Player Matchup

Nut
Nut
Platinum V
Brexit Music
Nut
Platinum V
Level 142
God Stats
1W - 1L
1,811 SR
Queue Stats
56W - 45L
1,909 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
ClownJebus
Gilgamesh
Gold IV
Level 125
God Stats
3W - 2L
1,672 SR
Queue Stats
91W - 85L
1,276 MMR
Party 2
Ra
Ra
Gold II
idwq
Ra
Gold II
Level 129
God Stats
3W - 7L
1,291 SR
Queue Stats
108W - 90L
1,611 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,591 SR
1,599 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,569 SR
1,550 MMR
Kukulkan
Kukulkan
Gold IV
Grolfa
Kukulkan
Gold IV
Level 128
God Stats
64W - 51L
1,647 SR
Queue Stats
359W - 437L
1,531 MMR
Solo
Neith
Neith
Gold III
aaronrodrigues01
Neith
Gold III
Level 97
God Stats
32W - 45L
1,487 SR
Queue Stats
118W - 130L
1,565 MMR
Party 1
Cthulhu
Cthulhu
Gold II
javikiller1
Cthulhu
Gold II
Level 125
God Stats
8W - 5L
1,572 SR
Queue Stats
59W - 53L
1,553 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 6
11,611
893
8,143
11,212
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
ClownJebus
Gilgamesh
17
3 / 1 / 8
11,282
868
9,111
12,275
10,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
idwq
Ra
18
6 / 4 / 6
11,894
915
11,094
8,521
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeKumbhakarnaAchillesCerberus

VS

Bans
BacchusNe ZhaScyllaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Grolfa
Kukulkan
17
3 / 7 / 3
10,757
827
7,862
10,005
3,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 3
7,915
609
561
3,081
769
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cthulhu
javikiller1
Cthulhu
17
7 / 5 / 3
11,804
908
16,149
19,169
17,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
14
Kills
11
11
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
6
6
1.33
W
Gilgamesh
ClownJebus
Gilgamesh
3
1
8
7
L
Kukulkan
Grolfa
Kukulkan
3
7
3
0.64
L
1
2
3
1.25
W
Ra
idwq
Ra
6
4
6
2.25
L
Cthulhu
javikiller1
Cthulhu
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,348
Damage
24,572
32,008
Taken
32,255
17,244
Mitigated
21,616
4,711
Healing
4,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,143
3,852
0
1,637
11,212
3,916
1,617
6,640
4,292
0
46,786
W
Gilgamesh
ClownJebus
Gilgamesh
9,111
2,943
0
559
12,275
10,374
572
8,822
2,944
0
18,830
L
Kukulkan
Grolfa
Kukulkan
7,862
772
0
471
10,005
3,812
0
4,107
5,367
36,681
1,073
L
561
159
0
654
3,081
769
0
423
2,531
0
4,685
W
Ra
idwq
Ra
11,094
928
1,009
1,506
8,521
2,954
1,275
6,292
1,771
43,787
940
L
Cthulhu
javikiller1
Cthulhu
16,149
943
69
3,394
19,169
17,035
0
4,847
12,727
45,212
920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,787
Gold Earned
30,476
166
Minions Killed
139
0
Camps Cleared
0
654,935
Distance Traveled
447,511
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
11,611
893
55
4
0
192,296
0
W
Gilgamesh
11,282
868
20
2
0
239,196
0
L
Kukulkan
10,757
827
53
4
0
204,214
0
L
Neith
7,915
609
8
1
0
26,434
0
W
Ra
11,894
915
91
7
0
223,443
1
L
Cthulhu
11,804
908
78
6
0
216,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role