Player Matchup

Ymir
Ymir
Batiste05
Ymir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,483 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ByHermes
Kumbhakarna
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 166L
1,509 Elo+
Party 2
King Arthur
King Arthur
NovaVI
King Arthur
Level 148
God Stats
0W - 2L
1,293 SR
Queue Stats
146W - 152L
1,499 Elo+
Party 1
Surtr
Surtr
krisz1234
Surtr
Level 147
God Stats
1W - 4L
1,376 SR
Queue Stats
97W - 92L
1,536 Elo+
Solo
Cupid
Cupid
weyrdket
Cupid
Level 159
God Stats
22W - 14L
1,685 SR
Queue Stats
345W - 355L
1,536 Elo+
Party 1
Team Averages
Level 154
1,471 SR
1,513 Elo+

VS

Team Averages
Level 116
1,455 SR
1,460 Elo+
Hercules
Hercules
Gekudo
Hercules
Level 122
God Stats
4W - 10L
1,280 SR
Queue Stats
33W - 57L
1,432 Elo+
Party 3
Rama
Rama
GodlyUchiha
Rama
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,464 Elo+
Party 3
Pele
Pele
Onlyy_KJ
Pele
Level 107
God Stats
4W - 8L
1,428 SR
Queue Stats
17W - 44L
1,359 Elo+
Party 3
Shiva
Shiva
halligun
Shiva
Level 101
God Stats
11W - 8L
1,565 SR
Queue Stats
270W - 227L
1,570 Elo+
Solo
Tiamat
Tiamat
y0Jxstt
Tiamat
Level 147
God Stats
103W - 128L
1,500 SR
Queue Stats
240W - 299L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
1 / 2 / 1
5,043
504
3,260
4,315
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kumbhakarna
ByHermes
Kumbhakarna
7
0 / 2 / 2
5,045
505
2,047
6,284
3,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
NovaVI
King Arthur
11
2 / 2 / 0
6,119
612
7,923
10,771
6,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
krisz1234
Surtr
10
2 / 3 / 0
5,371
537
3,628
6,989
3,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
weyrdket
Cupid
11
0 / 0 / 0
6,025
603
2,682
5,079
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gekudo
Hercules
8
1 / 1 / 3
5,149
515
3,449
7,550
4,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 1 / 2
6,162
616
2,608
3,291
878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
12
5 / 1 / 2
6,362
636
4,700
6,678
2,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Shiva
halligun
Shiva
11
1 / 2 / 1
6,090
609
5,848
10,816
4,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
y0Jxstt
Tiamat
11
0 / 0 / 1
5,690
569
3,146
4,093
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
5
Kills
9
9
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
1
0.75
L
Kumbhakarna
ByHermes
Kumbhakarna
0
2
2
0.5
W
Hercules
Gekudo
Hercules
1
1
3
2.5
W
2
1
2
3
L
King Arthur
NovaVI
King Arthur
2
2
0
1
W
Pele
5
1
2
6
W
Shiva
halligun
Shiva
1
2
1
0.75
L
Surtr
krisz1234
Surtr
2
3
0
0.67
L
Cupid
weyrdket
Cupid
0
0
0
0
W
Tiamat
y0Jxstt
Tiamat
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,540
Damage
19,751
33,438
Taken
32,428
17,210
Mitigated
13,995
8,328
Healing
11,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,260
950
0
834
4,315
1,817
112
251
4,064
24,564
2,125
L
Kumbhakarna
ByHermes
Kumbhakarna
2,047
381
0
1,143
6,284
3,944
0
211
6,073
11,253
458
W
Hercules
Gekudo
Hercules
3,449
766
0
3,114
7,550
4,302
0
2,406
4,962
3,527
11,855
W
2,608
2,066
0
1,843
3,291
878
663
1,321
1,780
0
43,831
L
King Arthur
NovaVI
King Arthur
7,923
711
0
1,874
10,771
6,741
0
219
10,552
0
43,211
W
Pele
4,700
917
0
1,856
6,678
2,247
0
1,372
5,234
0
49,698
W
Shiva
halligun
Shiva
5,848
1,068
0
3,250
10,816
4,780
0
0
10,816
0
40,166
L
Surtr
krisz1234
Surtr
3,628
998
0
928
6,989
3,319
0
645
6,328
2,141
39,525
L
Cupid
weyrdket
Cupid
2,682
1,433
53
3,496
5,079
1,389
0
2,380
2,297
0
49,745
W
Tiamat
y0Jxstt
Tiamat
3,146
170
0
1,781
4,093
1,788
0
108
3,985
28,601
1,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,603
Gold Earned
29,453
326
Minions Killed
352
0
Camps Cleared
0
955,525
Distance Traveled
1,057,001
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,043
504
66
7
0
152,809
0
L
Kumbhakarna
5,045
505
22
2
0
179,545
3
W
Hercules
5,149
515
29
3
0
210,909
1
W
Rama
6,162
616
82
8
0
191,858
0
L
King Arthur
6,119
612
76
8
0
192,473
0
W
Pele
6,362
636
78
8
0
251,478
0
W
Shiva
6,090
609
76
8
0
207,727
3
L
Surtr
5,371
537
74
7
0
217,730
0
L
Cupid
6,025
603
88
9
0
212,968
2
W
Tiamat
5,690
569
87
9
0
195,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role