Player Matchup

Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
Bårbie
Medusa
Gold IV
Level 154
God Stats
182W - 177L
1,517 SR
Queue Stats
502W - 516L
1,386 MMR
Solo
Mulan
Mulan
Gold II
IIILKA
Mulan
Gold II
Level 120
God Stats
62W - 59L
1,599 SR
Queue Stats
197W - 199L
1,420 MMR
Solo
Ares
Ares
Gold V
SativaHaze
Ares
Gold V
Level 100
God Stats
24W - 26L
1,470 SR
Queue Stats
145W - 162L
1,333 MMR
Solo
Janus
Janus
Gold III
pepere7
Janus
Gold III
Level 109
God Stats
18W - 20L
1,403 SR
Queue Stats
330W - 343L
1,424 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,498 SR
1,413 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,403 SR
1,394 MMR
Sun Wukong
Sun Wukong
Silver II
DVo6_15
Sun Wukong
Silver II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,514 MMR
Party 1
Cthulhu
Cthulhu
Bronze V
Realz_MB
Cthulhu
Bronze V
Level 130
God Stats
1W - 1L
1,260 SR
Queue Stats
2W - 6L
1,430 MMR
Party 1
Ra
Ra
Silver II
SlogiranoPile
Ra
Silver II
Level 149
God Stats
9W - 6L
1,574 SR
Queue Stats
48W - 51L
1,335 MMR
Party 2
Hachiman
Hachiman
Gold IV
SmallBear21
Hachiman
Gold IV
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 62L
1,357 MMR
Solo
Bakasura
Bakasura
Silver IV
bashcelik
Bakasura
Silver IV
Level 129
God Stats
1W - 1L
1,180 SR
Queue Stats
15W - 21L
1,331 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
7 / 3 / 0
10,125
533
10,911
10,520
4,992
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
Bårbie
Medusa
14
1 / 6 / 10
8,592
452
12,445
14,379
5,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
IIILKA
Mulan
12
0 / 3 / 0
8,117
427
7,291
13,470
8,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 5 / 7
8,821
464
9,515
19,803
16,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
pepere7
Janus
15
4 / 5 / 4
9,213
485
10,876
10,312
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
Chang'eBake KujiraAo KuangAgniKing Arthur

VS

Bans
NeithCupidAchillesOlorunArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DVo6_15
Sun Wukong
18
4 / 1 / 4
11,769
619
12,541
16,071
14,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Realz_MB
Cthulhu
14
2 / 4 / 7
8,628
454
9,856
18,362
14,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
6 / 0 / 4
11,852
624
10,454
6,492
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
SmallBear21
Hachiman
15
4 / 6 / 5
10,301
542
9,812
17,001
4,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
bashcelik
Bakasura
17
6 / 4 / 5
10,644
560
9,227
21,099
10,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
47
14
Kills
22
22
Deaths
15
21
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
7
3
0
2.33
L
Medusa
Bårbie
Medusa
1
6
10
1
W
Sun Wukong
DVo6_15
Sun Wukong
4
1
4
6
L
Mulan
IIILKA
Mulan
0
3
0
0
W
Cthulhu
Realz_MB
Cthulhu
2
4
7
1.38
L
2
5
7
1.1
W
6
0
4
8
W
Hachiman
SmallBear21
Hachiman
4
6
5
1.08
W
Bakasura
bashcelik
Bakasura
6
4
5
2.13
L
Janus
pepere7
Janus
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,038
Damage
51,890
68,484
Taken
79,025
38,423
Mitigated
44,391
13,040
Healing
32,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
10,911
199
0
3,356
10,520
4,992
0
3,360
6,583
99,013
0
L
Medusa
Bårbie
Medusa
12,445
4,531
0
787
14,379
5,413
0
3,606
10,033
0
67,674
W
Sun Wukong
DVo6_15
Sun Wukong
12,541
2,625
0
8,241
16,071
14,804
395
4,214
11,701
245
84,287
L
Mulan
IIILKA
Mulan
7,291
1,063
0
3,969
13,470
8,521
0
200
12,137
0
54,242
W
Cthulhu
Realz_MB
Cthulhu
9,856
901
96
4,177
18,362
14,175
32
8,550
9,519
27,126
0
L
9,515
528
0
2,940
19,803
16,272
243
7,838
10,397
31,810
0
W
10,454
181
1,483
2,558
6,492
1,310
0
5,170
1,220
87,749
604
W
Hachiman
SmallBear21
Hachiman
9,812
5,913
0
7,627
17,001
4,067
680
7,751
9,139
0
69,738
W
Bakasura
bashcelik
Bakasura
9,227
6,304
0
7,889
21,099
10,035
0
5,170
15,717
0
82,766
L
Janus
pepere7
Janus
10,876
562
0
1,988
10,312
3,225
0
3,014
6,346
69,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,868
Gold Earned
53,194
528
Minions Killed
593
0
Camps Cleared
0
1,740,057
Distance Traveled
1,934,783
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,125
533
149
8
0
368,976
0
L
Medusa
8,592
452
99
5
0
386,134
4
W
Sun Wukong
11,769
619
158
8
0
353,401
0
L
Mulan
8,117
427
109
6
0
226,108
3
W
Cthulhu
8,628
454
35
2
0
377,927
3
L
Ares
8,821
464
23
1
0
381,173
2
W
Ra
11,852
624
160
8
0
453,029
4
W
Hachiman
10,301
542
109
6
0
347,705
0
W
Bakasura
10,644
560
131
7
0
402,721
0
L
Janus
9,213
485
148
8
0
377,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role