Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Kadxx
Heimdallr
Level 163
God Stats
7W - 12L
1,624 SR
Queue Stats
33W - 49L
1,426 Elo+
Party 3
Chronos
Chronos
ShakeItLink
Chronos
Level 200
God Stats
6W - 4L
1,614 SR
Queue Stats
250W - 231L
1,519 Elo+
Solo
Jormungandr
Jormungandr
Zowta
Jormungandr
Level 66
God Stats
39W - 30L
1,592 SR
Queue Stats
149W - 150L
1,454 Elo+
Party 2
Camazotz
Camazotz
tyx dgx
Camazotz
Level 115
God Stats
0W - 2L
1,286 SR
Queue Stats
120W - 109L
1,524 Elo+
Party 2
Team Averages
Level 141
1,523 SR
1,485 Elo+

VS

Team Averages
Level 103
1,617 SR
1,551 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ChromoDynamics
Chaac
Level 157
God Stats
2W - 0L
1,594 SR
Queue Stats
86W - 87L
1,515 Elo+
Solo
Neith
Neith
Schmüüützel
Neith
Level 86
God Stats
3W - 4L
1,752 SR
Queue Stats
33W - 40L
1,508 Elo+
Party 1
Ares
Ares
Schmüüützler
Ares
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,672 Elo+
Party 1
Vulcan
Vulcan
ShaDow_CoMaN
Vulcan
Level 62
God Stats
28W - 20L
1,738 SR
Queue Stats
167W - 146L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 2 / 1
5,940
495
2,748
9,527
6,378
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Kadxx
Heimdallr
11
1 / 3 / 1
6,240
520
5,448
9,778
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
ShakeItLink
Chronos
12
3 / 2 / 0
6,891
574
6,136
7,116
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Zowta
Jormungandr
10
1 / 5 / 0
5,800
483
5,497
10,329
9,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
tyx dgx
Camazotz
10
1 / 3 / 0
5,633
469
5,245
11,062
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
6 / 2 / 2
6,643
554
7,907
11,887
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
5 / 1 / 0
8,570
714
7,469
10,661
7,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 1 / 2
6,993
583
7,319
6,664
2,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 4
5,779
482
4,486
9,345
6,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
12
1 / 2 / 3
6,691
558
6,254
4,771
1,056
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
7
Kills
15
15
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
1
0.75
W
Ao Kuang
 
Ao Kuang
6
2
2
3.5
W
5
1
0
5
L
Heimdallr
Kadxx
Heimdallr
1
3
1
0.5
W
2
1
2
3
W
1
1
4
3
W
Vulcan
1
2
3
1.25
L
Chronos
ShakeItLink
Chronos
3
2
0
1.5
L
Jormungandr
Zowta
Jormungandr
1
5
0
0.2
L
Camazotz
tyx dgx
Camazotz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,074
Damage
33,435
47,812
Taken
43,328
25,357
Mitigated
20,866
13,458
Healing
14,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,748
1,347
691
3,060
9,527
6,378
0
5,258
3,910
0
16,511
W
Ao Kuang
 
Ao Kuang
7,907
1,844
0
6,824
11,887
3,538
0
2,198
9,553
40,769
1,013
W
7,469
2,602
0
3,277
10,661
7,056
0
5,071
5,590
0
63,604
L
Heimdallr
Kadxx
Heimdallr
5,448
2,532
0
3,728
9,778
3,772
0
2,151
7,430
0
45,042
W
7,319
1,615
0
1,832
6,664
2,246
622
528
6,096
0
60,608
W
4,486
238
0
2,090
9,345
6,970
0
848
8,475
18,848
550
W
Vulcan
6,254
151
0
750
4,771
1,056
0
2,561
1,990
44,937
0
L
Chronos
ShakeItLink
Chronos
6,136
2,028
0
334
7,116
2,075
0
5,013
1,682
53,006
858
L
Jormungandr
Zowta
Jormungandr
5,497
1,830
0
1,859
10,329
9,135
0
793
9,497
33,209
1,378
L
Camazotz
tyx dgx
Camazotz
5,245
1,575
0
3,786
11,062
3,997
0
3,907
7,038
0
44,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,504
Gold Earned
34,676
356
Minions Killed
396
0
Camps Cleared
0
1,222,951
Distance Traveled
1,238,903
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,940
495
24
2
0
273,806
6
W
Ao Kuang
6,643
554
65
5
0
259,978
0
W
Chaac
8,570
714
124
10
0
232,317
0
L
Heimdallr
6,240
520
85
7
0
216,466
3
W
Neith
6,993
583
99
8
0
225,567
0
W
Ares
5,779
482
26
2
0
261,618
3
W
Vulcan
6,691
558
82
7
0
259,423
0
L
Chronos
6,891
574
120
10
0
252,171
1
L
Jormungandr
5,800
483
62
5
0
221,327
0
L
Camazotz
5,633
469
65
5
0
259,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role