Player Matchup

Sobek
Sobek
Silver III
Chubbsni
Sobek
Silver III
Level 86
God Stats
0W - 2L
1,448 SR
Queue Stats
113W - 128L
938 MMR
Solo
Vulcan
Vulcan
Silver I
Coloringo378
Vulcan
Silver I
Level 117
God Stats
3W - 2L
1,905 SR
Queue Stats
35W - 44L
1,126 MMR
Party 2
Ishtar
Ishtar
Silver II
RS Silver03
Ishtar
Silver II
Level 128
God Stats
2W - 5L
1,390 SR
Queue Stats
48W - 64L
958 MMR
Party 2
Raijin
Raijin
Silver II
SHADY-SL1M97
Raijin
Silver II
Level 116
God Stats
1W - 2L
1,391 SR
Queue Stats
119W - 135L
986 MMR
Solo
Nemesis
Nemesis
Silver III
nachoguaracho999
Nemesis
Silver III
Level 48
God Stats
2W - 3L
1,562 SR
Queue Stats
39W - 56L
933 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,539 SR
988 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,467 SR
992 MMR
Nu Wa
Nu Wa
Gold V
Alexey64rus
Nu Wa
Gold V
Level 123
God Stats
3W - 6L
1,573 SR
Queue Stats
143W - 149L
1,231 MMR
Party 3
Zhong Kui
Zhong Kui
Silver III
Lika0808
Zhong Kui
Silver III
Level 133
God Stats
8W - 3L
1,705 SR
Queue Stats
324W - 357L
885 MMR
Party 3
Cabrakan
Cabrakan
Silver II
Luhda
Cabrakan
Silver II
Level 147
God Stats
4W - 2L
1,252 SR
Queue Stats
51W - 59L
1,038 MMR
Party 1
Medusa
Medusa
Silver III
RatholeScraddie3
Medusa
Silver III
Level 122
God Stats
23W - 23L
1,452 SR
Queue Stats
136W - 153L
1,008 MMR
Solo
Ymir
Ymir
Silver III
hectoros
Ymir
Silver III
Level 147
God Stats
10W - 7L
1,356 SR
Queue Stats
286W - 301L
796 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chubbsni
Sobek
9
2 / 3 / 2
5,550
505
2,918
9,220
6,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
12
3 / 2 / 2
6,499
591
8,888
4,694
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
11
2 / 2 / 2
6,273
570
3,787
7,238
2,379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
9
2 / 6 / 0
5,851
532
3,049
8,042
2,346
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 4
6,016
547
6,060
11,393
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
ThanatosMulanKuzenboAgni

VS

Bans
KumbhakarnaFreyaSurtrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
7,434
676
5,945
6,206
2,127
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Lika0808
Zhong Kui
12
5 / 2 / 5
7,755
705
7,152
8,294
5,184
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Luhda
Cabrakan
11
2 / 3 / 4
6,252
568
5,171
9,630
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 2
6,400
582
5,547
7,391
2,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
10
3 / 3 / 3
6,699
609
3,507
9,145
6,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
11
Kills
15
15
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Sobek
Chubbsni
Sobek
2
3
2
1
L
Vulcan
3
2
2
2
W
Zhong Kui
Lika0808
Zhong Kui
5
2
5
3.75
W
Cabrakan
Luhda
Cabrakan
2
3
4
1.33
L
Ishtar
2
2
2
1.5
W
1
2
2
1
L
Raijin
2
6
0
0.33
W
Ymir
3
3
3
1.5
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,702
Damage
27,322
40,587
Taken
40,666
16,394
Mitigated
21,819
13,109
Healing
12,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,945
1,380
0
2,305
6,206
2,127
0
3,369
2,837
50,092
159
L
Sobek
Chubbsni
Sobek
2,918
430
0
2,048
9,220
6,954
0
3,613
5,607
10,414
0
L
Vulcan
8,888
353
0
1,312
4,694
1,389
0
3,165
1,529
40,462
385
W
Zhong Kui
Lika0808
Zhong Kui
7,152
1,530
0
3,924
8,294
5,184
672
3,357
4,937
41,291
4,956
W
Cabrakan
Luhda
Cabrakan
5,171
612
0
3,072
9,630
5,536
0
3,896
5,734
40,446
0
L
Ishtar
3,787
1,992
0
2,962
7,238
2,379
0
1,958
5,280
0
46,997
W
5,547
1,959
0
1,454
7,391
2,725
0
1,436
5,955
0
44,123
L
Raijin
3,049
254
0
2,352
8,042
2,346
0
5,751
2,291
30,489
626
W
Ymir
3,507
587
0
1,372
9,145
6,247
0
3,433
5,712
26,796
478
L
6,060
1,529
0
4,435
11,393
3,326
0
6,924
4,469
0
40,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,189
Gold Earned
34,540
293
Minions Killed
331
0
Camps Cleared
0
1,107,300
Distance Traveled
1,099,381
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,434
676
98
9
0
214,318
0
L
Sobek
5,550
505
13
1
0
235,737
2
L
Vulcan
6,499
591
61
6
0
239,564
0
W
Zhong Kui
7,755
705
74
7
0
210,353
2
W
Cabrakan
6,252
568
65
6
0
230,332
1
L
Ishtar
6,273
570
87
8
0
205,555
0
W
Medusa
6,400
582
59
5
0
226,710
0
L
Raijin
5,851
532
59
5
0
183,521
0
W
Ymir
6,699
609
35
3
0
217,668
3
L
Nemesis
6,016
547
73
7
0
242,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role