Player Matchup

Ix Chel
Ix Chel
Bronze IV
SithIronFist
Ix Chel
Bronze IV
Level 100
God Stats
0W - 1L
1,343 SR
Queue Stats
1W - 3L
1,453 MMR
Solo
Neith
Neith
Gold IV
g50schelb
Neith
Gold IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,578 MMR
Party 1
Bacchus
Bacchus
Gold IV
x6unner
Bacchus
Gold IV
Level 126
God Stats
2W - 1L
1,926 SR
Queue Stats
22W - 20L
1,578 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,590 SR
1,536 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,696 SR
1,548 MMR
Sylvanus
Sylvanus
Gold III
ManCream1
Sylvanus
Gold III
Level 59
God Stats
1W - 0L
1,888 SR
Queue Stats
11W - 7L
1,693 MMR
Party 2
Artemis
Artemis
Gold IV
Nick_1487
Artemis
Gold IV
Level 191
God Stats
34W - 32L
1,475 SR
Queue Stats
274W - 308L
1,443 MMR
Solo
Hades
Hades
Gold V
stopshouting
Hades
Gold V
Level 177
God Stats
2W - 0L
1,725 SR
Queue Stats
10W - 9L
1,509 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
SithIronFist
Ix Chel
13
0 / 8 / 2
8,270
636
9,790
13,958
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
g50schelb
Neith
15
1 / 3 / 1
9,467
728
12,318
12,053
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
x6unner
Bacchus
14
1 / 3 / 1
8,566
659
9,198
20,469
25,584
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesPersephoneAphroditeBaron SamediChaac

VS

Bans
NoxMedusaNu WaFafnirHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ManCream1
Sylvanus
18
1 / 1 / 12
10,661
820
7,226
17,507
15,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Nick_1487
Artemis
17
6 / 0 / 6
11,323
871
15,311
8,881
4,315
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
7 / 1 / 7
11,766
905
20,196
17,594
10,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
14
14
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ManCream1
Sylvanus
1
1
12
7
W
Artemis
Nick_1487
Artemis
6
0
6
9
L
Ix Chel
SithIronFist
Ix Chel
0
8
2
0.13
L
Neith
g50schelb
Neith
1
3
1
0.5
W
7
1
7
10.5
L
Bacchus
x6unner
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,306
Damage
42,733
46,480
Taken
43,982
33,953
Mitigated
30,825
7,216
Healing
27,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ManCream1
Sylvanus
7,226
2,159
2,903
7,661
17,507
15,973
488
6,008
10,942
21,541
2,661
W
Artemis
Nick_1487
Artemis
15,311
6,659
0
3,411
8,881
4,315
2,474
5,114
3,599
0
59,359
L
Ix Chel
SithIronFist
Ix Chel
9,790
605
1,233
1,998
13,958
4,299
0
8,998
4,619
22,971
0
L
Neith
g50schelb
Neith
12,318
3,149
0
3,033
12,053
4,070
0
7,328
4,536
149
38,536
W
20,196
2,259
1,167
11,947
17,594
10,537
584
6,877
10,225
64,994
2,214
L
Bacchus
x6unner
Bacchus
9,198
1,214
0
952
20,469
25,584
0
9,199
10,485
22,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,303
Gold Earned
33,750
122
Minions Killed
204
0
Camps Cleared
0
636,641
Distance Traveled
670,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,661
820
40
3
0
210,689
0
W
Artemis
11,323
871
69
5
0
220,320
0
L
Ix Chel
8,270
636
39
3
0
191,588
0
L
Neith
9,467
728
68
5
0
233,213
0
W
Hades
11,766
905
95
7
0
239,073
0
L
Bacchus
8,566
659
15
1
0
211,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role