Player Matchup

Tyr
Tyr
CucciMane19
Tyr
Level 61
God Stats
1W - 1L
1,472 SR
Queue Stats
197W - 209L
1,415 Elo+
Solo
Medusa
Medusa
LGD AnaSophiaab
Medusa
Level 115
God Stats
10W - 15L
1,392 SR
Queue Stats
214W - 183L
1,467 Elo+
Solo
Bacchus
Bacchus
XSC BUM
Bacchus
Level 66
God Stats
16W - 12L
1,605 SR
Queue Stats
131W - 131L
1,482 Elo+
Party 2
Ravana
Ravana
chaseman323
Ravana
Level 122
God Stats
11W - 10L
1,516 SR
Queue Stats
465W - 442L
1,501 Elo+
Party 2
Agni
Agni
cotonpicking
Agni
Level 67
God Stats
53W - 43L
1,548 SR
Queue Stats
160W - 138L
1,517 Elo+
Solo
Team Averages
Level 86
1,507 SR
1,476 Elo+

VS

Team Averages
Level 82
1,601 SR
1,476 Elo+
Sobek
Sobek
ClaspedElk
Sobek
Level 67
God Stats
1W - 1L
1,709 SR
Queue Stats
43W - 52L
1,441 Elo+
Party 1
Zhong Kui
Zhong Kui
LimJahey1988
Zhong Kui
Level 51
God Stats
7W - 11L
1,399 SR
Queue Stats
90W - 88L
1,463 Elo+
Solo
Izanami
Izanami
Retro boy l
Izanami
Level 77
God Stats
12W - 13L
1,587 SR
Queue Stats
73W - 84L
1,459 Elo+
Party 1
Kuzenbo
Kuzenbo
Threemusketteer
Kuzenbo
Level 59
God Stats
3W - 1L
1,810 SR
Queue Stats
79W - 89L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
Yami_Akuma458
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 169L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,810
619
2,663
7,731
5,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 2 / 1
6,039
549
5,515
4,553
1,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
XSC BUM
Bacchus
11
2 / 0 / 4
6,674
607
3,750
9,345
7,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
11
2 / 2 / 7
6,437
585
5,800
7,301
2,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
8 / 2 / 1
7,910
719
9,215
4,335
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
2 / 6 / 1
5,517
502
2,165
9,808
5,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Zhong Kui
LimJahey1988
Zhong Kui
11
2 / 4 / 1
6,234
567
5,357
6,033
6,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Izanami
Retro boy l
Izanami
10
0 / 2 / 1
5,778
525
3,416
6,527
1,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 3 / 2
5,629
512
4,299
8,658
8,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cthulhu
11
2 / 2 / 3
6,037
549
5,402
9,473
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
16
Kills
7
8
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
2
6
1
0.42
W
3
2
2
2
W
1
2
1
0.75
L
Zhong Kui
LimJahey1988
Zhong Kui
2
4
1
0.63
L
Izanami
Retro boy l
Izanami
0
2
1
0.25
L
1
3
2
0.67
W
Bacchus
XSC BUM
Bacchus
2
0
4
4
L
Cthulhu
2
2
3
1.75
W
Ravana
2
2
7
2.75
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,943
Damage
20,639
33,265
Taken
40,499
16,907
Mitigated
25,355
10,449
Healing
9,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
2,165
281
0
1,915
9,808
5,595
0
5,493
3,645
15,566
0
W
2,663
445
0
2,780
7,731
5,014
0
4,732
2,295
0
34,438
W
5,515
2,110
0
1,666
4,553
1,233
0
1,708
2,845
0
49,708
L
Zhong Kui
LimJahey1988
Zhong Kui
5,357
505
0
1,124
6,033
6,199
0
658
5,355
31,496
1,345
L
Izanami
Retro boy l
Izanami
3,416
2,082
0
1,660
6,527
1,952
0
1,634
4,893
0
45,795
L
4,299
1,447
0
1,925
8,658
8,480
0
1,868
6,731
13,523
165
W
Bacchus
XSC BUM
Bacchus
3,750
744
0
3,904
9,345
7,035
35
2,866
6,479
19,146
1,992
L
Cthulhu
5,402
180
76
2,634
9,473
3,129
0
2,226
6,986
35,088
768
W
Ravana
5,800
1,062
0
1,444
7,301
2,305
0
3,886
3,376
0
47,726
W
9,215
1,448
0
655
4,335
1,320
0
2,934
1,401
44,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
29,195
359
Minions Killed
245
0
Camps Cleared
0
1,119,043
Distance Traveled
1,058,394
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,517
502
22
2
0
193,265
2
W
Tyr
6,810
619
70
6
0
225,153
0
W
Medusa
6,039
549
91
8
0
198,740
3
L
Zhong Kui
6,234
567
47
4
0
175,808
0
L
Izanami
5,778
525
96
9
0
204,149
1
L
Kuzenbo
5,629
512
18
2
0
237,178
4
W
Bacchus
6,674
607
23
2
0
237,029
0
L
Cthulhu
6,037
549
62
6
0
247,994
5
W
Ravana
6,437
585
79
7
0
235,126
0
W
Agni
7,910
719
96
9
0
222,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role