Player Matchup

Medusa
Medusa
APOCCALYPSIA
Medusa
Level 67
God Stats
19W - 11L
1,487 SR
Queue Stats
91W - 105L
1,398 Elo+
Solo
Bacchus
Bacchus
Ham mc burg
Bacchus
Level 40
God Stats
4W - 3L
1,444 SR
Queue Stats
63W - 74L
1,383 Elo+
Party 1
Arachne
Arachne
Nemo_StROGO
Arachne
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
292W - 328L
1,416 Elo+
Solo
Odin
Odin
PandaBurg
Odin
Level 86
God Stats
4W - 0L
1,748 SR
Queue Stats
72W - 76L
1,448 Elo+
Party 1
Nu Wa
Nu Wa
timcicc_
Nu Wa
Level 106
God Stats
2W - 0L
1,715 SR
Queue Stats
13W - 16L
1,342 Elo+
Solo
Team Averages
Level 73
1,579 SR
1,397 Elo+

VS

Team Averages
Level 67
1,444 SR
1,457 Elo+
Zeus
Zeus
Kestrel319
Zeus
Level 60
God Stats
0W - 2L
1,304 SR
Queue Stats
44W - 60L
1,379 Elo+
Solo
Thor
Thor
Le__Karamgram
Thor
Level 65
God Stats
7W - 10L
1,469 SR
Queue Stats
169W - 168L
1,461 Elo+
Party 3
Jing Wei
Jing Wei
Not_VaQu
Jing Wei
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 100L
1,471 Elo+
Party 2
Jormungandr
Jormungandr
lisiastyy__
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 78L
1,496 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
mouli17
Ah Muzen Cab
Level 78
God Stats
16W - 16L
1,448 SR
Queue Stats
253W - 257L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 2 / 0
7,572
505
13,350
7,846
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bacchus
Ham mc burg
Bacchus
11
0 / 0 / 2
7,352
490
4,647
10,008
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Nemo_StROGO
Arachne
13
0 / 2 / 4
7,460
497
3,121
11,979
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
17
11 / 0 / 0
10,745
716
18,221
11,447
7,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
timcicc_
Nu Wa
14
2 / 2 / 3
8,521
568
6,204
4,380
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,504
500
4,104
5,992
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 3 / 2
7,417
494
6,051
13,706
5,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Not_VaQu
Jing Wei
11
1 / 1 / 1
6,391
426
6,250
10,866
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
lisiastyy__
Jormungandr
10
1 / 1 / 1
6,524
435
4,696
12,426
9,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
mouli17
Ah Muzen Cab
11
0 / 8 / 0
6,418
428
3,891
18,344
8,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
16
Kills
6
6
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
2
0
1.5
W
Bacchus
Ham mc burg
Bacchus
0
0
2
1
L
1
3
0
0.33
L
3
3
2
1.33
W
Arachne
Nemo_StROGO
Arachne
0
2
4
1
L
Jing Wei
Not_VaQu
Jing Wei
1
1
1
1.5
W
Odin
11
0
0
11
L
Jormungandr
lisiastyy__
Jormungandr
1
1
1
1.5
L
Ah Muzen Cab
mouli17
Ah Muzen Cab
0
8
0
0
W
Nu Wa
timcicc_
Nu Wa
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,543
Damage
24,992
45,660
Taken
61,334
23,463
Mitigated
28,595
10,669
Healing
13,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,350
5,066
0
2,619
7,846
2,483
108
1,997
5,777
0
62,570
W
Bacchus
Ham mc burg
Bacchus
4,647
658
0
2,918
10,008
8,431
60
3,394
6,538
20,854
0
L
4,104
447
0
665
5,992
1,776
0
3,095
2,897
49,867
2,524
L
6,051
1,865
0
3,704
13,706
5,555
0
2,572
11,134
0
52,821
W
Arachne
Nemo_StROGO
Arachne
3,121
2,365
0
2,007
11,979
4,277
0
1,131
10,754
0
51,406
L
Jing Wei
Not_VaQu
Jing Wei
6,250
3,462
0
3,981
10,866
3,590
0
2,516
8,350
0
41,033
W
Odin
18,221
3,854
0
2,499
11,447
7,082
0
272
11,135
9,665
74,419
L
Jormungandr
lisiastyy__
Jormungandr
4,696
1,044
0
3,177
12,426
9,663
0
2,879
9,547
23,049
0
L
Ah Muzen Cab
mouli17
Ah Muzen Cab
3,891
672
0
1,636
18,344
8,011
0
1,712
16,632
0
40,462
W
Nu Wa
timcicc_
Nu Wa
6,204
2,175
0
626
4,380
1,190
240
1,521
2,669
46,136
2,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,650
Gold Earned
34,254
427
Minions Killed
355
0
Camps Cleared
0
1,509,599
Distance Traveled
1,417,059
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,572
505
86
6
0
284,234
0
W
Bacchus
7,352
490
31
2
0
312,212
0
L
Zeus
7,504
500
118
8
0
239,895
0
L
Thor
7,417
494
79
5
0
317,267
0
W
Arachne
7,460
497
73
5
0
334,740
0
L
Jing Wei
6,391
426
65
4
0
314,533
0
W
Odin
10,745
716
147
10
0
303,662
0
L
Jormungandr
6,524
435
32
2
0
266,099
0
L
Ah Muzen Cab
6,418
428
61
4
0
279,265
0
W
Nu Wa
8,521
568
90
6
0
274,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role