Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HackerJ_
Ymir
Level 109
God Stats
1W - 1L
1,285 SR
Queue Stats
73W - 64L
1,557 Elo+
Solo
Medusa
Medusa
J0S50l
Medusa
Level 159
God Stats
7W - 7L
1,554 SR
Queue Stats
265W - 241L
1,491 Elo+
Solo
Lancelot
Lancelot
Trnemmi
Lancelot
Level 129
God Stats
14W - 15L
1,537 SR
Queue Stats
108W - 114L
1,519 Elo+
Solo
Maui
Maui
XXXYUUMI
Maui
Level 89
God Stats
2W - 2L
1,554 SR
Queue Stats
157W - 158L
1,475 Elo+
Solo
Team Averages
Level 125
1,486 SR
1,508 Elo+

VS

Team Averages
Level 104
1,605 SR
1,489 Elo+
Cernunnos
Cernunnos
Archer976
Cernunnos
Level 80
God Stats
9W - 9L
1,564 SR
Queue Stats
23W - 22L
1,509 Elo+
Solo
Tyr
Tyr
BO_OBA225
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,452 Elo+
Party 1
Janus
Janus
Percedal__
Janus
Level 129
God Stats
9W - 3L
1,801 SR
Queue Stats
185W - 178L
1,496 Elo+
Party 1
Cerberus
Cerberus
iTs WoDY 2X
Cerberus
Level 95
God Stats
44W - 37L
1,646 SR
Queue Stats
78W - 79L
1,529 Elo+
Solo
Lancelot
Lancelot
xGod Is Dead13x
Lancelot
Level 148
God Stats
11W - 8L
1,513 SR
Queue Stats
133W - 130L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 0 / 2
7,052
504
1,361
4,290
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
1 / 1 / 3
8,355
597
5,641
5,879
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
J0S50l
Medusa
14
4 / 0 / 3
8,685
620
6,790
5,201
1,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
Trnemmi
Lancelot
14
8 / 0 / 2
8,042
574
7,610
8,937
3,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
12
3 / 0 / 7
8,178
584
3,397
7,968
6,978
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Archer976
Cernunnos
11
0 / 6 / 0
6,115
437
4,230
9,988
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
0 / 3 / 1
6,336
453
2,427
9,632
5,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
14
1 / 3 / 0
7,228
516
4,135
5,477
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
iTs WoDY 2X
Cerberus
10
0 / 0 / 0
5,962
426
946
6,685
3,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
9
0 / 4 / 0
5,628
402
2,558
10,580
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
16
Kills
1
1
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
0
2
1
L
Cernunnos
Archer976
Cernunnos
0
6
0
0
L
0
3
1
0.17
W
Ymir
1
1
3
2.5
W
Medusa
J0S50l
Medusa
4
0
3
5.5
L
Janus
1
3
0
0.33
W
Lancelot
Trnemmi
Lancelot
8
0
2
9
W
Maui
3
0
7
6.5
L
Cerberus
iTs WoDY 2X
Cerberus
0
0
0
0
L
Lancelot
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,799
Damage
14,296
32,275
Taken
42,362
18,635
Mitigated
17,170
11,360
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
1,361
178
83
876
4,290
1,171
596
1,086
3,046
42,233
2,086
L
Cernunnos
Archer976
Cernunnos
4,230
1,777
0
1,642
9,988
2,793
0
1,443
8,545
0
34,963
L
2,427
633
0
2,999
9,632
5,635
0
4,563
4,629
0
37,364
W
Ymir
5,641
832
0
1,526
5,879
4,926
0
529
5,310
53,224
2,966
W
Medusa
J0S50l
Medusa
6,790
3,390
0
1,217
5,201
1,898
192
583
4,612
0
67,829
L
Janus
4,135
275
0
818
5,477
1,419
0
602
4,857
54,459
0
W
Lancelot
Trnemmi
Lancelot
7,610
750
0
4,640
8,937
3,662
0
1,590
7,139
0
55,628
W
Maui
3,397
370
0
3,018
7,968
6,978
0
996
6,896
30,570
0
L
Cerberus
iTs WoDY 2X
Cerberus
946
95
0
1,885
6,685
3,544
0
990
5,695
23,616
0
L
Lancelot
2,558
490
0
1,240
10,580
3,779
0
1,648
8,892
0
34,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,312
Gold Earned
31,269
461
Minions Killed
374
0
Camps Cleared
0
1,379,476
Distance Traveled
1,363,854
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,052
504
91
7
0
278,108
7
L
Cernunnos
6,115
437
67
5
0
234,667
2
L
Tyr
6,336
453
77
6
0
273,044
2
W
Ymir
8,355
597
107
8
0
200,713
0
W
Medusa
8,685
620
121
9
0
275,662
4
L
Janus
7,228
516
127
9
0
321,402
2
W
Lancelot
8,042
574
97
7
0
330,115
0
W
Maui
8,178
584
45
3
0
294,878
7
L
Cerberus
5,962
426
48
3
0
276,596
4
L
Lancelot
5,628
402
55
4
0
258,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role