Player Matchup

Shiva
Shiva
Bilmuri
Shiva
Level 153
God Stats
6W - 5L
1,469 SR
Queue Stats
233W - 197L
1,533 Elo+
Solo
Ra
Ra
Brazzen2727
Ra
Level 83
God Stats
31W - 38L
1,286 SR
Queue Stats
272W - 312L
1,407 Elo+
Solo
Sol
Sol
TheLastUnicorn69
Sol
Level 149
God Stats
21W - 12L
1,653 SR
Queue Stats
436W - 172L
1,527 Elo+
Solo
Mercury
Mercury
fratoneitor
Mercury
Level 110
God Stats
2W - 2L
1,270 SR
Queue Stats
163W - 175L
1,416 Elo+
Solo
Ymir
Ymir
ghosthero907
Ymir
Level 128
God Stats
21W - 13L
1,608 SR
Queue Stats
358W - 356L
1,585 Elo+
Solo
Team Averages
Level 125
1,457 SR
1,494 Elo+

VS

Team Averages
Level 100
1,560 SR
1,502 Elo+
Ishtar
Ishtar
 
Ishtar
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
AikoMemories
Kuzenbo
Level 109
God Stats
1W - 3L
1,434 SR
Queue Stats
71W - 70L
1,552 Elo+
Solo
Kukulkan
Kukulkan
RogerFC
Kukulkan
Level 45
God Stats
20W - 27L
1,448 SR
Queue Stats
129W - 159L
1,474 Elo+
Solo
Bellona
Bellona
SlumptKnight
Bellona
Level 91
God Stats
0W - 1L
1,715 SR
Queue Stats
55W - 66L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
claymore 144637
Morgan Le Fay
Level 109
God Stats
16W - 10L
1,701 SR
Queue Stats
82W - 84L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bilmuri
Shiva
15
4 / 0 / 9
9,108
1,301
8,994
6,125
7,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
3 / 2 / 7
8,446
1,207
3,798
5,243
2,222
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 7
8,322
1,189
8,450
7,662
2,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mercury
fratoneitor
Mercury
14
2 / 3 / 4
8,269
1,181
4,073
8,023
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
4 / 0 / 6
9,707
1,387
5,598
8,915
10,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

320

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
4 / 4 / 1
8,635
1,234
11,286
7,947
3,185
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
AikoMemories
Kuzenbo
11
0 / 0 / 0
6,648
950
0
0
0
Kukulkan
RogerFC
Kukulkan
14
0 / 3 / 5
8,100
1,157
7,875
5,617
2,306
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
SlumptKnight
Bellona
13
0 / 2 / 4
7,291
1,042
3,912
9,725
7,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Morgan Le Fay
claymore 144637
Morgan Le Fay
13
2 / 5 / 4
8,177
1,168
9,819
9,288
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
14
Kills
6
6
Deaths
14
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
4
4
1
1.13
L
Kuzenbo
AikoMemories
Kuzenbo
0
0
0
0
W
Shiva
Bilmuri
Shiva
4
0
9
8.5
W
3
2
7
3.25
L
Kukulkan
RogerFC
Kukulkan
0
3
5
0.83
L
Bellona
SlumptKnight
Bellona
0
2
4
1
W
1
1
7
4.5
L
Morgan Le Fay
claymore 144637
Morgan Le Fay
2
5
4
0.8
W
Mercury
fratoneitor
Mercury
2
3
4
1.33
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,913
Damage
32,892
35,968
Taken
32,577
26,130
Mitigated
16,802
7,143
Healing
1,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
11,286
6,614
0
277
7,947
3,185
0
3,935
3,957
0
24,654
L
Kuzenbo
AikoMemories
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Shiva
Bilmuri
Shiva
8,994
672
0
478
6,125
7,444
0
2,967
3,001
0
15,180
W
3,798
138
1,760
717
5,243
2,222
0
2,227
2,947
14,338
571
L
Kukulkan
RogerFC
Kukulkan
7,875
410
0
0
5,617
2,306
0
2,458
3,159
31,819
121
L
Bellona
SlumptKnight
Bellona
3,912
1,039
0
574
9,725
7,971
0
6,102
3,623
0
7,633
W
8,450
2,540
0
1,351
7,662
2,933
0
4,201
3,461
31,923
245
L
Morgan Le Fay
claymore 144637
Morgan Le Fay
9,819
184
0
771
9,288
3,340
0
4,957
4,290
26,794
116
W
Mercury
fratoneitor
Mercury
4,073
2,085
0
568
8,023
3,369
0
3,739
4,222
0
18,525
W
5,598
772
0
2,269
8,915
10,162
0
4,486
4,281
10,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,852
Gold Earned
38,851
157
Minions Killed
138
6
Camps Cleared
3
751,762
Distance Traveled
568,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,635
1,234
35
5
1
133,257
0
L
Kuzenbo
6,648
950
0
0
0
0
0
W
Shiva
9,108
1,301
13
2
0
169,233
0
W
Ra
8,446
1,207
23
3
1
144,588
0
L
Kukulkan
8,100
1,157
68
10
1
149,076
0
L
Bellona
7,291
1,042
4
1
0
141,438
0
W
Sol
8,322
1,189
63
9
1
140,405
0
L
Morgan Le Fay
8,177
1,168
31
4
1
144,275
0
W
Mercury
8,269
1,181
35
5
4
169,823
0
W
Ymir
9,707
1,387
23
3
0
127,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role