
Camps Cleared
0
1,112,298
Distance Traveled
1,022,447
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,758
523
46
4
0
178,758
0
L
Merlin
6,891
626
71
6
0
202,176
0
L
Ra
5,154
469
41
4
0
219,419
3
L
Arachne
5,302
482
57
5
0
228,266
0
L
Medusa
4,063
369
7
1
0
193,828
0
W
Neith
6,077
552
56
5
0
199,945
0
W
Bacchus
6,180
562
35
3
0
231,996
2
W
Chaac
7,029
639
77
7
0
245,657
0
W
Nox
7,488
681
103
9
0
222,606
0
W
Cerberus
5,591
508
66
6
0
212,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role