Player Matchup

Kuzenbo
Kuzenbo
Bronze III
AlexisArbey
Kuzenbo
Bronze III
Level 46
God Stats
0W - 2L
1,487 SR
Queue Stats
1W - 5L
1,400 MMR
Solo
Kukulkan
Kukulkan
Gold IV
DarkIsraelD123
Kukulkan
Gold IV
Level 107
God Stats
11W - 8L
1,658 SR
Queue Stats
144W - 145L
1,395 MMR
Solo
Mulan
Mulan
Bronze V
LegendLoki9807
Mulan
Bronze V
Level 107
God Stats
0W - 2L
1,537 SR
Queue Stats
1W - 7L
1,400 MMR
Solo
Bakasura
Bakasura
Gold V
TehBigDootey
Bakasura
Gold V
Level 118
God Stats
132W - 111L
1,561 SR
Queue Stats
333W - 351L
1,408 MMR
Solo
Cupid
Cupid
Gold IV
slenderzz
Cupid
Gold IV
Level 128
God Stats
41W - 28L
1,620 SR
Queue Stats
423W - 431L
1,390 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,573 SR
1,398 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,474 SR
1,413 MMR
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver II
DarthRayquaza22
Ares
Silver II
Level 44
God Stats
5W - 5L
1,161 SR
Queue Stats
65W - 92L
1,395 MMR
Solo
Mercury
Mercury
Gold IV
DataLoKo2
Mercury
Gold IV
Level 83
God Stats
6W - 2L
1,551 SR
Queue Stats
165W - 173L
1,406 MMR
Solo
Scylla
Scylla
Gold IV
PrimalSangoma
Scylla
Gold IV
Level 157
God Stats
15W - 18L
1,478 SR
Queue Stats
92W - 94L
1,415 MMR
Solo
Anhur
Anhur
Bronze IV
Shaquando
Anhur
Bronze IV
Level 48
God Stats
1W - 0L
1,679 SR
Queue Stats
5W - 4L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AlexisArbey
Kuzenbo
9
1 / 1 / 3
5,673
567
4,484
8,280
6,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
11
1 / 4 / 2
6,270
627
2,496
5,026
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
2 / 5 / 0
5,251
525
4,943
8,357
3,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
TehBigDootey
Bakasura
11
2 / 4 / 1
6,110
611
3,611
9,424
3,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cupid
slenderzz
Cupid
11
4 / 2 / 1
6,040
604
7,502
6,768
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Ao KuangAgniCthulhuBastet

VS

Bans
FafnirSurtrCharybdisNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
4 / 2 / 1
6,696
670
5,269
8,903
6,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 3 / 4
5,414
541
3,260
8,735
4,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
DataLoKo2
Mercury
11
2 / 0 / 6
6,148
615
5,989
6,945
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
7 / 2 / 1
6,704
670
6,311
4,779
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Shaquando
Anhur
11
2 / 3 / 1
6,166
617
5,147
7,465
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
10
Kills
16
16
Deaths
10
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
2
1
2.25
L
Kuzenbo
AlexisArbey
Kuzenbo
1
1
3
2.5
L
Kukulkan
1
4
2
0.5
W
1
3
4
1
W
Mercury
DataLoKo2
Mercury
2
0
6
5
L
2
5
0
0.4
W
7
2
1
3.75
W
Anhur
Shaquando
Anhur
2
3
1
0.83
L
Bakasura
TehBigDootey
Bakasura
2
4
1
0.63
L
Cupid
slenderzz
Cupid
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,036
Damage
25,976
37,855
Taken
36,827
17,522
Mitigated
16,985
10,331
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,269
573
0
4,925
8,903
6,451
0
202
8,536
34,893
3,813
L
Kuzenbo
AlexisArbey
Kuzenbo
4,484
1,780
0
1,320
8,280
6,796
5
2,273
6,007
15,191
1,003
L
Kukulkan
2,496
308
0
500
5,026
1,286
0
3,713
1,313
45,130
0
W
3,260
84
0
1,791
8,735
4,652
0
2,429
6,011
11,966
0
W
Mercury
DataLoKo2
Mercury
5,989
2,258
0
470
6,945
2,456
0
937
5,858
0
39,934
L
4,943
367
0
1,827
8,357
3,948
0
4,462
3,895
0
24,232
W
6,311
404
0
1,117
4,779
1,286
0
1,640
3,029
39,602
392
W
Anhur
Shaquando
Anhur
5,147
3,571
0
2,658
7,465
2,140
0
1,772
5,693
0
40,282
L
Bakasura
TehBigDootey
Bakasura
3,611
2,258
0
2,656
9,424
3,618
0
1,767
7,657
0
33,875
L
Cupid
slenderzz
Cupid
7,502
3,903
518
3,510
6,768
1,874
275
2,145
4,623
0
45,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,344
Gold Earned
31,128
299
Minions Killed
307
0
Camps Cleared
0
1,066,760
Distance Traveled
1,089,719
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,696
670
75
8
0
196,384
4
L
Kuzenbo
5,673
567
27
3
0
240,791
2
L
Kukulkan
6,270
627
90
9
0
221,317
0
W
Ares
5,414
541
13
1
0
212,473
4
W
Mercury
6,148
615
61
6
0
257,684
0
L
Mulan
5,251
525
35
4
0
181,113
2
W
Scylla
6,704
670
81
8
0
228,218
3
W
Anhur
6,166
617
77
8
0
194,960
0
L
Bakasura
6,110
611
78
8
0
234,887
1
L
Cupid
6,040
604
69
7
0
188,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role