Player Matchup

Lancelot
Lancelot
Platinum III
 
Lancelot
Platinum III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
Djerbe
Bacchus
Gold III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,544 MMR
Party 3
Anhur
Anhur
Gold I
Shаk
Anhur
Gold I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 167L
1,667 MMR
Solo
Tiamat
Tiamat
Gold I
WoodBird
Tiamat
Gold I
Level 89
God Stats
2W - 2L
1,657 SR
Queue Stats
25W - 20L
1,780 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum V
steelsneak
Cu Chulainn
Platinum V
Level 152
God Stats
2W - 1L
1,799 SR
Queue Stats
121W - 125L
1,699 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,591 SR
1,638 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,424 SR
1,614 MMR
Nike
Nike
Gold I
 
Nike
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Platinum III
DariusDumi
He Bo
Platinum III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 100L
1,782 MMR
Party 2
Horus
Horus
Gold III
IamUrStep
Horus
Gold III
Level 144
God Stats
1W - 4L
1,120 SR
Queue Stats
147W - 155L
1,548 MMR
Party 1
Cupid
Cupid
Platinum V
lamUrStepBro
Cupid
Platinum V
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 118L
1,741 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
3
0 / 1 / 0
3,102
443
578
1,962
488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bacchus
Djerbe
Bacchus
6
0 / 0 / 1
3,902
557
1,718
3,287
2,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Shаk
Anhur
6
0 / 1 / 1
3,740
534
2,905
3,968
876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tiamat
WoodBird
Tiamat
9
2 / 0 / 0
4,569
653
3,795
3,126
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
steelsneak
Cu Chulainn
8
0 / 3 / 0
4,321
617
2,687
6,790
3,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ao KuangBakasuraAnubisCabrakan

VS

Bans
Chang'eNe ZhaAthenaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
2 / 0 / 0
4,589
656
3,549
4,396
1,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Raijin
 
Raijin
8
0 / 1 / 0
4,135
591
1,290
3,899
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
9
2 / 1 / 0
4,545
649
2,711
4,204
1,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
IamUrStep
Horus
8
0 / 0 / 2
4,535
648
2,017
3,191
1,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 1
4,248
607
1,982
3,062
577
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
5
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Nike
 
Nike
2
0
0
2
W
Raijin
 
Raijin
0
1
0
0
W
He Bo
2
1
0
2
L
Bacchus
Djerbe
Bacchus
0
0
1
0.5
W
Horus
IamUrStep
Horus
0
0
2
1
L
Anhur
Shаk
Anhur
0
1
1
0.5
L
Tiamat
WoodBird
Tiamat
2
0
0
2
W
1
0
1
1.5
L
Cu Chulainn
steelsneak
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,683
Damage
11,549
19,133
Taken
18,752
8,385
Mitigated
6,076
6,023
Healing
7,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
578
109
0
988
1,962
488
0
639
1,283
0
5,914
W
Nike
 
Nike
3,549
201
0
1,624
4,396
1,752
0
415
3,981
0
22,961
W
Raijin
 
Raijin
1,290
187
0
1,305
3,899
914
0
2,847
722
20,294
0
W
He Bo
2,711
232
0
747
4,204
1,231
0
1,179
2,945
31,497
0
L
Bacchus
Djerbe
Bacchus
1,718
373
0
1,578
3,287
2,018
0
385
2,879
8,183
0
W
Horus
IamUrStep
Horus
2,017
1,069
270
2,219
3,191
1,602
0
832
2,295
0
10,432
L
Anhur
Shаk
Anhur
2,905
1,606
0
1,424
3,968
876
0
881
3,087
0
19,930
L
Tiamat
WoodBird
Tiamat
3,795
747
0
1,368
3,126
1,432
0
1,292
1,732
25,566
0
W
1,982
1,423
145
1,630
3,062
577
0
278
2,784
0
27,379
L
Cu Chulainn
steelsneak
Cu Chulainn
2,687
512
0
665
6,790
3,571
0
639
5,757
6,050
23,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,634
Gold Earned
22,052
178
Minions Killed
229
0
Camps Cleared
0
621,130
Distance Traveled
733,884
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,102
443
17
2
0
57,670
0
W
Nike
4,589
656
43
6
0
133,521
0
W
Raijin
4,135
591
50
7
0
135,784
0
W
He Bo
4,545
649
63
9
0
159,239
0
L
Bacchus
3,902
557
11
2
0
162,261
2
W
Horus
4,535
648
26
4
0
169,411
2
L
Anhur
3,740
534
43
6
0
121,893
0
L
Tiamat
4,569
653
55
8
0
147,811
3
W
Cupid
4,248
607
47
7
0
135,929
1
L
Cu Chulainn
4,321
617
52
7
0
131,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role