Player Matchup

Bacchus
Bacchus
Camino_11
Bacchus
Level 66
God Stats
8W - 5L
1,633 SR
Queue Stats
202W - 192L
1,469 Elo+
Party 3
Ne Zha
Ne Zha
Ma-_MadMax_-Am
Ne Zha
Level 36
God Stats
2W - 4L
1,500 SR
Queue Stats
35W - 44L
1,408 Elo+
Party 3
Olorun
Olorun
WhyYouMadLilBro
Olorun
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 32L
1,431 Elo+
Party 1
Horus
Horus
foodlion69
Horus
Level 63
God Stats
5W - 4L
1,475 SR
Queue Stats
50W - 49L
1,475 Elo+
Party 1
Neith
Neith
xFaIlenAngeI
Neith
Level 126
God Stats
14W - 9L
1,662 SR
Queue Stats
486W - 458L
1,422 Elo+
Solo
Team Averages
Level 63
1,554 SR
1,441 Elo+

VS

Team Averages
Level 72
1,668 SR
1,418 Elo+
Sun Wukong
Sun Wukong
Avillalobos564
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,263 Elo+
Party 2
Izanami
Izanami
Calejos19
Izanami
Level 27
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 6L
1,350 Elo+
Party 2
Fenrir
Fenrir
Parejo2005
Fenrir
Level 65
God Stats
1W - 1L
1,759 SR
Queue Stats
66W - 58L
1,475 Elo+
Party 2
Janus
Janus
Sambtw3563
Janus
Level 112
God Stats
1W - 2L
1,754 SR
Queue Stats
71W - 72L
1,525 Elo+
Solo
Bacchus
Bacchus
WZX-Silvexz
Bacchus
Level 130
God Stats
9W - 7L
1,611 SR
Queue Stats
494W - 436L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Camino_11
Bacchus
10
1 / 3 / 5
7,197
514
3,025
13,525
11,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
0 / 2 / 3
5,639
403
3,081
6,538
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 0 / 2
9,144
653
5,792
6,586
2,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Horus
14
7 / 2 / 3
9,311
665
10,861
11,710
8,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 2
7,664
547
9,386
10,277
3,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Avillalobos564
Sun Wukong
11
1 / 3 / 0
6,664
476
2,493
10,117
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Calejos19
Izanami
11
4 / 5 / 1
7,099
507
10,570
8,594
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fenrir
Parejo2005
Fenrir
13
2 / 5 / 2
7,270
519
4,200
12,129
4,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
14
0 / 4 / 0
7,654
547
3,805
7,132
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
WZX-Silvexz
Bacchus
13
1 / 0 / 5
7,558
540
7,574
12,167
11,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
17
Kills
8
8
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Avillalobos564
Sun Wukong
1
3
0
0.33
L
Izanami
Calejos19
Izanami
4
5
1
0.9
W
Bacchus
Camino_11
Bacchus
1
3
5
1.17
W
0
2
3
0.75
L
Fenrir
Parejo2005
Fenrir
2
5
2
0.6
L
Janus
0
4
0
0
L
Bacchus
WZX-Silvexz
Bacchus
1
0
5
3.5
W
4
0
2
5
W
Horus
7
2
3
4.25
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,145
Damage
28,642
48,636
Taken
50,139
27,311
Mitigated
26,547
18,335
Healing
12,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Avillalobos564
Sun Wukong
2,493
228
0
767
10,117
5,048
216
1,060
8,582
0
33,657
L
Izanami
Calejos19
Izanami
10,570
8,056
0
1,295
8,594
3,228
384
958
7,636
0
46,219
W
Bacchus
Camino_11
Bacchus
3,025
498
1,974
3,503
13,525
11,537
0
3,273
10,252
16,882
0
W
3,081
666
0
1,211
6,538
2,102
0
1,215
5,323
0
17,706
L
Fenrir
Parejo2005
Fenrir
4,200
1,346
0
5,679
12,129
4,505
0
883
11,071
0
62,716
L
Janus
3,805
132
0
559
7,132
1,988
0
3,883
3,160
60,523
572
L
Bacchus
WZX-Silvexz
Bacchus
7,574
1,117
0
4,166
12,167
11,778
33
2,474
9,611
37,865
2,116
W
5,792
3,069
303
4,065
6,586
2,114
665
1,917
4,669
72,604
2,211
W
Horus
10,861
3,757
240
2,908
11,710
8,107
580
1,355
9,909
1,562
55,310
W
9,386
2,749
0
4,131
10,277
3,451
0
3,473
6,804
0
53,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,955
Gold Earned
36,245
365
Minions Killed
407
0
Camps Cleared
0
1,394,252
Distance Traveled
1,344,974
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,664
476
69
5
0
262,767
0
L
Izanami
7,099
507
82
6
0
245,164
0
W
Bacchus
7,197
514
23
2
0
297,418
5
W
Ne Zha
5,639
403
29
2
0
324,312
0
L
Fenrir
7,270
519
95
7
0
297,555
0
L
Janus
7,654
547
118
8
0
259,789
0
L
Bacchus
7,558
540
43
3
0
279,699
0
W
Olorun
9,144
653
136
10
0
258,447
4
W
Horus
9,311
665
96
7
0
256,383
0
W
Neith
7,664
547
81
6
0
257,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role