Player Matchup

Hel
Hel
Platinum III
Dezca
Hel
Platinum III
Level 103
God Stats
4W - 5L
1,594 SR
Queue Stats
72W - 67L
1,879 MMR
Party 1
Chaac
Chaac
Platinum V
MsStalin007
Chaac
Platinum V
Level 121
God Stats
3W - 3L
1,339 SR
Queue Stats
120W - 110L
1,602 MMR
Party 1
Geb
Geb
Gold II
Unlimit3d1
Geb
Gold II
Level 109
God Stats
21W - 11L
1,783 SR
Queue Stats
47W - 58L
1,737 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,572 SR
1,739 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,502 SR
1,696 MMR
Discordia
Discordia
Gold I
Aueli
Discordia
Gold I
Level 118
God Stats
9W - 8L
1,654 SR
Queue Stats
47W - 44L
1,805 MMR
Party 2
Guan Yu
Guan Yu
Platinum IV
michmich66170
Guan Yu
Platinum IV
Level 202
God Stats
7W - 9L
1,563 SR
Queue Stats
313W - 369L
1,761 MMR
Solo
Skadi
Skadi
Silver I
xKAJIRUSx
Skadi
Silver I
Level 129
God Stats
0W - 1L
1,290 SR
Queue Stats
20W - 30L
1,523 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Dezca
Hel
14
3 / 2 / 9
8,966
897
5,998
6,208
2,195
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
8 / 1 / 6
9,591
959
8,178
11,511
10,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

15
3 / 0 / 11
9,051
905
9,664
10,456
7,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
CerberusAchillesKuzenboNe ZhaMedusa

VS

Bans
ThothCthulhuHou YiBacchusHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aueli
Discordia
13
1 / 5 / 2
7,692
769
5,502
7,901
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
12
0 / 5 / 1
6,903
690
5,032
10,815
4,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
xKAJIRUSx
Skadi
13
2 / 4 / 1
7,673
767
6,299
8,954
3,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
14
Kills
3
3
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
Aueli
Discordia
1
5
2
0.4
W
Hel
Dezca
Hel
3
2
9
3.75
W
8
1
6
11
W
3
0
11
8.5
L
Guan Yu
0
5
1
0.1
L
Skadi
xKAJIRUSx
Skadi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,840
Damage
16,833
28,175
Taken
27,670
20,826
Mitigated
10,375
11,119
Healing
3,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Aueli
Discordia
5,502
322
0
925
7,901
2,374
0
3,832
3,907
24,678
0
W
Hel
Dezca
Hel
5,998
901
2,615
1,952
6,208
2,195
1,461
1,562
4,646
29,992
327
W
8,178
1,638
92
3,990
11,511
10,701
894
1,632
9,879
0
26,100
W
9,664
723
0
2,470
10,456
7,930
551
2,354
8,102
30,554
1,871
L
Guan Yu
5,032
717
404
1,563
10,815
4,742
0
5,324
5,079
0
15,532
L
Skadi
xKAJIRUSx
Skadi
6,299
2,465
0
1,081
8,954
3,259
288
4,621
4,089
0
21,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,608
Gold Earned
22,268
140
Minions Killed
106
0
Camps Cleared
0
618,716
Distance Traveled
449,697
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,692
769
40
4
0
150,020
0
W
Hel
8,966
897
60
6
0
189,467
1
W
Chaac
9,591
959
39
4
0
208,188
4
W
Geb
9,051
905
41
4
0
221,061
2
L
Guan Yu
6,903
690
29
3
0
164,003
0
L
Skadi
7,673
767
37
4
0
135,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role