Player Matchup

Nut
Nut
AdrianGul
Nut
Level 17
God Stats
3W - 3L
1,736 SR
Queue Stats
14W - 26L
1,353 Elo+
Party 1
Loki
Loki
DonKhorami
Loki
Level 103
God Stats
0W - 2L
1,286 SR
Queue Stats
183W - 181L
1,487 Elo+
Party 1
Ymir
Ymir
TheEskimo
Ymir
Level 28
God Stats
28W - 26L
1,528 SR
Queue Stats
59W - 59L
1,473 Elo+
Party 1
Anubis
Anubis
TorkilH
Anubis
Level 23
God Stats
8W - 5L
1,650 SR
Queue Stats
28W - 44L
1,381 Elo+
Party 1
Nu Wa
Nu Wa
U_Dikke-_-Ma
Nu Wa
Level 89
God Stats
7W - 5L
1,641 SR
Queue Stats
103W - 90L
1,480 Elo+
Solo
Team Averages
Level 52
1,568 SR
1,435 Elo+

VS

Team Averages
Level 128
1,536 SR
1,450 Elo+
Erlang Shen
Erlang Shen
Hunto360
Erlang Shen
Level 98
God Stats
8W - 5L
1,493 SR
Queue Stats
77W - 86L
1,450 Elo+
Solo
Anubis
Anubis
KainOz
Anubis
Level 140
God Stats
2W - 1L
1,547 SR
Queue Stats
54W - 44L
1,525 Elo+
Solo
Arachne
Arachne
brianelbruto14
Arachne
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 22L
1,351 Elo+
Solo
Baron Samedi
Baron Samedi
xTriviaa
Baron Samedi
Level 133
God Stats
19W - 7L
1,640 SR
Queue Stats
321W - 322L
1,509 Elo+
Solo
Heimdallr
Heimdallr
zeesecond
Heimdallr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
6,713
480
7,129
9,301
3,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 5 / 0
6,666
476
5,882
12,117
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
10
1 / 2 / 5
6,762
483
9,073
12,299
8,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Anubis
TorkilH
Anubis
10
1 / 7 / 0
6,129
438
4,720
9,239
3,518
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 5 / 4
6,730
481
5,746
7,399
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Hunto360
Erlang Shen
15
4 / 0 / 3
8,490
606
6,757
10,322
6,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
KainOz
Anubis
15
6 / 3 / 3
9,077
648
8,567
11,606
4,468
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
8 / 0 / 3
8,292
592
8,651
11,756
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
xTriviaa
Baron Samedi
12
2 / 3 / 4
7,088
506
5,982
10,988
8,002
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
zeesecond
Heimdallr
13
1 / 3 / 3
7,358
526
5,545
9,217
3,263
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
21
22
Deaths
9
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
3
5
0
0.6
W
Erlang Shen
Hunto360
Erlang Shen
4
0
3
5.5
W
Anubis
KainOz
Anubis
6
3
3
2.5
L
Ymir
1
2
5
1.75
L
Anubis
TorkilH
Anubis
1
7
0
0.14
L
0
5
4
0.4
W
8
0
3
9.5
W
Baron Samedi
xTriviaa
Baron Samedi
2
3
4
1.33
W
Heimdallr
zeesecond
Heimdallr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,550
Damage
35,502
50,355
Taken
53,889
19,597
Mitigated
25,686
11,743
Healing
23,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,129
4,011
0
3,538
9,301
3,074
320
2,942
6,359
0
42,313
L
5,882
1,642
0
3,765
12,117
3,150
0
2,575
9,542
0
49,667
W
Erlang Shen
Hunto360
Erlang Shen
6,757
2,823
0
4,265
10,322
6,153
466
4,110
6,130
0
51,454
W
Anubis
KainOz
Anubis
8,567
179
0
5,466
11,606
4,468
794
4,264
7,072
75,715
808
L
Ymir
9,073
1,817
0
2,072
12,299
8,905
0
4,679
7,620
32,142
0
L
Anubis
TorkilH
Anubis
4,720
328
0
1,957
9,239
3,518
0
0
9,239
34,917
591
L
5,746
1,820
0
411
7,399
950
52
4,339
3,060
41,781
900
W
8,651
6,549
0
5,689
11,756
3,800
0
3,117
8,531
0
60,418
W
Baron Samedi
xTriviaa
Baron Samedi
5,982
683
626
3,399
10,988
8,002
0
3,931
7,037
23,604
0
W
Heimdallr
zeesecond
Heimdallr
5,545
1,523
0
3,614
9,217
3,263
0
3,641
5,494
0
49,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,000
Gold Earned
40,305
342
Minions Killed
400
0
Camps Cleared
0
1,358,429
Distance Traveled
1,283,329
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,713
480
75
5
0
258,649
0
L
Loki
6,666
476
78
6
0
316,072
2
W
Erlang Shen
8,490
606
70
5
0
248,119
0
W
Anubis
9,077
648
132
9
0
256,647
5
L
Ymir
6,762
483
45
3
0
315,205
2
L
Anubis
6,129
438
65
5
0
252,468
7
L
Nu Wa
6,730
481
79
6
0
216,035
3
W
Arachne
8,292
592
84
6
0
301,124
0
W
Baron Samedi
7,088
506
31
2
0
235,107
5
W
Heimdallr
7,358
526
83
6
0
242,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role